| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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| 32 | Implementation of the InputManager and a static variable from the InputHandler. |
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| 33 | */ |
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| 34 | |
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| 35 | #include "InputManager.h" |
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| 36 | |
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| 37 | #include <cassert> |
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| 38 | #include <climits> |
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| 39 | #include <ois/OISException.h> |
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| 40 | #include <ois/OISInputManager.h> |
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| 41 | #include <boost/foreach.hpp> |
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| 42 | |
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| 43 | #include "util/Exception.h" |
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| 44 | #include "util/ScopeGuard.h" |
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| 45 | #include "core/Clock.h" |
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| 46 | #include "core/CoreIncludes.h" |
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| 47 | #include "core/ConfigValueIncludes.h" |
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| 48 | #include "core/ConsoleCommand.h" |
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| 49 | #include "core/CommandLine.h" |
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| 50 | #include "core/Functor.h" |
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| 51 | |
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| 52 | #include "InputBuffer.h" |
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| 53 | #include "KeyDetector.h" |
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| 54 | #include "JoyStick.h" |
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| 55 | #include "JoyStickQuantityListener.h" |
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| 56 | #include "Mouse.h" |
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| 57 | #include "Keyboard.h" |
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| 58 | |
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| 59 | namespace orxonox |
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| 60 | { |
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| 61 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
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| 62 | |
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| 63 | // Abuse of this source file for the InputHandler |
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| 64 | InputHandler InputHandler::EMPTY; |
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| 65 | |
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| 66 | InputManager* InputManager::singletonRef_s = 0; |
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| 67 | |
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| 68 | //! Defines the |= operator for easier use. |
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| 69 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
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| 70 | { |
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| 71 | return (lval = (InputManager::State)(lval | rval)); |
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| 72 | } |
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| 73 | |
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| 74 | //! Defines the &= operator for easier use. |
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| 75 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
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| 76 | { |
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| 77 | return (lval = (InputManager::State)(lval & rval)); |
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| 78 | } |
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| 79 | |
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| 80 | // ############################################################ |
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| 81 | // ##### Initialisation ##### |
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| 82 | // ########## ########## |
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| 83 | // ############################################################ |
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| 84 | InputManager::InputManager(size_t windowHnd) |
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| 85 | : internalState_(Bad) |
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| 86 | , oisInputManager_(0) |
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| 87 | , devices_(2) |
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| 88 | , windowHnd_(0) |
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| 89 | , emptyState_(0) |
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| 90 | , keyDetector_(0) |
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| 91 | , calibratorCallbackHandler_(0) |
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| 92 | { |
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| 93 | RegisterRootObject(InputManager); |
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| 94 | |
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| 95 | assert(singletonRef_s == 0); |
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| 96 | singletonRef_s = this; |
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| 97 | |
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| 98 | CCOUT(4) << "Constructing..." << std::endl; |
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| 99 | |
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| 100 | this->setConfigValues(); |
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| 101 | |
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| 102 | this->loadDevices(windowHnd); |
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| 103 | |
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| 104 | // Lowest priority empty InputState |
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| 105 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
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| 106 | emptyState_->setHandler(&InputHandler::EMPTY); |
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| 107 | activeStates_[emptyState_->getPriority()] = emptyState_; |
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| 108 | |
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| 109 | // KeyDetector to evaluate a pressed key's name |
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| 110 | InputState* detector = createInputState("detector", false, false, InputStatePriority::Detector); |
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| 111 | // Create a callback to avoid buttonHeld events after the key has been detected |
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| 112 | FunctorMember<InputManager>* bufferFunctor = createFunctor(&InputManager::clearBuffers); |
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| 113 | bufferFunctor->setObject(this); |
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| 114 | detector->setLeaveFunctor(bufferFunctor); |
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| 115 | keyDetector_ = new KeyDetector(); |
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| 116 | detector->setHandler(keyDetector_); |
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| 117 | |
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| 118 | // Joy stick calibration helper callback |
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| 119 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
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| 120 | calibrator->setHandler(&InputHandler::EMPTY); |
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| 121 | calibratorCallbackHandler_ = new InputBuffer(); |
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| 122 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
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| 123 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
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| 124 | |
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| 125 | this->updateActiveStates(); |
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| 126 | |
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| 127 | { |
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| 128 | // calibrate console command |
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| 129 | FunctorMember<InputManager>* functor = createFunctor(&InputManager::calibrate); |
