| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabian 'x3n' Landau | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "OrxonoxStableHeaders.h" | 
|---|
| 30 | #include "ParticleSpawner.h" | 
|---|
| 31 |  | 
|---|
| 32 | #include "core/CoreIncludes.h" | 
|---|
| 33 | #include "core/Executor.h" | 
|---|
| 34 | #include "tools/ParticleInterface.h" | 
|---|
| 35 |  | 
|---|
| 36 | namespace orxonox | 
|---|
| 37 | { | 
|---|
| 38 | CreateFactory(ParticleSpawner); | 
|---|
| 39 |  | 
|---|
| 40 | ParticleSpawner::ParticleSpawner() | 
|---|
| 41 | { | 
|---|
| 42 | RegisterObject(ParticleSpawner); | 
|---|
| 43 | } | 
|---|
| 44 |  | 
|---|
| 45 | ParticleSpawner::ParticleSpawner(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float delay, const Vector3& direction) | 
|---|
| 46 | { | 
|---|
| 47 | RegisterObject(ParticleSpawner); | 
|---|
| 48 |  | 
|---|
| 49 | ExecutorMember<ParticleSpawner>* executor = createExecutor(createFunctor(&ParticleSpawner::createParticleSpawner)); | 
|---|
| 50 | executor->setDefaultValues(lifetime); | 
|---|
| 51 | this->timer_.setTimer(delay, false, this, executor); | 
|---|
| 52 | this->particle_ = new ParticleInterface(templateName, detaillevel); | 
|---|
| 53 | this->particle_->addToSceneNode(this->getNode()); | 
|---|
| 54 | this->particle_->setEnabled(false); | 
|---|
| 55 | if (direction != Vector3::ZERO) | 
|---|
| 56 | { | 
|---|
| 57 | this->particle_->getAllEmitters()->setDirection(direction); | 
|---|
| 58 | } | 
|---|
| 59 | } | 
|---|
| 60 |  | 
|---|
| 61 | ParticleSpawner::~ParticleSpawner() | 
|---|
| 62 | { | 
|---|
| 63 | if (this->isInitialized()) | 
|---|
| 64 | { | 
|---|
| 65 | this->particle_->detachFromSceneNode(); | 
|---|
| 66 | delete this->particle_; | 
|---|
| 67 | } | 
|---|
| 68 | }; | 
|---|
| 69 |  | 
|---|
| 70 | void ParticleSpawner::createParticleSpawner(float lifetime) | 
|---|
| 71 | { | 
|---|
| 72 | this->timer_.setTimer(lifetime, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); | 
|---|
| 73 | this->particle_->setEnabled(true); | 
|---|
| 74 | } | 
|---|
| 75 |  | 
|---|
| 76 | void ParticleSpawner::destroyParticleSpawner() | 
|---|
| 77 | { | 
|---|
| 78 | delete this; | 
|---|
| 79 | } | 
|---|
| 80 | } | 
|---|