| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of the Quest class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Quest.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "QuestManager.h" |
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| 39 | #include "QuestDescription.h" |
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| 40 | #include "QuestHint.h" |
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| 41 | #include "QuestEffect.h" |
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| 42 | #include "QuestListener.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | /** |
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| 47 | @brief |
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| 48 | Constructor. Registers and initializes object. |
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| 49 | */ |
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| 50 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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| 51 | { |
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| 52 | RegisterObject(Quest); |
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| 53 | |
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| 54 | this->parentQuest_ = NULL; |
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| 55 | } |
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| 56 | |
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| 57 | /** |
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| 58 | @brief |
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| 59 | Destructor. |
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| 60 | */ |
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| 61 | Quest::~Quest() |
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| 62 | { |
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| 63 | if(this->isRegistered()) |
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| 64 | QuestManager::getInstance().unregisterQuest(this); |
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| 65 | } |
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| 66 | |
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| 67 | /** |
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| 68 | @brief |
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| 69 | Method for creating a Quest object through XML. |
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| 70 | */ |
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| 71 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 72 | { |
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| 73 | SUPER(Quest, XMLPort, xmlelement, mode); |
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| 74 | |
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| 75 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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| 76 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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| 77 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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| 78 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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| 79 | |
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| 80 | QuestManager::getInstance().registerQuest(this); //!<Registers the Quest with the QuestManager. |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Sets the parentquest of the Quest. |
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| 86 | @param quest |
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| 87 | A pointer to the Quest to be set as parentquest. |
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| 88 | @return |
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| 89 | Returns true if the parentquest could be set. |
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| 90 | */ |
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| 91 | bool Quest::setParentQuest(Quest* quest) |
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| 92 | { |
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| 93 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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| 94 | { |
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| 95 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 96 | return false; |
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| 97 | } |
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| 98 | |
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| 99 | this->parentQuest_ = quest; |
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| 100 | |
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| 101 | COUT(4) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 102 | return true; |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | @brief |
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| 107 | Adds a subquest to the Quest. |
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| 108 | @param quest |
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| 109 | A pointer to the Quest to be set as subquest. |
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| 110 | @return |
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| 111 | Returns true if the subquest could be set. |
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| 112 | */ |
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| 113 | bool Quest::addSubQuest(Quest* quest) |
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| 114 | { |
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| 115 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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| 116 | { |
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| 117 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 118 | return false; |
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| 119 | } |
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| 120 | |
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| 121 | quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. |
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| 122 | this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. |
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| 123 | |
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| 124 | COUT(4) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 125 | return true; |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | /** |
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| 130 | @brief |
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| 131 | Adds a QuestHint to the list of QuestHints |
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| 132 | @param hint |
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| 133 | The QuestHint that should be added to the list of QuestHints. |
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| 134 | @return |
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| 135 | Returns true if the hint was successfully added. |
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| 136 | */ |
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| 137 | bool Quest::addHint(QuestHint* hint) |
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| 138 | { |
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| 139 | if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! |
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| 140 | { |
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| 141 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; |
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| 142 | return false; |
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| 143 | } |
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| 144 | |
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| 145 | hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. |
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| 146 | this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. |
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| 147 | |
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| 148 | COUT(4) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 149 | return true; |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | @brief |
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| 154 | Adds an QuestEffect to the list of fail QuestEffects. |
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| 155 | @param effect |
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| 156 | The QuestEffect to be added. |
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| 157 | @return |
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| 158 | Returns true if successful. |
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| 159 | */ |
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| 160 | bool Quest::addFailEffect(QuestEffect* effect) |
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| 161 | { |
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| 162 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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| 163 | { |
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| 164 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 165 | return false; |
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| 166 | } |
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| 167 | |
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| 168 | this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. |
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| 169 | |
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| 170 | COUT(4) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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| 171 | return true; |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | @brief |
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| 176 | Adds an QuestEffect to the list of complete QuestEffects. |
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| 177 | @param effect |
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| 178 | The QuestEffect to be added. |
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| 179 | @return |
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| 180 | Returns true if successful. |
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| 181 | */ |
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| 182 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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| 183 | { |