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| 130 | functor->setObject(this); |
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| 131 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(functor, "calibrate"), true); |
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| 132 | } |
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| 133 | { |
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| 134 | // reload console command |
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| 135 | FunctorMember<InputManager>* functor = createFunctor(&InputManager::reload); |
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| 136 | functor->setObject(this); |
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| 137 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(functor, "reload"), false); |
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| 138 | } |
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| 139 | |
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| 140 | internalState_ = Nothing; |
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| 141 | CCOUT(4) << "Construction complete." << std::endl; |
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| 142 | } |
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| 143 | |
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| 144 | void InputManager::setConfigValues() |
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| 145 | { |
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| 146 | } |
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| 147 | |
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| 148 | /** |
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| 149 | @brief |
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| 150 | Creates the OIS::InputMananger, the keyboard, the mouse and |
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| 151 | the joys ticks. If either of the first two fail, this method throws an exception. |
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| 152 | @param windowHnd |
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| 153 | The window handle of the render window |
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| 154 | @param windowWidth |
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| 155 | The width of the render window |
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| 156 | @param windowHeight |
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| 157 | The height of the render window |
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| 158 | */ |
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| 159 | void InputManager::loadDevices(size_t windowHnd) |
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| 160 | { |
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| 161 | CCOUT(3) << "Loading input devices..." << std::endl; |
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| 162 | |
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| 163 | // When loading the devices they should not already be loaded |
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| 164 | assert(internalState_ & Bad); |
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| 165 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
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| 166 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
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| 167 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
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| 168 | |
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| 169 | // store handle internally so we can reload OIS |
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| 170 | windowHnd_ = windowHnd; |
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| 171 | |
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| 172 | OIS::ParamList paramList; |
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| 173 | std::ostringstream windowHndStr; |
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| 174 | |
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| 175 | // Fill parameter list |
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| 176 | windowHndStr << (unsigned int)windowHnd_; |
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| 177 | paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); |
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| 178 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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| 179 | //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE"))); |
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| 180 | //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND"))); |
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| 181 | //paramList.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_NONEXCLUSIVE"))); |
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| 182 | //paramList.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_FOREGROUND"))); |
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| 183 | #elif defined(ORXONOX_PLATFORM_LINUX) |
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| 184 | paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); |
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| 185 | paramList.insert(std::make_pair(std::string("x11_mouse_grab"), "true")); |
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| 186 | paramList.insert(std::make_pair(std::string("x11_mouse_hide"), "true")); |
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| 187 | bool kbNoGrab; |
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| 188 | CommandLine::getValue("keyboard_no_grab", &kbNoGrab); |
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| 189 | if (kbNoGrab) |
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| 190 | paramList.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("false"))); |
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| 191 | else |
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| 192 | paramList.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("true"))); |
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| 193 | #endif |
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| 194 | |
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| 195 | try |
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| 196 | { |
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| 197 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
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| 198 | // Exception-safety |
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| 199 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
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| 200 | CCOUT(ORX_DEBUG) << "Created OIS input manager." << std::endl; |
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| 201 | |
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| 202 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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| 203 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
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| 204 | else |
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| 205 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
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| 206 | |
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| 207 | // Successful initialisation |
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| 208 | guard.Dismiss(); |
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| 209 | } |
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| 210 | catch (std::exception& ex) |
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| 211 | { |
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| 212 | oisInputManager_ = NULL; |
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| 213 | internalState_ |= Bad; |
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| 214 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
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| 215 | } |
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| 216 | |
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| 217 | // TODO: Remove the two parameters |
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| 218 | this->loadMouse(); |
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| 219 | this->loadJoySticks(); |
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| 220 | |
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| 221 | // Reorder states in case some joy sticks were added/removed |
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| 222 | this->updateActiveStates(); |
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| 223 | |
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| 224 | CCOUT(3) << "Input devices loaded." << std::endl; |
