| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      ... | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 | #include <zlib.h> | 
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| 28 |  | 
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| 29 | #include "core/CoreIncludes.h" | 
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| 30 | #include "Synchronisable.h" | 
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| 31 | #include "GameStateClient.h" | 
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| 32 |  | 
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| 33 | namespace network | 
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| 34 | { | 
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| 35 |   GameStateClient::GameStateClient() { | 
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| 36 |   } | 
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| 37 |  | 
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| 38 |   GameStateClient::~GameStateClient() { | 
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| 39 |   } | 
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| 40 |  | 
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| 41 |   bool GameStateClient::pushGameState(GameStateCompressed *compstate) { | 
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| 42 |     if(compstate->diffed) | 
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| 43 |       return loadSnapshot(decode(reference, *compstate)); | 
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| 44 |     else | 
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| 45 |       return loadSnapshot(decode(*compstate)); | 
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| 46 |   } | 
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| 47 |  | 
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| 48 |   /** | 
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| 49 |   * This function removes a Synchronisable out of the universe | 
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| 50 |   * @param it iterator of the list pointing to the object | 
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| 51 |   * @return iterator pointing to the next object in the list | 
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| 52 |   */ | 
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| 53 |   void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { | 
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| 54 |     orxonox::Iterator<Synchronisable> temp=it; | 
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| 55 |     ++it; | 
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| 56 |     delete  *temp; | 
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| 57 |   } | 
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| 58 |  | 
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| 59 |   /** | 
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| 60 |   * This function loads a Snapshort of the gamestate into the universe | 
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| 61 |   * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) | 
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| 62 |   */ | 
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| 63 |   bool GameStateClient::loadSnapshot(GameState state) { | 
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| 64 |     unsigned char *data=state.data; | 
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| 65 |     std::cout << "loadSnapshot: loading gs: " << state.id << std::endl; | 
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| 66 |     // get the start of the Synchronisable list | 
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| 67 |     orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); | 
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| 68 |     syncData sync; | 
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| 69 |     // loop as long as we have some data ;) | 
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| 70 |     while(data < state.data+state.size){ | 
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| 71 |       // prepare the syncData struct | 
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| 72 |       sync.length = (int)*data; | 
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| 73 |       data+=sizeof(int); | 
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| 74 |       sync.objectID = (int)*data; | 
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| 75 |       data+=sizeof(int); | 
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| 76 |       sync.classID = (int)*data; | 
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| 77 |       data+=sizeof(int); | 
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| 78 |       sync.data = data; | 
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| 79 |       data+=sync.length; | 
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| 80 |  | 
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| 81 |       if(it->objectID!=sync.objectID){ | 
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| 82 |         // bad luck ;) | 
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| 83 |         // delete the synchronisable (obviously seems to be deleted on the server) | 
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| 84 |         while(it && it->objectID!=sync.objectID){ | 
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| 85 |           removeObject(it); | 
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| 86 |         } | 
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| 87 |         if(it==0){ | 
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| 88 |           std::cout << "classid: " << sync.classID << ", name: " << ID(sync.classID)->getName() << std::endl; | 
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| 89 |           Synchronisable *no = (Synchronisable*)(ID(sync.classID)->fabricate()); | 
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| 90 |           no->objectID=sync.objectID; | 
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| 91 |           no->classID=sync.classID; | 
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| 92 |           it=orxonox::ObjectList<Synchronisable>::end(); | 
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| 93 |           // update data and create object/entity... | 
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| 94 |           if( !no->updateData(sync) && !no->create() ) | 
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| 95 |             COUT(0) << "We couldn't create/update the object: " << sync.objectID << std::endl; | 
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| 96 |           ++it; | 
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| 97 |         } | 
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| 98 |       } else { | 
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| 99 |         // we have our object | 
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| 100 |         if(! it->updateData(sync)) | 
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| 101 |           std::cout << "We couldn't update objectID: " \ | 
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| 102 |           << sync.objectID << "; classID: " << sync.classID << std::endl; | 
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| 103 |       } | 
