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source: code/branches/core3/src/util/Math.h @ 1766

Last change on this file since 1766 was 1766, checked in by rgrieder, 16 years ago

test files, no real content.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Util_Math_H__
30#define _Util_Math_H__
31
32#include "UtilPrereqs.h"
33
34#include <ostream>
35
36#include <OgreMath.h>
37#include <OgreVector2.h>
38#include <OgreVector3.h>
39#include <OgreVector4.h>
40#include <OgreMatrix3.h>
41#include <OgreQuaternion.h>
42#include <OgreColourValue.h>
43#include "SubString.h"
44
45namespace orxonox
46{
47  typedef Ogre::Radian Radian;
48  typedef Ogre::Degree Degree;
49  typedef Ogre::Vector2 Vector2;
50  typedef Ogre::Vector3 Vector3;
51  typedef Ogre::Vector4 Vector4;
52  typedef Ogre::Matrix3 Matrix3;
53  typedef Ogre::Quaternion Quaternion;
54  typedef Ogre::ColourValue ColourValue;
55}
56
57_UtilExport std::ostream& operator<<(std::ostream& out, const Ogre::Radian& radian);
58_UtilExport std::istream& operator>>(std::istream& in, orxonox::Radian& radian);
59_UtilExport std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree);
60_UtilExport std::istream& operator>>(std::istream& in, orxonox::Degree& degree);
61
62_UtilExport float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition);
63_UtilExport orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition);
64_UtilExport orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition);
65_UtilExport orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity);
66
67/////////////////////////////////////
68// Conversion Functions of our own //
69/////////////////////////////////////
70
71// Vector2 to std::string
72inline bool explicitConversion(std::string* output, const orxonox::Vector2& input)
73{
74    std::ostringstream ostream;
75    if (ostream << input.x << "," << input.y)
76    {
77        (*output) = ostream.str();
78        return true;
79    }
80    return false;
81}
82
83// Vector3 to std::string
84inline bool explicitConversion(std::string* output, const orxonox::Vector3& input)
85{
86    std::ostringstream ostream;
87    if (ostream << input.x << "," << input.y << "," << input.z)
88    {
89        (*output) = ostream.str();
90        return true;
91    }
92    return false;
93}
94
95// Vector4 to std::string
96inline bool explicitConversion(std::string* output, const orxonox::Vector4& input)
97{
98    std::ostringstream ostream;
99    if (ostream << input.x << "," << input.y << "," << input.z << "," << input.w)
100    {
101        (*output) = ostream.str();
102        return true;
103    }
104    return false;
105}
106
107// Quaternion to std::string
108inline bool explicitConversion(std::string* output, const orxonox::Quaternion& input)
109{
110    std::ostringstream ostream;
111    if (ostream << input.w << "," << input.x << "," << input.y << "," << input.z)
112    {
113        (*output) = ostream.str();
114        return true;
115    }
116    return false;
117}
118
119// ColourValue to std::string
120inline bool explicitConversion(std::string* output, const orxonox::ColourValue& input)
121{
122    std::ostringstream ostream;
123    if (ostream << input.r << "," << input.g << "," << input.b << "," << input.a)
124    {
125        (*output) = ostream.str();
126        return true;
127    }
128    return false;
129}
130
131//// ColourValue to std::string
132//inline bool explicitConversion(std::string* output, const orxonox::ColourValue& input)
133//{
134//    std::ostringstream ostream;
135//    if (ostream << input.r << "," << input.g << "," << input.b << "," << input.a)
136//    {
137//        (*output) = ostream.str();
138//        return true;
139//    }
140//    return false;
141//}
142
143// std::string to Vector2
144_UtilExport bool explicitConversion(orxonox::Vector2* output, const std::string& input);
145// std::string to Vector3
146_UtilExport bool explicitConversion(orxonox::Vector3* output, const std::string& input);
147// std::string to Vector4
148_UtilExport bool explicitConversion(orxonox::Vector4* output, const std::string& input);
149// std::string to Quaternion
150_UtilExport bool explicitConversion(orxonox::Quaternion* output, const std::string& input);
151// std::string to ColourValue
152_UtilExport bool explicitConversion(orxonox::ColourValue* output, const std::string& input);
153
154template <typename T>
155inline T sgn(T x)
156{
157    return (x >= 0) ? 1 : -1;
158}
159
160template <typename T>
161inline T min(T a, T b)
162{
163    return (a <= b) ? a : b;
164}
165
166template <typename T>
167inline T max(T a, T b)
168{
169    return (a >= b) ? a : b;
170}
171
172template <typename T>
173inline T clamp(T x, T min, T max)
174{
175    if (x < min)
176        return min;
177
178    if (x > max)
179        return max;
180
181    return x;
182}
183
184template <typename T>
185inline T square(T x)
186{
187    return x*x;
188}
189
190template <typename T>
191inline T cube(T x)
192{
193    return x*x*x;
194}
195
196template <typename T>
197inline int floor(T x)
198{
199    return (int)(x);
200}
201
202template <typename T>
203inline int ceil(T x)
204{
205    int temp = floor(x);
206    return (temp != x) ? (temp + 1) : temp;
207}
208
209template <typename T>
210inline int round(T x)
211{
212    return (int)(x + 0.5);
213}
214
215template <typename T>
216inline int mod(T x, int max)
217{
218    if (x >= 0)
219        return (x % max);
220    else
221        return ((x % max) + max);
222}
223
224template <typename T>
225T interpolate(float time, const T& start, const T& end)
226{
227    return time * (end - start) + start;
228}
229
230template <typename T>
231T interpolateSmooth(float time, const T& start, const T& end)
232{
233    return (-2 * (end - start) * cube(time)) + (3 * (end - start) * square(time)) + start;
234}
235
236inline _UtilExport float rnd()
237{
238    return ((float)rand() / RAND_MAX);
239}
240
241inline _UtilExport float rnd(float max)
242{
243    return rnd() * max;
244}
245
246inline _UtilExport float rnd(float min, float max)
247{
248    return rnd(max - min) + min;
249}
250
251class _UtilExport IntVector2
252{
253public:
254  IntVector2() : x(0), y(0) { }
255  IntVector2(int _x, int _y) : x(_x), y(_y) { }
256  int x;
257  int y;
258};
259
260class _UtilExport IntVector3
261{
262public:
263  IntVector3() : x(0), y(0), z(0) { }
264  IntVector3(int _x, int _y, int _z) : x(_x), y(_y), z(_z) { }
265  int x;
266  int y;
267  int z;
268};
269
270#endif /* _Util_Math_H__ */
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