| 1 | // | 
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| 2 | // C++ Interface: Client | 
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| 3 | // | 
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| 4 | // Description: | 
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| 5 | // | 
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| 6 | // | 
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| 7 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 8 | // | 
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| 9 | // Copyright: See COPYING file that comes with this distribution | 
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| 10 | // | 
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| 11 | // | 
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| 12 |  | 
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| 13 | #ifndef _Client_H__ | 
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| 14 | #define _Client_H__ | 
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| 15 |  | 
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| 16 | #include <string> | 
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| 17 |  | 
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| 18 | #include "NetworkPrereqs.h" | 
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| 19 | #include "ClientConnection.h" | 
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| 20 | #include "PacketManager.h" | 
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| 21 | #include "GameStateClient.h" | 
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| 22 | //#include "NetworkFrameListener.h" | 
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| 23 |  | 
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| 24 |  | 
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| 25 | namespace network | 
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| 26 | { | 
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| 27 | /** | 
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| 28 | network::Client *client; | 
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| 29 | * The network/Client class | 
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| 30 | * This class implements all necessary function for the network communication | 
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| 31 | * It is the root class of the network module | 
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| 32 | * | 
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| 33 | */ | 
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| 34 | class _NetworkExport Client : PacketDecoder{ | 
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| 35 | public: | 
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| 36 | Client(); | 
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| 37 | Client(std::string address, int port); | 
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| 38 | Client(const char *address, int port); | 
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| 39 |  | 
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| 40 | bool establishConnection(); | 
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| 41 | bool closeConnection(); | 
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| 42 |  | 
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| 43 | bool sendMouse(double x, double y); | 
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| 44 | bool sendKeyboard(char key_code); | 
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| 45 | bool sendChat( std::string message ); | 
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| 46 |  | 
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| 47 | bool addMouse(double x, double y); | 
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| 48 | bool addKeyboard(char key_code); | 
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| 49 |  | 
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| 50 | bool sendPackets(); | 
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| 51 |  | 
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| 52 | void tick(float time); | 
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| 53 |  | 
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| 54 | private: | 
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| 55 | ClientConnection client_connection; | 
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| 56 | PacketGenerator pck_gen; | 
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| 57 | GameStateClient gamestate; | 
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| 58 | bool isConnected; | 
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| 59 |  | 
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| 60 | // implement data processing functions of PacketDecoder | 
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| 61 | void processGamestate( GameStateCompressed *data); | 
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| 62 | void processClassid(classid *clid); | 
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| 63 | void processChat( chat *data); | 
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| 64 | }; | 
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| 65 |  | 
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| 66 |  | 
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| 67 | } | 
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| 68 |  | 
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| 69 | #endif /* _Client_H__ */ | 
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