| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Implementation of the QuestHint class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "QuestHint.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "QuestManager.h" | 
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| 39 | #include "QuestDescription.h" | 
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| 40 | #include "Quest.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | CreateFactory(QuestHint); | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | @brief | 
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| 48 | Constructor. Registers the object. | 
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| 49 | */ | 
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| 50 | QuestHint::QuestHint(BaseObject* creator) : QuestItem(creator) | 
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| 51 | { | 
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| 52 | RegisterObject(QuestHint); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | @brief | 
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| 57 | Destructor. | 
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| 58 | */ | 
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| 59 | QuestHint::~QuestHint() | 
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| 60 | { | 
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| 61 | if(this->isRegistered()) | 
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| 62 | QuestManager::getInstance().unregisterHint(this); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | @brief | 
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| 67 | Method for creating a QuestHint object through XML. | 
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| 68 | */ | 
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| 69 | void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 70 | { | 
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| 71 | SUPER(QuestHint, XMLPort, xmlelement, mode); | 
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| 72 |  | 
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| 73 | QuestManager::getInstance().registerHint(this); //!< Registers the QuestHint with the QuestManager. | 
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| 74 |  | 
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| 75 | COUT(4) << "New QuestHint {" << this->getId() << "} created." << std::endl; | 
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| 76 | } | 
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| 77 |  | 
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| 78 |  | 
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| 79 | /** | 
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| 80 | @brief | 
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| 81 | Checks whether the QuestHint is active for a specific player. | 
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| 82 | @param player | 
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| 83 | The player. | 
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| 84 | @throws | 
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| 85 | Throws an Argument Exception if the input Player-pointer is NULL. | 
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| 86 | @return | 
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| 87 | Returns true if the QuestHint is active for the specified player. | 
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| 88 | */ | 
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| 89 | bool QuestHint::isActive(const PlayerInfo* player) const | 
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| 90 | { | 
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| 91 | if(player == NULL) //!< NULL-Pointers are ugly! | 
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| 92 | { | 
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| 93 | ThrowException(Argument, "The input PlayerInfo* is NULL."); | 
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| 94 | return false; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | //! Find the player. | 
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| 98 | std::map<const PlayerInfo*, QuestHintStatus::Value>::const_iterator it = this->playerStatus_.find(player); | 
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| 99 | if (it != this->playerStatus_.end()) //!< If the player is in the map. | 
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| 100 | { | 
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| 101 | return it->second; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | return QuestStatus::Inactive; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | /** | 
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| 108 | @brief | 
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| 109 | Activates a QuestHint for a given player. | 
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| 110 | @param player | 
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| 111 | The player. | 
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| 112 | @return | 
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| 113 | Returns true if the activation was successful, false if there were problems. | 
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| 114 | */ | 
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| 115 | bool QuestHint::setActive(PlayerInfo* player) | 
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| 116 | { | 
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| 117 | if(this->quest_->isActive(player)) //!< For a hint to get activated the quest must be active. | 
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| 118 | { | 
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| 119 | if(!(this->isActive(player)))  //!< If the hint is already active, activation is pointless. | 
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| 120 | { | 
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| 121 | this->playerStatus_[player] = QuestHintStatus::Active; | 
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| 122 |  | 
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| 123 | this->getDescription()->sendAddHintNotification(); | 
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| 124 | return true; | 
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| 125 | } | 
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| 126 | else | 
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| 127 | { | 
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| 128 | COUT(4) << "An already active questHint was trying to get activated." << std::endl; | 
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| 129 | return false; | 
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| 130 | } | 
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| 131 | } | 
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| 132 |  | 
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| 133 | COUT(4) << "A hint of a non-active quest was trying to get activated." << std::endl; | 
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| 134 | return false; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | /** | 
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| 138 | @brief | 
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| 139 | Sets the Quest the QuestHint belongs to. | 
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| 140 | @param quest | 
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| 141 | The Quest to be set as Quest the QuestHint is attached to. | 
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| 142 | @return | 
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| 143 | Returns true if successful. | 
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| 144 | */ | 
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| 145 | bool QuestHint::setQuest(Quest* quest) | 
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| 146 | { | 
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| 147 | if(quest == NULL) //!< NULL-Pointer. Again..? | 
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| 148 | { | 
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| 149 | COUT(2) << "The input Quest* is NULL." << std::endl; | 
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| 150 | return false; | 
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| 151 | } | 
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| 152 |  | 
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| 153 | this->quest_ = quest; | 
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| 154 | return true; | 
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| 155 | } | 
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| 156 |  | 
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| 157 | } | 
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