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source: code/branches/core/src/orxonox/core/BaseObject.h @ 813

Last change on this file since 813 was 813, checked in by landauf, 16 years ago
  • removed IdentifierList and replaced it by a std::list
  • changed several doxygen tags
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29    @file BaseObject.h
30    @brief Definition of the BaseObject class.
31
32    The BaseObject is the parent of all classes representing an instance in the game.
33*/
34
35#ifndef _BaseObject_H__
36#define _BaseObject_H__
37
38#include "CorePrereqs.h"
39#include "util/tinyxml/TinyXMLPrereqs.h"
40
41#include "CoreIncludes.h"
42
43namespace orxonox
44{
45    //! The BaseObject is the parent of all classes representing an instance in the game.
46    class _CoreExport BaseObject : virtual public OrxonoxClass
47    {
48        public:
49            BaseObject();
50            virtual ~BaseObject();
51            virtual void loadParams(TiXmlElement* xmlElem);
52    };
53    ExportClass(BaseObject, Core);
54}
55
56#endif /* _BaseObject_H__ */
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