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source: code/branches/core3/src/orxonox/objects/Projectile.cc @ 1591

Last change on this file since 1591 was 1591, checked in by landauf, 16 years ago

Again some heavy changes in ObjectList and Iterator:
there are now two types of iterators:

Iterator<ClassName> can iterate through any objectlist, either given by ObjectList<AnyClassName>::begin() or anyidentifier→getObjects()→begin(). Important note Iterator<ClassName> uses dynamic_cast.
And yes, it's possible to do this: Iterator<WorldEntity> it = ObjectList<SpaceShip>::begin()

ObjectList<ClassName>::iterator is the second iterator - it uses the ObjectList in a templated manner and therefore doesn't need dynamic_cast. But the only thing you can do is iterating through exactly the right ObjectList: ObjectList<ClassName>::iterator it = ObjectList<ClassName>::begin(). Anything else fails.

Those changes bring, at my system, something around +12% FPS compared with trunk and +25% FPS compared with the last revision of core3. Although I have to admit the FPS gain is only that high because iterating through objects is the main thing we're doing ingame right now. It would look totally different with physics, sound, AI, scripts, triggers and so on.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
40#include "SpaceShipAI.h"
41#include "ParticleSpawner.h"
42#include "Model.h"
43
44namespace orxonox
45{
46    float Projectile::speed_ = 5000;
47
48    Projectile::Projectile(SpaceShip* owner) : owner_(owner)
49    {
50        RegisterObject(Projectile);
51
52        this->setConfigValues();
53        this->explosionTemplateName_ = "Orxonox/explosion1";
54        this->smokeTemplateName_ = "Orxonox/smoke3";
55
56        if (this->owner_)
57        {
58            this->setStatic(false);
59            this->setOrientation(this->owner_->getOrientation());
60            this->setPosition(this->owner_->getPosition());
61            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
62            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
63        }
64
65        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
66    }
67
68    Projectile::~Projectile()
69    {
70    }
71
72    void Projectile::setConfigValues()
73    {
74        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
75        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
76        SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second");
77
78        if (this->owner_)
79            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
80    }
81
82    void Projectile::tick(float dt)
83    {
84        WorldEntity::tick(dt);
85
86        if (!this->isActive())
87            return;
88
89        float radius;
90        for (ObjectList<Model>::iterator it = ObjectList<Model>::begin(); it; ++it)
91        {
92            if ((*it) != this->owner_)
93            {
94                radius = it->getScale().x * 3.0;
95
96                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
97                {
98                    // hit
99                    if (it->isA(Class(SpaceShipAI)))
100                        ((SpaceShipAI*)(*it))->damage(this->damage_);
101                    ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0);
102                    explosion->setPosition(this->getPosition());
103                    explosion->create();
104                    ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 6.0, 0.0);
105                    smoke->setPosition(this->getPosition());
106                    smoke->getParticleInterface()->setSpeedFactor(3.0);
107                    smoke->create();
108                    delete this;
109                    return;
110                }
111            }
112        }
113    }
114
115    void Projectile::destroyObject()
116    {
117        delete this;
118    }
119}
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