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source: code/branches/core3/src/orxonox/Orxonox.cc @ 1594

Last change on this file since 1594 was 1594, checked in by landauf, 16 years ago

added more SetConsoleCommand macros like SetConsoleCommandAlias to use a different name than the real functionname for the command. this provides more comfort as it reduces the need of creating your own ConsoleCommand-object via *Generic macros.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
26 *
27 */
28
29/**
30 @file
31 @brief Orxonox Main Class
32 */
33
34// Precompiled Headers
35#include "OrxonoxStableHeaders.h"
36#include "Orxonox.h"
37
38//****** STD *******
39#include <deque>
40
41//****** OGRE ******
42#include <OgreFrameListener.h>
43#include <OgreOverlay.h>
44#include <OgreOverlayManager.h>
45#include <OgreRoot.h>
46#include <OgreTimer.h>
47#include <OgreWindowEventUtilities.h>
48
49//***** ORXONOX ****
50// util
51//#include "util/Sleep.h"
52#include "util/ArgReader.h"
53
54// core
55#include "core/ConfigFileManager.h"
56#include "core/Iterator.h"
57#include "core/ConsoleCommand.h"
58#include "core/Loader.h"
59#include "core/input/InputManager.h"
60#include "core/TclBind.h"
61#include "core/Core.h"
62#include "util/Debug.h"
63
64// audio
65#include "audio/AudioManager.h"
66
67// network
68#include "network/Server.h"
69#include "network/Client.h"
70
71// objects and tools
72#include "hud/HUD.h"
73#include "objects/Tickable.h"
74#include "tools/ParticleInterface.h"
75
76#include "GraphicsEngine.h"
77#include "Settings.h"
78
79
80// FIXME: is this really file scope?
81// globals for the server or client
82network::Client *client_g = 0;
83network::Server *server_g = 0;
84
85namespace orxonox
86{
87  SetConsoleCommandShortcut(Orxonox, exit).keybindMode(KeybindMode::OnPress);
88  SetConsoleCommandShortcut(Orxonox, slomo).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0).axisParamIndex(0).isAxisRelative(false);
89  SetConsoleCommandShortcut(Orxonox, setTimeFactor).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);
90
91  /**
92    @brief Reference to the only instance of the class.
93  */
94  Orxonox *Orxonox::singletonRef_s = 0;
95
96  /**
97   * Create a new instance of Orxonox. Avoid doing any actual work here.
98   */
99  Orxonox::Orxonox() :
100    ogre_(0),
101    //auMan_(0),
102    timer_(0),
103    // turn on frame smoothing by setting a value different from 0
104    frameSmoothingTime_(0.0f),
105    orxonoxHUD_(0),
106    bAbort_(false),
107    timefactor_(1.0f),
108    mode_(STANDALONE),
109    serverIp_(""),
110    serverPort_(NETWORK_PORT)
111  {
112  }
113
114  /**
115   * Destruct Orxonox.
116   */
117  Orxonox::~Orxonox()
118  {
119    // keep in mind: the order of deletion is very important!
120    this->orxonoxHUD_->destroy();
121    Loader::close();
122    InputManager::destroy();
123    //if (this->auMan_)
124    //  delete this->auMan_;
125    if (this->timer_)
126      delete this->timer_;
127    GraphicsEngine::getSingleton().destroy();
128
129    if (network::Client::getSingleton())
130      network::Client::destroySingleton();
131    if (server_g)
132      delete network::Server::getSingleton();
133  }
134
135
136  /**
137    Asks the mainloop nicely to abort.
138  */
139  void Orxonox::abortRequest()
140  {
141    COUT(3) << "Orxonox: Abort requested." << std::endl;
142    bAbort_ = true;
143  }
144
145  /**
146   * @return singleton reference
147   */
148  Orxonox* Orxonox::getSingleton()
149  {
150    if (!singletonRef_s)
151      singletonRef_s = new Orxonox();
152    return singletonRef_s;
153  }
154
155  /**
156    @brief Destroys the Orxonox singleton.
