| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | * | 
|---|
| 4 | * | 
|---|
| 5 | *   License notice: | 
|---|
| 6 | * | 
|---|
| 7 | *   This program is free software; you can redistribute it and/or | 
|---|
| 8 | *   modify it under the terms of the GNU General Public License | 
|---|
| 9 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 10 | *   of the License, or (at your option) any later version. | 
|---|
| 11 | * | 
|---|
| 12 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 15 | *   GNU General Public License for more details. | 
|---|
| 16 | * | 
|---|
| 17 | *   You should have received a copy of the GNU General Public License | 
|---|
| 18 | *   along with this program; if not, write to the Free Software | 
|---|
| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 20 | * | 
|---|
| 21 | *   Author: | 
|---|
| 22 | *      Oliver Scheuss, (C) 2007 | 
|---|
| 23 | *   Co-authors: | 
|---|
| 24 | *      ... | 
|---|
| 25 | * | 
|---|
| 26 | */ | 
|---|
| 27 |  | 
|---|
| 28 | // | 
|---|
| 29 | // C++ Implementation: GameStateManager | 
|---|
| 30 | // | 
|---|
| 31 | // Description: | 
|---|
| 32 | // | 
|---|
| 33 | // | 
|---|
| 34 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
| 35 | // | 
|---|
| 36 | // Copyright: See COPYING file that comes with this distribution | 
|---|
| 37 | // | 
|---|
| 38 | // | 
|---|
| 39 |  | 
|---|
| 40 | #include <utility> | 
|---|
| 41 | #include <iostream> | 
|---|
| 42 | #include <zlib.h> | 
|---|
| 43 |  | 
|---|
| 44 | #include "core/CoreIncludes.h" | 
|---|
| 45 | #include "ClientInformation.h" | 
|---|
| 46 | #include "Synchronisable.h" | 
|---|
| 47 | #include "GameStateManager.h" | 
|---|
| 48 |  | 
|---|
| 49 | namespace network | 
|---|
| 50 | { | 
|---|
| 51 | GameStateManager::GameStateManager(ClientInformation *head) { | 
|---|
| 52 | id=0; | 
|---|
| 53 | head_=head; | 
|---|
| 54 | } | 
|---|
| 55 |  | 
|---|
| 56 | GameStateManager::~GameStateManager() { | 
|---|
| 57 | } | 
|---|
| 58 |  | 
|---|
| 59 | void GameStateManager::update(){ | 
|---|
| 60 | reference = getSnapshot(id); | 
|---|
| 61 | gameStateMap.insert(std::pair<int, GameState*>(id, reference)); | 
|---|
| 62 | gameStateUsed[id]=0; | 
|---|
| 63 | ++id; | 
|---|
| 64 | return; | 
|---|
| 65 | } | 
|---|
| 66 |  | 
|---|
| 67 | GameStateCompressed GameStateManager::popGameState(int clientID) { | 
|---|
| 68 | int gID = head_->findClient(clientID)->getGamestateID(); | 
|---|
| 69 | std::cout << "popgamestate: sending gstate id: " << id << "diffed from: " << gID << std::endl; | 
|---|
| 70 | if(gID!=GAMESTATEID_INITIAL){ | 
|---|
| 71 | GameState *client = gameStateMap[gID]; | 
|---|
| 72 | GameState *server = reference; | 
|---|
| 73 | //head_->findClient(clientID)->setGamestateID(id); | 
|---|
| 74 | return encode(client, server); | 
|---|
| 75 | } else { | 
|---|
| 76 | GameState *server = reference; | 
|---|
| 77 | //head_->findClient(clientID)->setGamestateID(id); | 
|---|
| 78 | return encode(server); | 
|---|
| 79 | // return an undiffed gamestate and set appropriate flags | 
|---|
| 80 | } | 
|---|
| 81 | } | 
|---|
| 82 |  | 
|---|
| 83 | /** | 
|---|
| 84 | * This function goes through the whole list of synchronisables and | 
|---|
| 85 | * saves all the synchronisables to a flat "list". | 
|---|
| 86 | * @return struct of type gamestate containing the size of the whole gamestate and a pointer linking to the flat list | 
|---|
| 87 | */ | 
|---|
| 88 | GameState *GameStateManager::getSnapshot(int id) | 
|---|
| 89 | { | 
|---|
| 90 | //the size of the gamestate | 
|---|