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| 225 | } |
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| 226 | |
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| 227 | //! Creates a new orxonox::Mouse |
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| 228 | void InputManager::loadMouse() |
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| 229 | { |
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| 230 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
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| 231 | { |
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| 232 | try |
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| 233 | { |
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| 234 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
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| 235 | } |
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| 236 | catch (const OIS::Exception& ex) |
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| 237 | { |
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| 238 | CCOUT(2) << "Warning: Failed to create Mouse:" << ex.eText << std::endl |
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| 239 | << "Proceeding without mouse support." << std::endl; |
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| 240 | } |
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| 241 | } |
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| 242 | else |
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| 243 | CCOUT(ORX_WARNING) << "Warning: No mouse found! Proceeding without mouse support." << std::endl; |
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| 244 | } |
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| 245 | |
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| 246 | //! Creates as many joy sticks as are available. |
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| 247 | void InputManager::loadJoySticks() |
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| 248 | { |
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| 249 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
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| 250 | { |
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| 251 | try |
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| 252 | { |
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| 253 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
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| 254 | } |
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| 255 | catch (std::exception ex) |
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| 256 | { |
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| 257 | CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl; |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | // inform all JoyStick Device Number Listeners |
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| 262 | std::vector<JoyStick*> joyStickList; |
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| 263 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
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| 264 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
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| 265 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
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| 266 | } |
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| 267 | |
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| 268 | void InputManager::setKeyDetectorCallback(const std::string& command) |
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| 269 | { |
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| 270 | this->keyDetector_->setCallbackCommand(command); |
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| 271 | } |
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| 272 | |
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| 273 | // ############################################################ |
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| 274 | // ##### Destruction ##### |
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| 275 | // ########## ########## |
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| 276 | // ############################################################ |
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| 277 | |
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| 278 | InputManager::~InputManager() |
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| 279 | { |
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| 280 | CCOUT(4) << "Destroying..." << std::endl; |
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| 281 | |
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| 282 | // Destroy calibrator helper handler and state |
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| 283 | delete keyDetector_; |
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| 284 | this->destroyState("calibrator"); |
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| 285 | // Destroy KeyDetector and state |
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| 286 | delete calibratorCallbackHandler_; |
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| 287 | this->destroyState("detector"); |
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| 288 | // destroy the empty InputState |
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| 289 | this->destroyStateInternal(this->emptyState_); |
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| 290 | |
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| 291 | // destroy all user InputStates |
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| 292 | while (statesByName_.size() > 0) |
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| 293 | this->destroyStateInternal((*statesByName_.rbegin()).second); |
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| 294 | |
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| 295 | if (!(internalState_ & Bad)) |
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| 296 | this->destroyDevices(); |
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| 297 | |
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| 298 | CCOUT(4) << "Destruction complete." << std::endl; |
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| 299 | singletonRef_s = 0; |
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| 300 | } |
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| 301 | |
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| 302 | /** |
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| 303 | @brief |
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| 304 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
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| 305 | @throw |
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| 306 | Method does not throw |
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| 307 | */ |
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| 308 | void InputManager::destroyDevices() |
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| 309 | { |
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| 310 | CCOUT(3) << "Destroying devices..." << std::endl; |
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| 311 | |
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| 312 | BOOST_FOREACH(InputDevice*& device, devices_) |
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| 313 | { |
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| 314 | if (device == NULL) |
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| 315 | continue; |
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| 316 | std::string className = device->getClassName(); |
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| 317 | try |
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| 318 | { |
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| 319 | delete device; |
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| 320 | device = 0; |
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| 321 | CCOUT(4) << className << " destroyed." << std::endl; |
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| 322 | } |
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| 323 | catch (...) |
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| 324 | { |
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| 325 | CCOUT(1) << className << " destruction failed! Potential resource leak!" << std::endl; |
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| 326 | } |
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| 327 | } |
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| 328 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
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| 329 | |