157  */
158  void Orxonox::destroySingleton()
159  {
160    if (singletonRef_s)
161      delete singletonRef_s;
162    singletonRef_s = 0;
163  }
164
165  /**
166    @brief Changes the speed of Orxonox
167  */
168  void Orxonox::setTimeFactor(float factor)
169  {
170    float change = factor / Orxonox::getSingleton()->getTimeFactor();
171    Orxonox::getSingleton()->timefactor_ = factor;
172
173    for (ObjectList<ParticleInterface>::iterator it = ObjectList<ParticleInterface>::begin(); it; ++it)
174        it->setSpeedFactor(it->getSpeedFactor() * change);
175  }
176
177  /**
178   * initialization of Orxonox object
179   * @param argc argument counter
180   * @param argv list of argumenst
181   * @param path path to config (in home dir or something)
182   */
183  bool Orxonox::init(int argc, char **argv)
184  {
185#ifdef _DEBUG
186    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini");
187#else
188    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
189#endif
190    Factory::createClassHierarchy();
191
192    std::string mode;
193    std::string tempDataPath;
194
195    ArgReader ar(argc, argv);
196    ar.checkArgument("mode", &mode, false);
197    ar.checkArgument("data", &tempDataPath, false);
198    ar.checkArgument("ip",   &serverIp_, false);
199    ar.checkArgument("port", &serverPort_, false);
200    if(ar.errorHandling())
201    {
202      COUT(1) << "Error while parsing command line arguments" << std::endl;
203      COUT(1) << ar.getErrorString();
204      COUT(0) << "Usage:" << std::endl << "orxonox [mode client|server|dedicated|standalone] "
205        << "[--data PATH] [--ip IP] [--port PORT]" << std::endl;
206      return false;
207    }
208
209    if (mode == "client")
210      mode_ = CLIENT;
211    else if (mode == "server")
212      mode_ = SERVER;
213    else if (mode == "dedicated")
214      mode_ = DEDICATED;
215    else
216    {
217      if (mode == "")
218        mode = "standalone";
219      if (mode != "standalone")
220      {
221        COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. "
222          << "Defaulting to standalone" << std::endl;
223        mode = "standalone";
224      }
225      mode_ = STANDALONE;
226    }
227    COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl;
228
229    if (tempDataPath != "")
230    {
231      if (tempDataPath[tempDataPath.size() - 1] != '/')
232        tempDataPath += "/";
233      Settings::tsetDataPath(tempDataPath);
234    }
235
236    // initialise TCL
237    TclBind::getInstance().setDataPath(Settings::getDataPath());
238
239    //if (mode_ == DEDICATED)
240      // TODO: decide what to do here
241    //else
242
243    // for playable server, client and standalone, the startup
244    // procedure until the GUI is identical
245
246    ogre_ = &GraphicsEngine::getSingleton();
247    if (!ogre_->setup())       // creates ogre root and other essentials
248      return false;
249
250    return true;
251  }
252
253  /**
254   * start modules
255   */
256  bool Orxonox::start()
257  {
258    if (mode_ == DEDICATED)
259    {
260      // do something else
261    }
262    else
263    { // not dedicated server
264      if (!ogre_->loadRenderer())    // creates the render window
265        return false;
266
267      // Calls the InputManager which sets up the input devices.
268      // The render window width and height are used to set up the mouse movement.
269      if (!InputManager::initialise(ogre_->getWindowHandle(),
270            ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true))
271        return false;
272
273      // TODO: Spread this so that this call only initialises things needed for the GUI
274      if (!ogre_->initialiseResources())
275        return false;
276
277      // TOOD: load the GUI here
278      // set InputManager to GUI mode
279      InputManager::setInputState(InputManager::IS_GUI);
280      // TODO: run GUI here
281
282      // The following lines depend very much on the GUI output, so they're probably misplaced here..
283
284      InputManager::setInputState(InputManager::IS_NONE);
285
286      // create Ogre SceneManager
287      ogre_->createNewScene();
288
289      if (!loadPlayground())
290        return false;
291    }
292
293    switch (mode_)
294    {
295    case SERVER:
296      if (!serverLoad())
297        return false;
298      break;
299    case CLIENT:
300      if (!clientLoad())
301        return false;
302      break;
303    case DEDICATED:
304      if (!serverLoad())
305        return false;
306      break;
307    default:
308      if (!standaloneLoad())
309        return false;
310    }
311
312    InputManager::setInputState(InputManager::IS_NORMAL);
313
314    return startRenderLoop();
315  }
316
317  /**
318   * Loads everything in the scene except for the actual objects.
319   * This includes HUD, Console..
320   */
321  bool Orxonox::loadPlayground()
322  {
323    // Init audio
324    //auMan_ = new audio::AudioManager();
325    //auMan_->ambientAdd("a1");
326    //auMan_->ambientAdd("a2");
327    //auMan_->ambientAdd("a3");
328    //auMan->ambientAdd("ambient1");
329    //auMan_->ambientStart();
330
331    // Load the HUD
332    COUT(3) << "Orxonox: Loading HUD..." << std::endl;
333    orxonoxHUD_ = &HUD::getSingleton();
334    orxonoxHUD_->initialise();
335    return true;
336  }
337
338  /**
339   * Level loading method for server mode.
340   */
341  bool Orxonox::serverLoad()
342  {
343    COUT(2) << "Loading level in server mode" << std::endl;
344
345    //server_g = new network::Server(serverPort_);
346    server_g = network::Server::createSingleton(serverPort_);
347
348    if (!loadScene())
349      return false;
350
351    server_g->open();
352
353    return true;
354  }
355
356  /**
357   * Level loading method for client mode.
358   */
359  bool Orxonox::clientLoad()
360  {
361    COUT(2) << "Loading level in client mode" << std::endl;\
362
363    if (serverIp_.compare("") == 0)
364      client_g = network::Client::createSingleton();
365    else
366
367      client_g = network::Client::createSingleton(serverIp_, serverPort_);
368
369    if(!client_g->establishConnection())
370      return false;
371    client_g->tick(0);
372
373    return true;
374  }
375
376  /**
377   * Level loading method for standalone mode.
