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source: code/branches/core3/src/orxonox/Orxonox.h @ 1766

Last change on this file since 1766 was 1766, checked in by rgrieder, 16 years ago

test files, no real content.

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
26 *
27 */
28
29/**
30 @file  Orxonox.h
31 @brief Main Orxonox Class File
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _Orxonox_H__
36#define _Orxonox_H__
37inline bool explicitConversion(float* output, const double input)
38{
39    *output = 2*input;
40    return true;
41}
42
43#include "OrxonoxPrereqs.h"
44
45#include <string>
46
47#include <OgrePrerequisites.h>
48#include "audio/AudioPrereqs.h"
49
50#include "GraphicsEngine.h"
51
52namespace orxonox {
53
54  enum gameMode{
55    SERVER,
56    CLIENT,
57    STANDALONE,
58    DEDICATED
59  };
60
61  //! Orxonox singleton class
62  class _OrxonoxExport Orxonox
63  {
64    public:
65      bool init(int argc, char **argv);
66      bool start();
67
68      void abortRequest();
69      //inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
70
71      static Orxonox* getSingleton();
72      static void destroySingleton();
73
74      static inline void slomo(float factor) { Orxonox::setTimeFactor(factor); }
75      static void setTimeFactor(float factor = 1.0);
76      static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; }
77      static inline void exit() { Orxonox::getSingleton()->abortRequest(); }
78
79   private:
80      // don't mess with singletons
81      Orxonox();
82      Orxonox(Orxonox& instance);
83      Orxonox& operator=(const Orxonox& instance);
84      ~Orxonox();
85
86      bool loadPlayground();
87
88      bool serverLoad();
89      bool clientLoad();
90      bool standaloneLoad();
91
92      bool loadScene();
93
94      bool startRenderLoop();
95
96      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
97
98    private:
99      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
100      //audio::AudioManager*  auMan_;         //!< audio manager
101      Ogre::Timer*          timer_;         //!< Main loop timer
102      // TODO: make this a config-value by creating a config class for orxonox
103      float                 frameSmoothingTime_;
104      HUD*                  orxonoxHUD_;
105      bool                  bAbort_;        //!< aborts the render loop if true
106      float                 timefactor_;    //!< A factor to change the gamespeed
107
108      // this is used to identify the mode (server/client/...) we're in
109      gameMode              mode_;
110      std::string           serverIp_;
111      int                   serverPort_;
112
113      static Orxonox *singletonRef_s;
114  };
115}
116#endif /* _Orxonox_H__ */
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