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| 184 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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| 185 | { |
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| 186 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 187 | return false; |
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| 188 | } |
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| 189 | |
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| 190 | this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. |
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| 191 | |
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| 192 | COUT(4) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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| 193 | return true; |
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| 194 | } |
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| 195 | |
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| 196 | /** |
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| 197 | @brief |
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| 198 | Returns the subquest at the given index. |
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| 199 | @param |
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| 200 | The index. |
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| 201 | @return |
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| 202 | Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. |
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| 203 | */ |
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| 204 | const Quest* Quest::getSubQuest(unsigned int index) const |
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| 205 | { |
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| 206 | int i = index; |
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| 207 | |
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| 208 | //! Iterate through all subquests. |
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| 209 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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| 210 | { |
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| 211 | if(i == 0) //!< We're counting down... |
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| 212 | { |
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| 213 | return *subQuest; |
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| 214 | } |
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| 215 | i--; |
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| 216 | } |
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| 217 | |
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| 218 | return NULL; //!< If the index is greater than the number of elements in the list. |
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| 219 | } |
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| 220 | |
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| 221 | /** |
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| 222 | @brief |
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| 223 | Returns the QuestHint at the given index. |
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| 224 | @param |
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| 225 | The index. |
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| 226 | @return |
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| 227 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. |
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| 228 | */ |
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| 229 | const QuestHint* Quest::getHint(unsigned int index) const |
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| 230 | { |
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| 231 | int i = index; |
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| 232 | |
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| 233 | //! Iterate through all QuestHints. |
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| 234 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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| 235 | { |
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| 236 | if(i == 0) //!< We're counting down... |
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| 237 | { |
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| 238 | return *hint; |
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| 239 | } |
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| 240 | i--; |
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| 241 | } |
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| 242 | return NULL; //!< If the index is greater than the number of elements in the list. |
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| 243 | } |
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| 244 | |
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| 245 | /** |
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| 246 | @brief |
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| 247 | Returns the fail QuestEffect at the given index. |
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| 248 | @param |
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| 249 | The index. |
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| 250 | @return |
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| 251 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. |
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| 252 | */ |
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| 253 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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| 254 | { |
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| 255 | int i = index; |
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| 256 | |
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| 257 | //! Iterate through all fail QuestEffects. |
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| 258 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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| 259 | { |
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| 260 | if(i == 0) //!< We're counting down... |
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| 261 | { |
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| 262 | return *effect; |
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| 263 | } |
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| 264 | i--; |
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| 265 | } |
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| 266 | return NULL; //!< If the index is greater than the number of elements in the list. |
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| 267 | } |
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| 268 | |
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| 269 | /** |
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| 270 | @brief |
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| 271 | Returns the complete QuestEffect at the given index. |
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| 272 | @param |
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| 273 | The index. |
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| 274 | @return |
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| 275 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. |
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| 276 | */ |
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| 277 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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| 278 | { |
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| 279 | int i = index; |
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| 280 | |
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| 281 | //! Iterate through all complete QuestEffects. |
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| 282 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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| 283 | { |
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| 284 | if(i == 0) //!< We're counting down... |
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| 285 | { |
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| 286 | return *effect; |
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| 287 | } |
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| 288 | i--; |
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| 289 | } |
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| 290 | return NULL; //!< If the index is greater than the number of elements in the list. |
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| 291 | } |
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| 292 | |
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| 293 | /** |
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| 294 | @brief |
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| 295 | Returns true if the quest status for the specific player is 'inactive'. |
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| 296 | @param player |
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| 297 | The player. |
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| 298 | @return |
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| 299 | Returns true if the quest status for the specific player is 'inactive'. |
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| 300 | @throws |
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| 301 | Throws an exception if getStatus throws one. |
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| 302 | */ |
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| 303 | bool Quest::isInactive(const PlayerInfo* player) const |
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| 304 | { |
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| 305 | return this->getStatus(player) == QuestStatus::Inactive; |
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| 306 | } |
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| 307 | |
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| 308 | /** |
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| 309 | @brief |
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| 310 | Returns true if the quest status for the specific player is 'active'. |
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| 311 | @param player |
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| 312 | The player. |
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| 313 | @return |
