| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Sandro 'smerkli' Merkli | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _ChatInputHandler_H__ | 
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| 30 | #define _ChatInputHandler_H__ | 
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| 31 |  | 
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| 32 | /* std includes */ | 
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| 33 | #include <deque> | 
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| 34 | #include <string> | 
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| 35 | #include <fstream> | 
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| 36 | #include <iostream> | 
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| 37 | #include <cassert> | 
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| 38 | #include <CEGUIForwardRefs.h> | 
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| 39 |  | 
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| 40 | /* project includes */ | 
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| 41 | #include <OrxonoxPrereqs.h> | 
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| 42 | #include <core/BaseObject.h> | 
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| 43 | #include <core/PathConfig.h> | 
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| 44 |  | 
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| 45 | #include "core/input/InputBuffer.h" | 
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| 46 | #include "core/input/InputManager.h" | 
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| 47 | #include "core/input/InputState.h" | 
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| 48 |  | 
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| 49 | #include <network/ChatListener.h> | 
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| 50 | #include <PlayerManager.h> | 
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| 51 | #include <infos/PlayerInfo.h> | 
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| 52 |  | 
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| 53 | #include "../libraries/network/Host.h" | 
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| 54 | #include <util/Singleton.h> | 
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| 55 |  | 
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| 56 | namespace orxonox // tolua_export | 
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| 57 | { // tolua_export | 
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| 58 | /* class to handle chat using an InputBuffer */ | 
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| 59 | class _OrxonoxExport ChatInputHandler  // tolua_export | 
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| 60 | : public Singleton<ChatInputHandler>, public ChatListener | 
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| 61 | { // tolua_export | 
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| 62 | private: | 
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| 63 | /** Input buffer, to be used to catch input from the | 
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| 64 | * keyboard | 
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| 65 | */ | 
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| 66 | InputBuffer *inpbuf; | 
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| 67 | int disp_offset, width; | 
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| 68 | bool fullchat; | 
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| 69 |  | 
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| 70 | /* colors for nickname coloring */ | 
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| 71 | static const int NumberOfColors = 10; | 
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| 72 | CEGUI::colour *text_colors[ NumberOfColors ]; | 
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| 73 |  | 
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| 74 | /** input state */ | 
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| 75 | InputState *inputState; | 
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| 76 |  | 
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| 77 | /** setup input buffer, the constructor calls this */ | 
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| 78 | void configureInputBuffer(); | 
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| 79 |  | 
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| 80 | /** adjust display offset depending on cursor position */ | 
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| 81 | void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen ); | 
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| 82 |  | 
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| 83 | /** singleton pointer */ | 
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| 84 | static ChatInputHandler* singletonPtr_s; | 
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| 85 |  | 
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| 86 | /** cegui window handles */ | 
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| 87 | CEGUI::Window *input, *inputonly; | 
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| 88 |  | 
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| 89 | /** cegui handle for the history window */ | 
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| 90 | CEGUI::Listbox *lb_history; | 
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| 91 |  | 
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| 92 | /* methods to deal with colors */ | 
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| 93 | void sub_setcolor( CEGUI::ListboxTextItem *tocolor, | 
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| 94 | std::string name ); | 
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| 95 |  | 
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| 96 | void setupColors(); | 
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| 97 |  | 
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| 98 | /* callbacks for input handler */ | 
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| 99 | void inputChanged(); | 
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| 100 | void addline(); | 
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| 101 | void backspace(); | 
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| 102 | void deleteChar(); | 
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| 103 | void cursorRight(); | 
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| 104 | void cursorLeft(); | 
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| 105 | void cursorEnd(); | 
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| 106 | void cursorHome(); | 
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| 107 | void exit(); | 
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| 108 |  | 
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| 109 | public: | 
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| 110 | /** constructor */ | 
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| 111 | ChatInputHandler(); | 
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| 112 | friend class Singleton<ChatInputHandler>; | 
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| 113 |  | 
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| 114 | static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); }  // tolua_export | 
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| 115 |  | 
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| 116 | /** start listening */ | 
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| 117 | static void activate_static(); | 
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| 118 |  | 
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| 119 | /** stop listening */ | 
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| 120 | static void activate_small_static(); | 
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| 121 |  | 
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| 122 | /** \param message the message text | 
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| 123 | * \param senderID ID of the player who sent the message | 
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| 124 | * | 
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| 125 | * Deal with incoming chat (which means in our case: Add it to the | 
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| 126 | * history window of the full chat window) | 
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| 127 | */ | 
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| 128 | void incomingChat( const std::string& message, | 
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| 129 | unsigned int senderID ); | 
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| 130 |  | 
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| 131 | /** \param full true means show full chat window with history, | 
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| 132 | false means show only an input line | 
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| 133 | * | 
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| 134 | * Show the chat window and redirect the game's keyboard input | 
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| 135 | * into it. | 
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| 136 | */ | 
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| 137 | void activate( bool full ); | 
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| 138 |  | 
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| 139 | /** Deactivate the chat window, meaning: hide it. */ | 
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| 140 | void deactivate();  // tolua_export | 
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| 141 |  | 
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| 142 | };  // tolua_export | 
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| 143 |  | 
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| 144 |  | 
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| 145 | }  // tolua_export | 
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| 146 |  | 
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| 147 |  | 
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| 148 | #endif /*_ChatInputHandler_H__*/ | 
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