378   */
379  bool Orxonox::standaloneLoad()
380  {
381    COUT(2) << "Loading level in standalone mode" << std::endl;
382
383    if (!loadScene())
384      return false;
385
386    return true;
387  }
388
389  /**
390   * Helper method to load a level.
391   */
392  bool Orxonox::loadScene()
393  {
394    Level* startlevel = new Level("levels/sample.oxw");
395    Loader::open(startlevel);
396
397    return true;
398  }
399
400
401  /**
402    Main loop of the orxonox game.
403    About the loop: The design is almost exactly like the one in ogre, so that
404    if any part of ogre registers a framelisteners, it will still behave
405    correctly. Furthermore the time smoothing feature from ogre has been
406    implemented too. If turned on (see orxonox constructor), it will calculate
407    the dt_n by means of the recent most dt_n-1, dt_n-2, etc.
408  */
409  bool Orxonox::startRenderLoop()
410  {
411    // first check whether ogre root object has been created
412    if (Ogre::Root::getSingletonPtr() == 0)
413    {
414      COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl;
415      return false;
416    }
417    Ogre::Root& ogreRoot = Ogre::Root::getSingleton();
418
419
420    // Contains the times of recently fired events
421    // eventTimes[4] is the list for the times required for the fps counter
422    std::deque<unsigned long> eventTimes[3];
423    // Clear event times
424    for (int i = 0; i < 3; ++i)
425      eventTimes[i].clear();
426
427    // use the ogre timer class to measure time.
428    if (!timer_)
429      timer_ = new Ogre::Timer();
430    timer_->reset();
431
432    float renderTime = 0.0f;
433    float frameTime = 0.0f;
434//    clock_t time = 0;
435
436    //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager();
437    //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport();
438
439    //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom");
440    //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur");
441
442    COUT(3) << "Orxonox: Starting the main loop." << std::endl;
443    while (!bAbort_)
444    {
445      // get current time
446      unsigned long now = timer_->getMilliseconds();
447
448      // create an event to pass to the frameStarted method in ogre
449      Ogre::FrameEvent evt;
450      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
451      evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]);
452      frameTime += evt.timeSinceLastFrame;
453
454      // show the current time in the HUD
455      // HUD::getSingleton().setTime(now);
456      if (mode_ != DEDICATED && frameTime > 0.4f)
457      {
458        HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime);
459        frameTime = 0.0f;
460        renderTime = 0.0f;
461      }
462
463      // tick the core
464      Core::tick((float)evt.timeSinceLastFrame);
465      // Call those objects that need the real time
466      for (ObjectList<TickableReal>::iterator it = ObjectList<TickableReal>::begin(); it; ++it)
467        it->tick((float)evt.timeSinceLastFrame);
468      // Call the scene objects
469      for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it)
470        it->tick((float)evt.timeSinceLastFrame * this->timefactor_);
471      //AudioManager::tick();
472      if (client_g)
473        client_g->tick((float)evt.timeSinceLastFrame);
474      if (server_g)
475        server_g->tick((float)evt.timeSinceLastFrame);
476
477      // don't forget to call _fireFrameStarted in ogre to make sure
478      // everything goes smoothly
479      ogreRoot._fireFrameStarted(evt);
480
481      // get current time
482      now = timer_->getMilliseconds();
483      calculateEventTime(now, eventTimes[2]);
484
485      if (mode_ != DEDICATED)
486      {
487        // Pump messages in all registered RenderWindows
488        // This calls the WindowEventListener objects.
489        Ogre::WindowEventUtilities::messagePump();
490
491        // render
492        ogreRoot._updateAllRenderTargets();
493      }
494
495      // get current time
496      now = timer_->getMilliseconds();
497
498      // create an event to pass to the frameEnded method in ogre
499      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
500      renderTime += calculateEventTime(now, eventTimes[2]);
501
502      // again, just to be sure ogre works fine
503      ogreRoot._fireFrameEnded(evt);
504      //msleep(200);
505    }
506
507    if (mode_ == CLIENT)
508      network::Client::getSingleton()->closeConnection();
509    else if (mode_ == SERVER)
510      server_g->close();
511
512    return true;
513  }
514
515  /**
516    Method for calculating the average time between recently fired events.
517    Code directly taken from OgreRoot.cc
518    @param now The current time in ms.
519    @param type The type of event to be considered.
520  */
521  float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> &times)
522  {
523    // Calculate the average time passed between events of the given type
524    // during the last frameSmoothingTime_ seconds.
525
526    times.push_back(now);
527
528    if(times.size() == 1)
529      return 0;
530
531    // Times up to frameSmoothingTime_ seconds old should be kept
532    unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f);
533
534    // Find the oldest time to keep
535    std::deque<unsigned long>::iterator it  = times.begin();
536    // We need at least two times
537    std::deque<unsigned long>::iterator end = times.end() - 2;
538
539    while(it != end)
540    {
541      if (now - *it > discardThreshold)
542        ++it;
543      else
544        break;
545    }
546
547    // Remove old times
548    times.erase(times.begin(), it);
549
550    return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000);
551  }
552}
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