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| 314 | Returns true if the quest status for the specific player is 'active'. |
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| 315 | @throws |
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| 316 | Throws an exception if getStatus throws one. |
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| 317 | */ |
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| 318 | bool Quest::isActive(const PlayerInfo* player) const |
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| 319 | { |
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| 320 | |
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| 321 | return this->getStatus(player) == QuestStatus::Active; |
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| 322 | } |
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| 323 | |
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| 324 | /** |
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| 325 | @brief |
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| 326 | Returns true if the quest status for the specific player is 'failed'. |
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| 327 | @param player |
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| 328 | The player. |
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| 329 | @return |
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| 330 | Returns true if the quest status for the specific player is 'failed'. |
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| 331 | @throws |
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| 332 | Throws an exception if getStatus throws one. |
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| 333 | */ |
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| 334 | bool Quest::isFailed(const PlayerInfo* player) const |
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| 335 | { |
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| 336 | return this->getStatus(player) == QuestStatus::Failed; |
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| 337 | } |
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| 338 | |
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| 339 | /** |
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| 340 | @brief |
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| 341 | Returns true if the quest status for the specific player is 'completed'. |
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| 342 | @param player |
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| 343 | The player. |
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| 344 | @return |
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| 345 | Returns true if the quest status for the specific player is 'completed'. |
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| 346 | @throws |
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| 347 | Throws an exception if getStatus throws one. |
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| 348 | */ |
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| 349 | bool Quest::isCompleted(const PlayerInfo* player) const |
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| 350 | { |
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| 351 | return this->getStatus(player) == QuestStatus::Completed; |
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| 352 | } |
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| 353 | |
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| 354 | /** |
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| 355 | @brief |
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| 356 | Fails the Quest for an input player. |
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| 357 | @param player |
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| 358 | The player. |
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| 359 | @return |
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| 360 | Returns true if the Quest could be failed, false if not. |
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| 361 | */ |
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| 362 | bool Quest::fail(PlayerInfo* player) |
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| 363 | { |
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| 364 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. |
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| 365 | this->setStatus(player, QuestStatus::Failed); |
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| 366 | |
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| 367 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; |
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| 368 | |
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| 369 | this->getDescription()->sendFailQuestNotification(); |
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| 370 | return true; |
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| 371 | } |
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| 372 | |
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| 373 | /** |
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| 374 | @brief |
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| 375 | Completes the Quest for an input player. |
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| 376 | @param player |
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| 377 | The player. |
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| 378 | @return |
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| 379 | Returns true if the Quest could be completed, false if not. |
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| 380 | */ |
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| 381 | bool Quest::complete(PlayerInfo* player) |
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| 382 | { |
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| 383 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. |
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| 384 | this->setStatus(player, QuestStatus::Completed); |
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| 385 | |
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| 386 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; |
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| 387 | |
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| 388 | this->getDescription()->sendCompleteQuestNotification(); |
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| 389 | return true; |
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| 390 | } |
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| 391 | |
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| 392 | /** |
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| 393 | @brief |
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| 394 | Starts the Quest for an input player. |
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| 395 | @param player |
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| 396 | The player. |
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| 397 | @return |
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| 398 | Returns true if the Quest could be started, false if not. |
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| 399 | */ |
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| 400 | bool Quest::start(PlayerInfo* player) |
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| 401 | { |
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| 402 | if(!this->isStartable(player)) //!< Checks whether the quest can be started. |
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| 403 | { |
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| 404 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; |
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| 405 | return false; |
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| 406 | } |
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| 407 | |
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| 408 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; |
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| 409 | |
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| 410 | QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. |
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| 411 | |
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| 412 | this->setStatus(player, QuestStatus::Active); |
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| 413 | |
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| 414 | this->getDescription()->sendAddQuestNotification(); |
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| 415 | return true; |
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| 416 | } |
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| 417 | |
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| 418 | /** |
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| 419 | @brief |
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| 420 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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| 421 | @param listener |
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| 422 | The QuestListener to be added. |
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| 423 | @return |
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| 424 | Returns true if successful, false if not. |
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| 425 | */ |
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| 426 | bool Quest::addListener(QuestListener* listener) |
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| 427 | { |
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| 428 | if(listener == NULL) |
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| 429 | { |
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| 430 | COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; |
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| 431 | return false; |
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| 432 | } |
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| 433 | |
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| 434 | this->listeners_.push_back(listener); |
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| 435 | return true; |
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| 436 | } |
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| 437 | |
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| 438 | } |
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