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| 330 | assert(oisInputManager_ != NULL); |
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| 331 | try |
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| 332 | { |
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| 333 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
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| 334 | } |
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| 335 | catch (...) |
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| 336 | { |
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| 337 | CCOUT(1) << "OIS::InputManager destruction failed! Potential resource leak!" << std::endl; |
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| 338 | } |
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| 339 | oisInputManager_ = NULL; |
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| 340 | |
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| 341 | internalState_ |= Bad; |
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| 342 | CCOUT(3) << "Destroyed devices." << std::endl; |
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| 343 | } |
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| 344 | |
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| 345 | // ############################################################ |
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| 346 | // ##### Reloading ##### |
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| 347 | // ########## ########## |
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| 348 | // ############################################################ |
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| 349 | |
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| 350 | void InputManager::reload() |
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| 351 | { |
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| 352 | if (internalState_ & Ticking) |
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| 353 | { |
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| 354 | // We cannot destroy OIS right now, because reload was probably |
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| 355 | // caused by a user clicking on a GUI item. The stack trace would then |
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| 356 | // include an OIS method. So it would be a very bad thing to destroy it.. |
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| 357 | internalState_ |= ReloadRequest; |
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| 358 | } |
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| 359 | else if (internalState_ & Calibrating) |
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| 360 | CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl; |
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| 361 | else |
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| 362 | reloadInternal(); |
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| 363 | } |
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| 364 | |
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| 365 | //! Internal reload method. Destroys the OIS devices and loads them again. |
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| 366 | void InputManager::reloadInternal() |
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| 367 | { |
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| 368 | CCOUT(3) << "Reloading ..." << std::endl; |
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| 369 | |
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| 370 | this->destroyDevices(); |
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| 371 | this->loadDevices(windowHnd_); |
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| 372 | |
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| 373 | internalState_ &= ~Bad; |
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| 374 | internalState_ &= ~ReloadRequest; |
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| 375 | CCOUT(3) << "Reloading complete." << std::endl; |
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| 376 | } |
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| 377 | |
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| 378 | // ############################################################ |
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| 379 | // ##### Runtime Methods ##### |
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| 380 | // ########## ########## |
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| 381 | // ############################################################ |
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| 382 | |
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| 383 | void InputManager::update(const Clock& time) |
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| 384 | { |
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| 385 | if (internalState_ & Bad) |
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| 386 | ThrowException(General, "InputManager was not correctly reloaded."); |
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| 387 | |
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| 388 | else if (internalState_ & ReloadRequest) |
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| 389 | reloadInternal(); |
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| 390 | |
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| 391 | // check for states to leave |
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| 392 | if (!stateLeaveRequests_.empty()) |
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| 393 | { |
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| 394 | for (std::set<InputState*>::iterator it = stateLeaveRequests_.begin(); |
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| 395 | it != stateLeaveRequests_.end(); ++it) |
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| 396 | { |
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| 397 | (*it)->left(); |
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| 398 | // just to be sure that the state actually is registered |
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| 399 | assert(statesByName_.find((*it)->getName()) != statesByName_.end()); |
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| 400 | |
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| 401 | activeStates_.erase((*it)->getPriority()); |
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| 402 | if ((*it)->getPriority() < InputStatePriority::HighPriority) |
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| 403 | (*it)->setPriority(0); |
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| 404 | updateActiveStates(); |
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| 405 | } |
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| 406 | stateLeaveRequests_.clear(); |
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| 407 | } |
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| 408 | |
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| 409 | // check for states to enter |
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| 410 | if (!stateEnterRequests_.empty()) |
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| 411 | { |
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| 412 | for (std::set<InputState*>::const_iterator it = stateEnterRequests_.begin(); |
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| 413 | it != stateEnterRequests_.end(); ++it) |
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| 414 | { |
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| 415 | // just to be sure that the state actually is registered |
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| 416 | assert(statesByName_.find((*it)->getName()) != statesByName_.end()); |
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| 417 | |
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| 418 | if ((*it)->getPriority() == 0) |
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| 419 | { |
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| 420 | // Get smallest possible priority between 1 and maxStateStackSize_s |
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| 421 | for(std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
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| 422 | rit != activeStates_.rend(); ++rit) |
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| 423 | { |
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| 424 | if (rit->first < InputStatePriority::HighPriority) |
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| 425 | { |
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| 426 | (*it)->setPriority(rit->first + 1); |
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| 427 | break; |
