| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Benjamin Knecht | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Trigger.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GameMode.h" | 
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| 33 | #include "core/XMLPort.h" | 
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| 34 | #include "core/command/ConsoleCommand.h" | 
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| 35 | #include "Scene.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 |  | 
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| 40 | _SetConsoleCommand("Trigger", "debugFlares", &Trigger::debugFlares).defaultValues(false); | 
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| 41 |  | 
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| 42 | CreateFactory(Trigger); | 
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| 43 |  | 
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| 44 | Trigger::Trigger(BaseObject* creator) : StaticEntity(creator) | 
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| 45 | { | 
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| 46 | RegisterObject(Trigger); | 
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| 47 |  | 
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| 48 | this->mode_ = TriggerMode::EventTriggerAND; | 
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| 49 |  | 
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| 50 | this->bFirstTick_ = true; | 
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| 51 | this->bActive_ = false; | 
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| 52 | this->bTriggered_ = false; | 
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| 53 | this->latestState_ = 0x0; | 
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| 54 |  | 
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| 55 | this->bInvertMode_ = false; | 
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| 56 | this->bSwitch_ = false; | 
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| 57 | this->bStayActive_ = false; | 
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| 58 | this->delay_ = 0.0f; | 
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| 59 | this->remainingTime_ = 0.0f; | 
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| 60 | this->timeSinceLastEvent_ = 0.0f; | 
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| 61 | this->remainingActivations_ = -1; | 
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| 62 |  | 
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| 63 | //    this->bUpdating_ = false; | 
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| 64 |  | 
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| 65 | if (this->getScene() && GameMode::showsGraphics()) | 
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| 66 | { | 
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| 67 | this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); | 
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| 68 | this->debugBillboard_.setVisible(false); | 
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| 69 |  | 
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| 70 | if (this->debugBillboard_.getBillboardSet()) | 
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| 71 | this->attachOgreObject(this->debugBillboard_.getBillboardSet()); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | this->setSyncMode(0x0); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | Trigger::~Trigger() | 
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| 78 | { | 
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| 79 | } | 
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| 80 |  | 
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| 81 | void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 82 | { | 
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| 83 | SUPER(Trigger, XMLPort, xmlelement, mode); | 
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| 84 |  | 
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| 85 | XMLPortParam(Trigger, "delay",       setDelay,       getDelay,       xmlelement, mode).defaultValues(0.0f); | 
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| 86 | XMLPortParam(Trigger, "switch",      setSwitch,      getSwitch,      xmlelement, mode).defaultValues(false); | 
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| 87 | XMLPortParam(Trigger, "stayactive",  setStayActive,  getStayActive,  xmlelement, mode).defaultValues(false); | 
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| 88 | XMLPortParam(Trigger, "activations", setActivations, getActivations, xmlelement, mode).defaultValues(-1); | 
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| 89 | XMLPortParam(Trigger, "invert",      setInvert,      getInvert,      xmlelement, mode).defaultValues(false); | 
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| 90 | XMLPortParamTemplate(Trigger, "mode", setMode, getModeString, xmlelement, mode, const std::string&).defaultValues("or"); | 
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| 91 |  | 
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| 92 | XMLPortObject(Trigger, Trigger, "", addTrigger, getTrigger, xmlelement, mode); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | void Trigger::tick(float dt) | 
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| 96 | { | 
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| 97 | if (this->bFirstTick_) | 
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| 98 | { | 
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| 99 | this->bFirstTick_ = false; | 
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| 100 | this->triggered(false); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | // Check if the object is active (this is NOT Trigger::isActive()!) | 
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| 104 | if (!this->BaseObject::isActive()) | 
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| 105 | return; | 
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| 106 |  | 
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| 107 | SUPER(Trigger, tick, dt); | 
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| 108 |  | 
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| 109 | bool newTriggered = this->isTriggered() ^ this->bInvertMode_; | 
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| 110 |  | 
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| 111 | // check if new triggering event is really new | 
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| 112 | if ((this->latestState_ & 0x1) != newTriggered) | 
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| 113 | { | 
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| 114 | // create new state | 
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| 115 | if (newTriggered) | 
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| 116 | { | 
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| 117 | this->latestState_ |= 1; // set trigger bit to 1 | 
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| 118 | this->switchState(); | 
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| 119 | } | 
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| 120 | else | 
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| 121 | { | 
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| 122 | this->latestState_ &= 0xFE; // set trigger bit to 0 | 
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| 123 | if (!this->bSwitch_) | 
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| 124 | this->switchState(); | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | if (this->remainingTime_ > 0.0) | 
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| 129 | { | 
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| 130 | this->remainingTime_ -= dt; | 
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| 131 | // only increase when acctually waiting for a state in the queue | 
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| 132 | if (this->timeSinceLastEvent_ >= 0.0) | 
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| 133 | this->timeSinceLastEvent_ += dt; | 
