| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of the QuestDescription class. |
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| 32 | */ |
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| 33 | |
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| 34 | |
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| 35 | #include "QuestDescription.h" |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/XMLPort.h" |
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| 39 | #include "QuestNotification.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | CreateFactory(QuestDescription); |
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| 44 | |
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| 45 | /** |
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| 46 | @brief |
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| 47 | Constructor. Registers and initializes the object. |
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| 48 | */ |
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| 49 | QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator) |
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| 50 | { |
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| 51 | RegisterObject(QuestDescription); |
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| 52 | } |
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| 53 | |
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| 54 | /** |
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| 55 | @brief |
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| 56 | Destructor. |
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| 57 | */ |
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| 58 | QuestDescription::~QuestDescription() |
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| 59 | { |
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| 60 | |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | @brief |
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| 65 | Method for creating a QuestDescription object through XML. |
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| 66 | */ |
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| 67 | void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 68 | { |
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| 69 | SUPER(QuestDescription, XMLPort, xmlelement, mode); |
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| 70 | |
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| 71 | XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode); |
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| 72 | XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode); |
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| 73 | XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode); |
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| 74 | XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode); |
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| 75 | |
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| 76 | COUT(4) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl; |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | @brief |
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| 81 | This method is a helper for sending QuestDescriptions as Notifications. |
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| 82 | @param item |
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| 83 | The item the QuestDescription is for. |
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| 84 | @param status |
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| 85 | The status the QuestDescription us for. |
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| 86 | @return |
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| 87 | Returns true if successful. |
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| 88 | @todo |
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| 89 | Make sure the messages meet the conditions. |
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| 90 | */ |
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| 91 | bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) |
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| 92 | { |
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| 93 | std::string message; |
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| 94 | if(item == "hint") |
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| 95 | { |
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| 96 | message = "You received a hint: '" + this->title_ + '\''; |
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| 97 | } |
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| 98 | else if(item == "quest") |
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| 99 | { |
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| 100 | if(status == "start") |
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| 101 | { |
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| 102 | message = "You received a new quest: '" + this->title_ + '\''; |
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| 103 | } |
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| 104 | else if(status == "fail") |
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| 105 | { |
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| 106 | message = "You failed the quest: '" + this->title_ + '\''; |
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| 107 | } |
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| 108 | else if(status == "complete") |
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| 109 | { |
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| 110 | message = "You successfully completed the quest: '" + this->title_ + '\''; |
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| 111 | } |
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| 112 | else |
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| 113 | { |
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| 114 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; |
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| 115 | return false; |
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| 116 | } |
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| 117 | } |
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| 118 | else |
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| 119 | { |
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| 120 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; |
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| 121 | return false; |
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| 122 | } |
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| 123 | |
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| 124 | QuestNotification* notification = new QuestNotification(this, message); |
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| 125 | notification->send(); |
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| 126 | return true; |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | } |
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