[696] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Fabian 'x3n' Landau |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[871] | 28 | /** |
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[696] | 29 | @file DebugLevel.cc |
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| 30 | @brief Implementation of the DebugLevel class. |
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| 31 | */ |
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| 32 | |
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[562] | 33 | #include "DebugLevel.h" |
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[871] | 34 | #include "CoreIncludes.h" |
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[562] | 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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[696] | 38 | /** |
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| 39 | @brief Constructor: Registers the object and sets the debug level. |
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| 40 | @param A reference to a global variable, used to avoid an infinite recursion in getSoftDebugLevel() |
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| 41 | */ |
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[695] | 42 | DebugLevel::DebugLevel(bool& bReturnSoftDebugLevel) |
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[696] | 43 | { |
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| 44 | RegisterRootObject(DebugLevel); |
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| 45 | this->setConfigValues(); |
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| 46 | bReturnSoftDebugLevel = true; |
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[562] | 47 | } |
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[689] | 48 | |
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[696] | 49 | /** |
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| 50 | @brief Function to collect the SetConfigValue-macro calls. |
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| 51 | */ |
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| 52 | void DebugLevel::setConfigValues() |
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| 53 | { |
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[728] | 54 | SetConfigValue(softDebugLevelConsole_, 3).description("The maximal level of debug output shown in the console"); |
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| 55 | SetConfigValue(softDebugLevelLogfile_, 3).description("The maximal level of debug output shown in the logfile"); |
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| 56 | SetConfigValue(softDebugLevelShell_, 1).description("The maximal level of debug output shown in the ingame shell"); |
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| 57 | |
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| 58 | // softDebugLevel_ is the maximum of the 3 variables |
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| 59 | this->softDebugLevel_ = this->softDebugLevelConsole_; |
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| 60 | if (this->softDebugLevelLogfile_ > this->softDebugLevel_) |
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| 61 | this->softDebugLevel_ = this->softDebugLevelLogfile_; |
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| 62 | if (this->softDebugLevelShell_ > this->softDebugLevel_) |
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| 63 | this->softDebugLevel_ = this->softDebugLevelShell_; |
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[696] | 64 | } |
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| 65 | |
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| 66 | /** |
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| 67 | @brief Static function that holds the singleton. |
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| 68 | */ |
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[699] | 69 | int DebugLevel::getSoftDebugLevel(OutputHandler::OutputDevice device) |
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[696] | 70 | { |
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| 71 | static bool bCreatingSoftDebugLevelObject = true; // Static variable - used to enhance the performance |
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| 72 | static bool bReturnSoftDebugLevel = false; // Static variable - used to avoid an infinite recursion |
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[695] | 73 | static DebugLevel* theOnlyDebugLevelObject = 0; // Static variable - will contain a pointer to the only instance of the DebugLevel class |
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[696] | 74 | |
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| 75 | // If bReturnSoftDebugLevel is true, the instance of DebugLevel was created (it's set to true at the end of the constructor, call by reference) |
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[728] | 76 | if (bReturnSoftDebugLevel) |
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| 77 | { |
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[699] | 78 | if (device == OutputHandler::LD_All) |
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[728] | 79 | return theOnlyDebugLevelObject->softDebugLevel_; |
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| 80 | else if (device == OutputHandler::LD_Console) |
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| 81 | return theOnlyDebugLevelObject->softDebugLevelConsole_; |
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| 82 | else if (device == OutputHandler::LD_Logfile) |
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| 83 | return theOnlyDebugLevelObject->softDebugLevelLogfile_; |
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| 84 | else if (device == OutputHandler::LD_Shell) |
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| 85 | return theOnlyDebugLevelObject->softDebugLevelShell_; |
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[699] | 86 | } |
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[696] | 87 | |
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| 88 | // If bCreatingSoftDebugLevelObject is true, we're just about to create an instance of the DebugLevel class |
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| 89 | if (bCreatingSoftDebugLevelObject) |
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| 90 | { |
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| 91 | bCreatingSoftDebugLevelObject = false; |
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| 92 | theOnlyDebugLevelObject = new DebugLevel(bReturnSoftDebugLevel); |
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[699] | 93 | return getSoftDebugLevel(device); |
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[696] | 94 | } |
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| 95 | |
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| 96 | // Return a constant value while we're creating the object |
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[947] | 97 | return 5; |
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[689] | 98 | } |
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[562] | 99 | } |
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[696] | 100 | |
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| 101 | /** |
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[871] | 102 | @brief Returns the soft debug level, stored in the only existing instance of the DebugLevel class, configured in the config-file. |
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| 103 | @return The soft debug level |
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[684] | 104 | */ |
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[562] | 105 | int getSoftDebugLevel() |
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| 106 | { |
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| 107 | return orxonox::DebugLevel::getSoftDebugLevel(); |
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| 108 | } |
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