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source: code/branches/core/src/orxonox/objects/Model.cc @ 869

Last change on this file since 869 was 869, checked in by landauf, 16 years ago

cool shit's happening here… it works! wow. I wonder why, but hey, don't ask, just commit. this update might also be helpful for the network guys.

  • fixed a bug in XMLPort
  • fixed a bug in the MultiTypes
  • implemented some XMLPort functions in Model, SpaceShip, Skybox and Ambient (and of course the WorldEntity), but this is just a workaround as all those classes are more or less just temporary solutions
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include "util/tinyxml/tinyxml.h"
31#include "util/Tokenizer.h"
32#include "util/String2Number.h"
33#include "../core/CoreIncludes.h"
34#include "../Orxonox.h"
35#include "core/XMLPort.h"
36
37#include "Model.h"
38
39namespace orxonox
40{
41    CreateFactory(Model);
42
43    Model::Model()
44    {
45        RegisterObject(Model);
46    }
47
48    Model::~Model()
49    {
50    }
51
52    void Model::loadParams(TiXmlElement* xmlElem)
53    {
54        WorldEntity::loadParams(xmlElem);
55
56        if (xmlElem->Attribute("mesh"))
57        {
58            meshSrc_ = xmlElem->Attribute("mesh");
59        }
60        create();
61    }
62
63    /**
64        @brief XML loading and saving.
65        @param xmlelement The XML-element
66        @param loading Loading (true) or saving (false)
67        @return The XML-element
68    */
69    Element& Model::XMLPort(Element& xmlelement, bool loading)
70    {
71        WorldEntity::XMLPort(xmlelement, loading);
72
73        XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, loading);
74
75        create();
76
77        return xmlelement;
78    }
79
80    void Model::setMesh(const std::string& meshname)
81    {
82        this->meshSrc_ = meshname;
83    }
84
85    bool Model::create(){
86      if(meshSrc_.compare("")!=0){
87        this->mesh_.setMesh(meshSrc_);
88        this->attachObject(this->mesh_.getEntity());
89        COUT(4) << "Loader: Created model" << std::endl;
90      }
91      registerAllVariables();
92      return true;
93    }
94
95    void Model::registerAllVariables(){
96//      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
97    }
98}
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