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source: code/branches/core2/src/orxonox/core/Namespace.cc @ 879

Last change on this file since 879 was 879, checked in by landauf, 16 years ago

started implementing the Namespace hierarchy (still unfinished)

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "Namespace.h"
29#include "CoreIncludes.h"
30#include "XMLPort.h"
31
32namespace orxonox
33{
34    CreateFactory(Namespace);
35
36    Namespace::Namespace()
37    {
38        RegisterObject(Namespace);
39
40        this->representingNamespace_ = this;
41    }
42
43    Namespace::~Namespace()
44    {
45    }
46
47    /**
48        @brief XML loading and saving.
49        @param xmlelement The XML-element
50        @param loading Loading (true) or saving (false)
51        @return The XML-element
52    */
53    void Namespace::XMLPort(Element& xmlelement, bool loading)
54    {
55        BaseObject::XMLPort(xmlelement, loading);
56
57        XMLPortObject(Namespace, BaseObject, "", loadObjects, saveObjects, xmlelement, loading, true, false);
58    }
59
60    void Namespace::loadObjects(BaseObject* object)
61    {
62        object->setNamespace(this->representingNamespace_);
63
64        if (object->isA(Class(Namespace)))
65            this->addSubnamespace((Namespace*)object);
66    }
67
68    void Namespace::addSubnamespace(Namespace* ns)
69    {
70        std::string name = ns->getName().substr(ns->getName().find("::"
71
72        if (!this->hasSubnamespace(ns->getName()))
73            this->namespaces_[ns->getName()] = ns;
74        else
75            ns->representingNamespace_ = object;
76    }
77
78    bool Namespace::hasSubnamespace(const std::string& name) const
79    {
80        return (this->namespaces_.find(name) != this->namespaces_.end());
81    }
82
83    const BaseObject* Namespace::saveObjects(unsigned int index) const
84    {
85        return 0; // todo
86    }
87}
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