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source: code/branches/core2/src/orxonox/core/Namespace.cc @ 877

Last change on this file since 877 was 877, checked in by landauf, 16 years ago

started implementing a Namespace object (which will be used in level files to create and access groups of objects)

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "Namespace.h"
29#include "CoreIncludes.h"
30#include "XMLPort.h"
31
32namespace orxonox
33{
34    CreateFactory(Namespace);
35
36    Namespace::Namespace()
37    {
38        RegisterObject(Namespace);
39    }
40
41    Namespace::~Namespace()
42    {
43    }
44
45    /**
46        @brief XML loading and saving.
47        @param xmlelement The XML-element
48        @param loading Loading (true) or saving (false)
49        @return The XML-element
50    */
51    void Namespace::XMLPort(Element& xmlelement, bool loading)
52    {
53        BaseObject::XMLPort(xmlelement, loading);
54
55        XMLPortObject(Namespace, BaseObject, "", loadObjects, saveObjects, xmlelement, loading);
56    }
57
58    void Namespace::loadObjects(BaseObject* object)
59    {
60        object->setNamespace(this);
61    }
62
63    const BaseObject* Namespace::saveObjects(unsigned int index) const
64    {
65        return 0; // todo
66    }
67}
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