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| 134 | } | 
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| 135 |  | 
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| 136 | while (this->remainingTime_ <= 0.0 && this->stateChanges_.size() > 0) | 
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| 137 | { | 
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| 138 | // time ran out, change state to new one | 
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| 139 | char newState = this->stateChanges_.front().second; | 
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| 140 | this->bTriggered_ = (newState & 0x1); | 
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| 141 | this->bActive_ = newState & 2; | 
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| 142 | this->triggered(this->bActive_); | 
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| 143 | this->stateChanges_.pop(); | 
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| 144 | if (this->stateChanges_.size() != 0) | 
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| 145 | this->remainingTime_ = this->stateChanges_.front().first; | 
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| 146 | else | 
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| 147 | this->timeSinceLastEvent_ = this->delay_; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | if (this->bTriggered_ && this->bActive_) | 
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| 151 | this->setBillboardColour(ColourValue(0.5, 1.0, 0.0)); | 
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| 152 | else if (!this->bTriggered_ && this->bActive_) | 
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| 153 | this->setBillboardColour(ColourValue(0.0, 1.0, 0.0)); | 
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| 154 | else if (this->bTriggered_ && !this->bActive_) | 
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| 155 | this->setBillboardColour(ColourValue(1.0, 0.5, 0.0)); | 
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| 156 | else | 
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| 157 | this->setBillboardColour(ColourValue(1.0, 0.0, 0.0)); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | void Trigger::triggered(bool bIsTriggered) | 
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| 161 | { | 
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| 162 | this->fireEvent(bIsTriggered); | 
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| 163 | } | 
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| 164 |  | 
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| 165 | bool Trigger::isTriggered(TriggerMode::Value mode) | 
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| 166 | { | 
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| 167 | //    if (this->bUpdating_) | 
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| 168 | //      return this->bTriggered_; | 
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| 169 |  | 
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| 170 | //    this->bUpdating_ = true; | 
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| 171 | if (this->children_.size() != 0) | 
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| 172 | { | 
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| 173 | bool returnval = false; | 
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| 174 |  | 
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| 175 | switch (mode) | 
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| 176 | { | 
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| 177 | case TriggerMode::EventTriggerAND: | 
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| 178 | returnval = checkAnd(); | 
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| 179 | break; | 
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| 180 | case TriggerMode::EventTriggerOR: | 
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| 181 | returnval = checkOr(); | 
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| 182 | break; | 
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| 183 | case TriggerMode::EventTriggerXOR: | 
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| 184 | returnval = checkXor(); | 
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| 185 | break; | 
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| 186 | default: | 
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| 187 | returnval = false; | 
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| 188 | break; | 
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| 189 | } | 
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| 190 | //      this->bUpdating_ = false; | 
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| 191 |  | 
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| 192 | return returnval; | 
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| 193 | } | 
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| 194 | return true; | 
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| 195 | } | 
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| 196 |  | 
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| 197 | bool Trigger::checkAnd() | 
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| 198 | { | 
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| 199 | std::set<Trigger*>::iterator it; | 
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| 200 | for(it = this->children_.begin(); it != this->children_.end(); ++it) | 
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| 201 | { | 
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| 202 | if (!(*it)->isActive()) | 
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| 203 | return false; | 
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| 204 | } | 
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| 205 | return true; | 
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| 206 | } | 
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| 207 |  | 
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| 208 | bool Trigger::checkOr() | 
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| 209 | { | 
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| 210 | std::set<Trigger*>::iterator it; | 
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| 211 | for(it = this->children_.begin(); it != this->children_.end(); ++it) | 
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| 212 | { | 
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| 213 | if ((*it)->isActive()) | 
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| 214 | return true; | 
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| 215 | } | 
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| 216 | return false; | 
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| 217 | } | 
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| 218 |  | 
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| 219 | bool Trigger::checkXor() | 
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| 220 | { | 
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| 221 | std::set<Trigger*>::iterator it; | 
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| 222 | bool test = false; | 
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| 223 | for(it = this->children_.begin(); it != this->children_.end(); ++it) | 
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| 224 | { | 
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| 225 | if (test && (*it)->isActive()) | 
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| 226 | return false; | 
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| 227 | if ((*it)->isActive()) | 
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| 228 | test = true; | 
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| 229 | } | 
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| 230 | return test; | 
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| 231 | } | 
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| 232 |  | 
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| 233 | bool Trigger::switchState() | 
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| 234 | { | 