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| 428 | } |
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| 429 | } |
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| 430 | // In case no normal handler was on the stack |
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| 431 | if ((*it)->getPriority() == 0) |
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| 432 | (*it)->setPriority(1); |
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| 433 | } |
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| 434 | activeStates_[(*it)->getPriority()] = (*it); |
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| 435 | updateActiveStates(); |
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| 436 | (*it)->entered(); |
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| 437 | } |
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| 438 | stateEnterRequests_.clear(); |
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| 439 | } |
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| 440 | |
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| 441 | // check for states to destroy |
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| 442 | if (!stateDestroyRequests_.empty()) |
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| 443 | { |
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| 444 | for (std::set<InputState*>::iterator it = stateDestroyRequests_.begin(); |
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| 445 | it != stateDestroyRequests_.end(); ++it) |
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| 446 | { |
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| 447 | destroyStateInternal((*it)); |
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| 448 | } |
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| 449 | stateDestroyRequests_.clear(); |
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| 450 | } |
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| 451 | |
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| 452 | // check whether a state has changed its EMPTY situation |
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| 453 | bool bUpdateRequired = false; |
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| 454 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
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| 455 | { |
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| 456 | if (it->second->hasExpired()) |
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| 457 | { |
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| 458 | it->second->resetExpiration(); |
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| 459 | bUpdateRequired = true; |
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| 460 | } |
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| 461 | } |
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| 462 | if (bUpdateRequired) |
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| 463 | updateActiveStates(); |
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| 464 | |
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| 465 | // mark that we now start capturing and distributing input |
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| 466 | internalState_ |= Ticking; |
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| 467 | |
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| 468 | // Capture all the input and handle it |
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| 469 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 470 | if (device != NULL) |
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| 471 | device->update(time); |
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| 472 | |
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| 473 | // Update the states |
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| 474 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
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| 475 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
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| 476 | |
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| 477 | internalState_ &= ~Ticking; |
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| 478 | } |
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| 479 | |
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| 480 | /** |
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| 481 | @brief |
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| 482 | Updates the currently active states (according to activeStates_) for each device. |
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| 483 | Also, a list of all active states (no duplicates!) is compiled for the general update(). |
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| 484 | */ |
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| 485 | void InputManager::updateActiveStates() |
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| 486 | { |
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| 487 | // temporary resize |
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| 488 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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| 489 | { |
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| 490 | if (devices_[i] == NULL) |
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| 491 | continue; |
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| 492 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
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| 493 | bool occupied = false; |
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| 494 | states.clear(); |
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| 495 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
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| 496 | { |
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| 497 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
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| 498 | { |
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| 499 | states.push_back(rit->second); |
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| 500 | if (!rit->second->bTransparent_) |
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| 501 | occupied = true; |
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| 502 | } |
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| 503 | } |
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| 504 | } |
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| 505 | |
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| 506 | // update tickables (every state will only appear once) |
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| 507 | // Using a std::set to avoid duplicates |
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| 508 | std::set<InputState*> tempSet; |
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| 509 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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| 510 | if (devices_[i] != NULL) |
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| 511 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
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| 512 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
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| 513 | |
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| 514 | // copy the content of the std::set back to the actual vector |
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| 515 | activeStatesTicked_.clear(); |
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| 516 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
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| 517 | activeStatesTicked_.push_back(*it); |
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| 518 | } |
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| 519 | |
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| 520 | void InputManager::clearBuffers() |
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| 521 | { |
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| 522 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 523 | if (device != NULL) |
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| 524 | device->clearBuffers(); |
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| 525 | } |
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| 526 | |
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| 527 | void InputManager::calibrate() |
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| 528 | { |
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| 529 | COUT(0) << "Move all joy stick axes fully in all directions." << std::endl |
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| 530 | << "When done, put the axex in the middle position and press enter." << std::endl; |