| 91 | int totalsize=0; | 
|---|
| 92 | int memsize=1000; | 
|---|
| 93 | //the size of one specific synchronisable | 
|---|
| 94 | int tempsize=0; | 
|---|
| 95 | // get the start of the Synchronisable list | 
|---|
| 96 | orxonox::Iterator<Synchronisable> it; | 
|---|
| 97 | // struct for return value of Synchronisable::getData() | 
|---|
| 98 | syncData sync; | 
|---|
| 99 |  | 
|---|
| 100 | GameState *retval=new GameState; //return value | 
|---|
| 101 | retval->id=id++; | 
|---|
| 102 | std::cout << "producing gamestate with id: " << retval->id << std::endl; | 
|---|
| 103 | // reserve a little memory and increase it later on | 
|---|
| 104 | //COUT(2) << "mallocing" << std::endl; | 
|---|
| 105 | retval->data = (unsigned char*)malloc(memsize); | 
|---|
| 106 | //COUT(2) << "malloced" << std::endl; | 
|---|
| 107 |  | 
|---|
| 108 | // offset of memory functions | 
|---|
| 109 | int offset=0; | 
|---|
| 110 | // go through all Synchronisables | 
|---|
| 111 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ | 
|---|
| 112 | //std::cout << "gamestatemanager: in for loop" << std::endl; | 
|---|
| 113 | //get size of the synchronisable | 
|---|
| 114 | tempsize=it->getSize(); | 
|---|
| 115 | //std::cout << "size of temp gamestate: " << tempsize << std::endl; | 
|---|
| 116 | //COUT(2) << "size of synchronisable: " << tempsize << std::endl; | 
|---|
| 117 | // add place for data and 3 ints (length,classid,objectid) | 
|---|
| 118 | totalsize+=tempsize+3*sizeof(int); | 
|---|
| 119 | //std::cout << "totalsize: " << totalsize << std::endl; | 
|---|
| 120 | // allocate additional space | 
|---|
| 121 | if(totalsize+tempsize>memsize){ | 
|---|
| 122 | if(tempsize<1000){ | 
|---|
| 123 | retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000); | 
|---|
| 124 | memsize+=1000; | 
|---|
| 125 | } else { | 
|---|
| 126 | retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000); | 
|---|
| 127 | memsize+=tempsize+1000; | 
|---|
| 128 | } | 
|---|
| 129 | } | 
|---|
| 130 |  | 
|---|
| 131 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) | 
|---|
| 132 | sync=it->getData((retval->data)+offset+3*sizeof(int)); | 
|---|
| 133 | *(retval->data+offset)=sync.length; | 
|---|
| 134 | *(retval->data+offset+sizeof(int))=sync.objectID; | 
|---|
| 135 | *(retval->data+offset+2*sizeof(int))=sync.classID; | 
|---|
| 136 | // increase data pointer | 
|---|
| 137 | offset+=tempsize+3*sizeof(int); | 
|---|
| 138 | } | 
|---|
| 139 | retval->size=totalsize; | 
|---|
| 140 | return retval; | 
|---|
| 141 | } | 
|---|
| 142 |  | 
|---|
| 143 | GameStateCompressed GameStateManager::encode(GameState *a, GameState *b) { | 
|---|
| 144 | //GameState r = diff(a,b); | 
|---|
| 145 | //r.diffed = true; | 
|---|
| 146 | GameState r = *b; | 
|---|
| 147 | r.diffed = false; | 
|---|
| 148 | return compress_(&r); | 
|---|
| 149 | } | 
|---|
| 150 |  | 
|---|
| 151 | GameStateCompressed GameStateManager::encode(GameState *a) { | 
|---|
| 152 | a->diffed=false; | 
|---|
| 153 | return compress_(a); | 
|---|
| 154 | } | 
|---|
| 155 |  | 
|---|
| 156 | GameState GameStateManager::diff(GameState *a, GameState *b) { | 
|---|
| 157 | unsigned char *ap = a->data, *bp = b->data; | 
|---|
| 158 | int of=0; // pointers offset | 
|---|
| 159 | int dest_length=0; | 
|---|
| 160 | if(a->size>=b->size) | 
|---|
| 161 | dest_length=a->size; | 
|---|
| 162 | else | 
|---|
| 163 | dest_length=b->size; | 
|---|
| 164 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); | 
|---|
| 165 | while(of<a->size && of<b->size){ | 
|---|
| 166 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor | 