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| 235 | if (( (this->latestState_ & 2) && this->bStayActive_ && (this->remainingActivations_ <= 0)) | 
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| 236 | || (!(this->latestState_ & 2)                       && (this->remainingActivations_ == 0))) | 
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| 237 | return false; | 
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| 238 | else | 
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| 239 | { | 
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| 240 | this->latestState_ ^= 2; // toggle state bit | 
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| 241 |  | 
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| 242 | // increase activation count | 
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| 243 | if (this->latestState_ & 2 && this->remainingActivations_ > 0) | 
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| 244 | this->remainingActivations_--; | 
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| 245 |  | 
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| 246 | this->storeState(); | 
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| 247 |  | 
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| 248 | return true; | 
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| 249 | } | 
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| 250 | } | 
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| 251 |  | 
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| 252 | void Trigger::storeState() | 
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| 253 | { | 
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| 254 | // put state change into queue | 
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| 255 | this->stateChanges_.push(std::pair<float, char>(this->timeSinceLastEvent_, this->latestState_)); | 
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| 256 | // reset time since last event | 
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| 257 | this->timeSinceLastEvent_ = 0.0; | 
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| 258 |  | 
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| 259 | if (this->stateChanges_.size() == 1) | 
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| 260 | this->remainingTime_ = this->stateChanges_.front().first; | 
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| 261 | } | 
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| 262 |  | 
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| 263 | void Trigger::setDelay(float delay) | 
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| 264 | { | 
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| 265 | this->delay_ = delay; | 
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| 266 | this->timeSinceLastEvent_ = delay; | 
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| 267 | } | 
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| 268 |  | 
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| 269 | void Trigger::setMode(const std::string& modeName) | 
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| 270 | { | 
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| 271 | if (modeName == "and") | 
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| 272 | this->setMode(TriggerMode::EventTriggerAND); | 
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| 273 | else if (modeName == "or") | 
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| 274 | this->setMode(TriggerMode::EventTriggerOR); | 
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| 275 | else if (modeName == "xor") | 
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| 276 | this->setMode(TriggerMode::EventTriggerXOR); | 
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| 277 | } | 
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| 278 |  | 
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| 279 | std::string Trigger::getModeString() const | 
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| 280 | { | 
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| 281 | if (this->mode_ == TriggerMode::EventTriggerAND) | 
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| 282 | return "and"; | 
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| 283 | else if (this->mode_ == TriggerMode::EventTriggerOR) | 
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| 284 | return "or"; | 
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| 285 | else if (this->mode_ == TriggerMode::EventTriggerXOR) | 
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| 286 | return "xor"; | 
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| 287 | else | 
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| 288 | return "and"; | 
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| 289 | } | 
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| 290 |  | 
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| 291 | void Trigger::addTrigger(Trigger* trigger) | 
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| 292 | { | 
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| 293 | if (this != trigger) | 
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| 294 | this->children_.insert(trigger); | 
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| 295 | } | 
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| 296 |  | 
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| 297 | const Trigger* Trigger::getTrigger(unsigned int index) const | 
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| 298 | { | 
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| 299 | if (this->children_.size() <= index) | 
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| 300 | return NULL; | 
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| 301 |  | 
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| 302 | std::set<Trigger*>::const_iterator it; | 
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| 303 | it = this->children_.begin(); | 
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| 304 |  | 
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| 305 | for (unsigned int i = 0; i != index; ++i) | 
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| 306 | ++it; | 
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| 307 |  | 
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| 308 | return (*it); | 
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| 309 | } | 
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| 310 |  | 
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| 311 | void Trigger::debugFlares(bool bVisible) | 
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| 312 | { | 
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| 313 | for (ObjectList<Trigger>::iterator it = ObjectList<Trigger>::begin(); it != ObjectList<Trigger>::end(); ++it) | 
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| 314 | it->setVisible(bVisible); | 
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| 315 | } | 
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| 316 |  | 
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| 317 | void Trigger::setBillboardColour(const ColourValue& colour) | 
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| 318 | { | 
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| 319 | this->debugBillboard_.setColour(colour); | 
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| 320 | } | 
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| 321 |  | 
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| 322 | void Trigger::changedVisibility() | 
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| 323 | { | 
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| 324 | SUPER(Trigger, changedVisibility); | 
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| 325 |  | 
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| 326 | this->debugBillboard_.setVisible(this->isVisible()); | 
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| 327 | } | 
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| 328 | } | 
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