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| 531 | |
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| 532 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 533 | if (device != NULL) |
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| 534 | device->startCalibration(); |
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| 535 | |
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| 536 | internalState_ |= Calibrating; |
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| 537 | enterState("calibrator"); |
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| 538 | } |
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| 539 | |
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| 540 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
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| 541 | void InputManager::stopCalibration() |
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| 542 | { |
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| 543 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 544 | if (device != NULL) |
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| 545 | device->stopCalibration(); |
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| 546 | |
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| 547 | // restore old input state |
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| 548 | leaveState("calibrator"); |
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| 549 | internalState_ &= ~Calibrating; |
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| 550 | // Clear buffers to prevent button hold events |
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| 551 | this->clearBuffers(); |
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| 552 | |
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| 553 | COUT(0) << "Calibration has been stored." << std::endl; |
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| 554 | } |
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| 555 | |
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| 556 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
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| 557 | void InputManager::windowFocusChanged() |
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| 558 | { |
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| 559 | this->clearBuffers(); |
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| 560 | } |
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| 561 | |
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| 562 | // ############################################################ |
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| 563 | // ##### Iput States ##### |
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| 564 | // ########## ########## |
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| 565 | // ############################################################ |
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| 566 | |
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| 567 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
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| 568 | { |
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| 569 | if (name == "") |
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| 570 | return 0; |
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| 571 | if (statesByName_.find(name) == statesByName_.end()) |
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| 572 | { |
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| 573 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
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| 574 | { |
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| 575 | // Make sure we don't add two high priority states with the same priority |
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| 576 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
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| 577 | it != this->statesByName_.end(); ++it) |
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| 578 | { |
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| 579 | if (it->second->getPriority() == priority) |
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| 580 | { |
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| 581 | COUT(2) << "Warning: Could not add an InputState with the same priority '" |
|---|
| 582 | << static_cast<int>(priority) << "' != 0." << std::endl; |
|---|
| 583 | return 0; |
|---|
| 584 | } |
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| 585 | } |
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| 586 | } |
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| 587 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
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| 588 | statesByName_[name] = state; |
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| 589 | |
|---|
| 590 | return state; |
|---|
| 591 | } |
|---|
| 592 | else |
|---|
| 593 | { |
|---|
| 594 | COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; |
|---|
| 595 | return 0; |
|---|
| 596 | } |
|---|
| 597 | } |
|---|
| 598 | |
|---|
| 599 | InputState* InputManager::getState(const std::string& name) |
|---|
| 600 | { |
|---|
| 601 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
|---|
| 602 | if (it != statesByName_.end()) |
|---|
| 603 | return it->second; |
|---|
| 604 | else |
|---|
| 605 | return 0; |
|---|
| 606 | } |
|---|
| 607 | |
|---|
| 608 | bool InputManager::enterState(const std::string& name) |
|---|
| 609 | { |
|---|
| 610 | // get pointer from the map with all stored handlers |
|---|
| 611 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
|---|
| 612 | if (it != statesByName_.end()) |
|---|
| 613 | { |
|---|
| 614 | // exists |
|---|
| 615 | if (activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
|---|
| 616 | { |
|---|
| 617 | // not active |
|---|
| 618 | if (stateDestroyRequests_.find(it->second) == stateDestroyRequests_.end()) |
|---|
| 619 | { |
|---|
| 620 | // not scheduled for destruction |
|---|
| 621 | // prevents a state being added multiple times |
|---|
| 622 | stateEnterRequests_.insert(it->second); |
|---|
| 623 | return true; |
|---|
| 624 | } |
|---|
| 625 | } |
|---|
| 626 | } |
|---|
| 627 | return false; |
|---|
| 628 | } |
|---|
| 629 | |
|---|
| 630 | bool InputManager::leaveState(const std::string& name) |
|---|
| 631 | { |
|---|
| 632 | if (name == "empty") |
|---|
| 633 | { |
|---|
| 634 | COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; |
|---|
| 635 | return false; |
|---|
| 636 | } |
|---|
| 637 | // get pointer from the map with all stored handlers |
|---|
| 638 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
|---|
| 639 | if (it != statesByName_.end()) |
|---|
| 640 | { |
|---|
| 641 | // exists |
|---|
| 642 | if (activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
|---|
| 643 | { |
|---|
| 644 | // active |
|---|
| 645 | stateLeaveRequests_.insert(it->second); |
|---|
| 646 | return true; |
|---|
| 647 | } |
|---|
| 648 | } |
|---|
| 649 | return false; |
|---|
| 650 | } |
|---|
| 651 | |
|---|
| 652 | bool InputManager::destroyState(const std::string& name) |
|---|
| 653 | { |
|---|
| 654 | if (name == "empty") |
|---|
| 655 | { |
|---|
| 656 | COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl; |
|---|
| 657 | return false; |
|---|
| 658 | } |
|---|
| 659 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
|---|
| 660 | if (it != statesByName_.end()) |
|---|
| 661 | { |
|---|
| 662 | if (activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
|---|
| 663 | { |
|---|
| 664 | // The state is still active. We have to postpone |
|---|
| 665 | stateLeaveRequests_.insert(it->second); |
|---|
| 666 | stateDestroyRequests_.insert(it->second); |
|---|
| 667 | } |
|---|
| 668 | else if (this->internalState_ & Ticking) |
|---|
| 669 | { |
|---|
| 670 | // cannot remove state while ticking |
|---|
| 671 | stateDestroyRequests_.insert(it->second); |
|---|
| 672 | } |
|---|
| 673 | else |
|---|
| 674 | destroyStateInternal(it->second); |
|---|
| 675 | |
|---|
| 676 | return true; |
|---|
| 677 | } |
|---|
| 678 | return false; |
|---|
| 679 | } |
|---|
| 680 | |
|---|
| 681 | //! Destroys an InputState internally. |
|---|
| 682 | void InputManager::destroyStateInternal(InputState* state) |
|---|
| 683 | { |
|---|
| 684 | assert(state && !(this->internalState_ & Ticking)); |
|---|
| 685 | std::map<int, InputState*>::iterator it = this->activeStates_.find(state->getPriority()); |
|---|
| 686 | if (it != this->activeStates_.end()) |
|---|
| 687 | { |
|---|
| 688 | this->activeStates_.erase(it); |
|---|
| 689 | updateActiveStates(); |
|---|
| 690 | } |
|---|
| 691 | statesByName_.erase(state->getName()); |
|---|
| 692 | delete state; |
|---|
| 693 | } |
|---|
| 694 | } |
|---|