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| 104 |       ++it; | 
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| 105 |     } | 
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| 106 |  | 
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| 107 |     return true; | 
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| 108 |   } | 
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| 109 |  | 
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| 110 |   GameState GameStateClient::diff(GameState a, GameState b) { | 
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| 111 |     unsigned char *ap = a.data, *bp = b.data; | 
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| 112 |     int of=0; // pointers offset | 
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| 113 |     int dest_length=0; | 
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| 114 |     if(a.size>=b.size) | 
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| 115 |       dest_length=a.size; | 
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| 116 |     else | 
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| 117 |       dest_length=b.size; | 
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| 118 |     unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); | 
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| 119 |     while(of<a.size && of<b.size){ | 
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| 120 |       *(dp+of)=*(ap+of)^*(bp+of); // do the xor | 
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| 121 |       ++of; | 
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| 122 |     } | 
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| 123 |     if(a.size!=b.size){ // do we have to fill up ? | 
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| 124 |       unsigned char n=0; | 
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| 125 |       if(a.size<b.size){ | 
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| 126 |         while(of<dest_length){ | 
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| 127 |           *(dp+of)=n^*(bp+of); | 
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| 128 |           of++; | 
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| 129 |         } | 
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| 130 |       } else{ | 
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| 131 |         while(of<dest_length){ | 
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| 132 |           *(dp+of)=*(ap+of)^n; | 
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| 133 |           of++; | 
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| 134 |         } | 
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| 135 |       } | 
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| 136 |     } | 
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| 137 |     // should be finished now | 
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| 138 |     // FIXME: is it true or false now? (struct has changed, producing warnings) | 
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| 139 |     GameState r = {b.id, dest_length, true, dp}; | 
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| 140 |     return r; | 
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| 141 |   } | 
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| 142 |  | 
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| 143 |   GameState GameStateClient::decompress(GameStateCompressed a) { | 
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| 144 |     int normsize = a.normsize; | 
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| 145 |     int compsize = a.compsize; | 
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| 146 |     int bufsize; | 
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| 147 |     if(normsize < compsize) | 
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| 148 |       bufsize = compsize; | 
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| 149 |     else | 
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| 150 |       bufsize = normsize; | 
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| 151 |     unsigned char* dest = (unsigned char*)malloc( bufsize ); | 
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| 152 |     int retval; | 
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| 153 |     uLongf length=normsize; | 
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| 154 |     //std::cout << "gamestateclient" << std::endl; | 
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| 155 |     //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; | 
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| 156 |     retval = uncompress( dest, &length, a.data, (uLong)compsize ); | 
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| 157 |     //std::cout << "length " << length << std::endl; | 
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| 158 |     switch ( retval ) { | 
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| 159 |       case Z_OK: std::cout << "successfully decompressed" << std::endl; break; | 
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| 160 |       case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break; | 
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| 161 |       case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break; | 
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| 162 |       case Z_DATA_ERROR: std::cout << "data corrupted" << std::endl; break; | 
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| 163 |     } | 
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| 164 |  | 
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| 165 |     GameState gamestate; | 
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| 166 |     gamestate.id = a.id; | 
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| 167 |     gamestate.size = normsize; | 
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| 168 |     gamestate.data = dest; | 
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| 169 |     gamestate.diffed = a.diffed; | 
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| 170 |  | 
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| 171 |     return gamestate; | 
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| 172 |   } | 
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| 173 |  | 
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| 174 |   GameState GameStateClient::decode(GameState a, GameStateCompressed x) { | 
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| 175 |     GameState t = decompress(x); | 
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| 176 |     return diff(a, t); | 
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| 177 |   } | 
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| 178 |  | 
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| 179 |   GameState GameStateClient::decode(GameStateCompressed x) { | 
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| 180 |     GameState t = decompress(x); | 
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| 181 |     return t; | 
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| 182 |   } | 
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| 183 |  | 
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| 184 | } | 
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