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source: code/branches/core2/src/orxonox/tools/Timer.h @ 970

Last change on this file since 970 was 970, checked in by landauf, 16 years ago

enhanced timer: it's now possible to let a timer call a function 1000 times per second while having only 100 fps, because he'll then call the function 10 times per tick

File size: 7.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file Timer.h
30    @brief Definition and Implementation of the Timer class.
31
32    The Timer is a callback-object, calling a given function after a given time-interval.
33
34    Usage:
35    header.h:
36        class ClassName
37        {
38            public:
39                ClassName();
40                void functionName();
41                Timer<ClassName> myTimer;
42        };
43
44    source.cc:
45        ClassName::ClassName()
46        {
47            myTimer.setTimer(interval_in_seconds, bLoop, this, &ClassName::functionName);
48        }
49
50        void ClassName::functionName()
51        {
52            whateveryouwant();
53            something(else);
54        }
55*/
56
57#ifndef _Timer_H__
58#define _Timer_H__
59
60#include <OgreFrameListener.h>
61#include "../OrxonoxPrereqs.h"
62
63namespace orxonox
64{
65    //! TimerBase is the parent of the Timer class.
66    class _OrxonoxExport TimerBase : public OrxonoxClass
67    {
68        friend class TimerFrameListener;
69
70        public:
71            TimerBase();
72
73            virtual void run() const = 0;
74
75            /** @brief Starts the Timer: Function-call after 'interval' seconds. */
76            inline void startTimer() { this->bActive_ = true; this->time_ = this->interval_; }
77            /** @brief Stops the Timer. */
78            inline void stopTimer() { this->bActive_ = false; this->time_ = this->interval_; }
79            /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */
80            inline void pauseTimer() { this->bActive_ = false; }
81            /** @brief Unpauses the Timer - continues with the given state. */
82            inline void unpauseTimer() { this->bActive_ = true; }
83            /** @brief Returns true if the Timer is active (= not stoped, not paused). @return True = Time is active */
84            inline bool isActive() const { return this->bActive_; }
85            /** @brief Gives the Timer some extra time. @param time The amount of extra time in seconds */
86            inline void addTime(float time) { this->time_ += time; }
87            /** @brief Decreases the remaining time of the Timer. @param time The amount of time to remove */
88            inline void removeTime(float time) { this->time_ -= time; }
89
90        protected:
91            float interval_;    //!< The time-interval in seconds
92            bool bLoop_;        //!< If true, the function gets called every 'interval' seconds
93            bool bActive_;      //!< If true, the Timer ticks and calls the function if the time's up
94
95            float time_;        //!< Internal variable, counting the time till the next function-call
96    };
97
98    //! The Timer is a callback-object, calling a given function after a given time-interval.
99    template <class T = BaseObject>
100    class Timer : public TimerBase
101    {
102        public:
103            /** @brief Constructor: Sets the default-values. */
104            Timer()
105            {
106                this->timerFunction_ = 0;
107                this->object_ = 0;
108            }
109
110            /**
111                @brief Constructor: Initializes the Timer with given values.
112                @param interval The timer-interval in seconds
113                @param bLoop If true, the function gets called every 'interval' seconds
114                @param object The object owning the timer and the function
115                @param timerFunction A function pointer to the function to call
116            */
117            Timer(float interval, bool bLoop, T* object, void (T::*timerFunction)())
118            {
119                this->setTimer(interval, bLoop, timerFunction, object);
120            }
121
122            /**
123                @brief Initializes the Timer with given values.
124                @param interval The timer-interval in seconds
125                @param bLoop If true, the function gets called every 'interval' seconds
126                @param object The object owning the timer and the function
127                @param timerFunction A function pointer to the function to call
128            */
129            void setTimer(float interval, bool bLoop, T* object, void (T::*timerFunction)())
130            {
131                this->interval_ = interval;
132                this->bLoop_ = bLoop;
133                this->timerFunction_ = timerFunction;
134                this->object_ = object;
135                this->bActive_ = true;
136
137                this->time_ = interval;
138            }
139
140            /** @brief Calls the given function of the given object. */
141            void run() const
142            {
143                ((*this->object_).*timerFunction_)();
144            }
145
146        private:
147            void (T::*timerFunction_)();
148            T* object_;
149    };
150
151    //! The TimerFrameListener manages all Timers in the game.
152    class TimerFrameListener : public Ogre::FrameListener
153    {
154        private:
155            /** @brief Gets called before a frame gets rendered. */
156            bool frameStarted(const Ogre::FrameEvent &evt)
157            {
158                // Iterate through all Timers
159                for (Iterator<TimerBase> it = ObjectList<TimerBase>::start(); it; )
160                {
161                    if (it->isActive())
162                    {
163                        // If active: Decrease the timer by the duration of the last frame
164                        it->time_ -= evt.timeSinceLastFrame;
165
166                        if (it->time_ <= 0)
167                        {
168                            // It's time to call the function
169                            if (it->bLoop_)
170                            {
171                                it->time_ += it->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously.
172                                while (it->time_ <= 0)
173                                {
174                                    // The interval was shorter than one tick, so execute the function more than once
175                                    it->run();
176                                    it->time_ += it->interval_;
177                                }
178                            }
179                            else
180                                it->stopTimer(); // Stop the timer if we don't want to loop
181
182                            (it++)->run();
183                        }
184                        else
185                            ++it;
186                    }
187                    else
188                        ++it;
189                }
190
191                return FrameListener::frameStarted(evt);
192            }
193    };
194}
195
196#endif /* _Timer_H__ */
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