| Last change
                  on this file since 1485 was
                  790,
                  checked in by nicolasc, 18 years ago | 
        
          | 
merged FICN back into trunkawaiting release.
 
 | 
        | File size:
            820 bytes | 
      
      
        
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| 1 | // | 
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| 2 | // C++ Interface: GameStateClient | 
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| 3 | // | 
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| 4 | // Description: | 
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| 5 | // | 
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| 6 | // | 
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| 7 | // Author:  <>, (C) 2007 | 
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| 8 | // | 
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| 9 | // Copyright: See COPYING file that comes with this distribution | 
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| 10 | // | 
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| 11 | // | 
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| 12 | #ifndef _GameStateClient_H__ | 
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| 13 | #define _GameStateClient_H__ | 
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| 14 |  | 
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| 15 | #include "NetworkPrereqs.h" | 
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| 16 | #include "GameStateManager.h" | 
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| 17 |  | 
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| 18 | namespace network | 
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| 19 | { | 
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| 20 | class GameStateClient | 
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| 21 | { | 
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| 22 | public: | 
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| 23 | GameStateClient(); | 
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| 24 | ~GameStateClient(); | 
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| 25 | bool pushGameState(GameStateCompressed *compstate); | 
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| 26 | private: | 
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| 27 | bool loadSnapshot(GameState state); | 
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| 28 | GameState diff(GameState a, GameState b); | 
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| 29 | GameState decompress(GameStateCompressed a); | 
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| 30 | GameState decode(GameState a, GameStateCompressed x); | 
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| 31 | GameState decode(GameStateCompressed x); | 
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| 32 | void removeObject(orxonox::Iterator<Synchronisable> &it); | 
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| 33 |  | 
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| 34 | GameState reference; | 
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| 35 | }; | 
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| 36 |  | 
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| 37 | } | 
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| 38 |  | 
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| 39 | #endif /* _GameStateClient_H__ */ | 
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