|---|
| 167 | ++of; | 
|---|
| 168 | } | 
|---|
| 169 | if(a->size!=b->size){ // do we have to fill up ? | 
|---|
| 170 | unsigned char n=0; | 
|---|
| 171 | if(a->size<b->size){ | 
|---|
| 172 | while(of<dest_length){ | 
|---|
| 173 | *(dp+of)=n^*(bp+of); | 
|---|
| 174 | of++; | 
|---|
| 175 | } | 
|---|
| 176 | } else{ | 
|---|
| 177 | while(of<dest_length){ | 
|---|
| 178 | *(dp+of)=*(ap+of)^n; | 
|---|
| 179 | of++; | 
|---|
| 180 | } | 
|---|
| 181 | } | 
|---|
| 182 | } | 
|---|
| 183 | // should be finished now | 
|---|
| 184 | // FIXME: is it true or false now? (struct has changed, producing warnings) | 
|---|
| 185 | GameState r = {b->id, dest_length, true, dp}; | 
|---|
| 186 | return r; | 
|---|
| 187 | } | 
|---|
| 188 |  | 
|---|
| 189 | GameStateCompressed GameStateManager::compress_(GameState *a) { | 
|---|
| 190 | //COUT(2) << "compressing gamestate" << std::endl; | 
|---|
| 191 | int size = a->size; | 
|---|
| 192 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; | 
|---|
| 193 | unsigned char* dest = (unsigned char*)malloc( buffer ); | 
|---|
| 194 | int retval; | 
|---|
| 195 | //std::cout << "before ziped " << buffer << std::endl; | 
|---|
| 196 | retval = compress( dest, &buffer, a->data, (uLong)size ); | 
|---|
| 197 | //std::cout << "after ziped " << buffer << std::endl; | 
|---|
| 198 |  | 
|---|
| 199 | switch ( retval ) { | 
|---|
| 200 | case Z_OK: std::cout << "successfully compressed" << std::endl; break; | 
|---|
| 201 | case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break; | 
|---|
| 202 | case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break; | 
|---|
| 203 | case Z_DATA_ERROR: std::cout << "decompress: data corrupted" << std::endl; break; | 
|---|
| 204 | } | 
|---|
| 205 |  | 
|---|
| 206 | GameStateCompressed compressedGamestate; | 
|---|
| 207 | compressedGamestate.compsize = buffer; | 
|---|
| 208 | //std::cout << "compressedGamestate.compsize = buffer; " << buffer << std::endl; | 
|---|
| 209 | compressedGamestate.normsize = size; | 
|---|
| 210 | //std::cout << "compressedGamestate.normsize = size; " << size << std::endl; | 
|---|
| 211 | compressedGamestate.id = a->id; | 
|---|
| 212 | compressedGamestate.data = dest; | 
|---|
| 213 | compressedGamestate.diffed = a->diffed; | 
|---|
| 214 |  | 
|---|
| 215 | return compressedGamestate; | 
|---|
| 216 | } | 
|---|
| 217 |  | 
|---|
| 218 | void GameStateManager::ackGameState(int clientID, int gamestateID) { | 
|---|
| 219 | ClientInformation *temp = head_->findClient(clientID); | 
|---|
| 220 | int curid = temp->getID(); | 
|---|
| 221 | // decrease usage of gamestate and save it | 
|---|
| 222 | deleteUnusedGameState(curid); | 
|---|
| 223 | //increase gamestateused | 
|---|
| 224 | ++gameStateUsed.find(gamestateID)->second; | 
|---|
| 225 | temp->setGamestateID(gamestateID); | 
|---|
| 226 | /* | 
|---|
| 227 | GameState *old = clientGameState[clientID]; | 
|---|
| 228 | deleteUnusedGameState(old); | 
|---|
| 229 | clientGameState[clientID]=idGameState[gamestateID];*/ | 
|---|
| 230 | } | 
|---|
| 231 |  | 
|---|
| 232 | bool GameStateManager::deleteUnusedGameState(int gamestateID) { | 
|---|
| 233 | int used = --(gameStateUsed.find(gamestateID)->second); | 
|---|
| 234 | if(id-gamestateID>KEEP_GAMESTATES && used==0){ | 
|---|
| 235 | // delete gamestate | 
|---|
| 236 | delete gameStateMap.find(gamestateID)->second; | 
|---|
| 237 | gameStateMap.erase(gamestateID); | 
|---|
| 238 | return true; | 
|---|
| 239 | } | 
|---|
| 240 | return false; | 
|---|
| 241 | } | 
|---|
| 242 |  | 
|---|
| 243 | } | 
|---|