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source: code/branches/consolecommands3/src/libraries/core/input/KeyDetector.cc @ 7236

Last change on this file since 7236 was 7236, checked in by landauf, 14 years ago

replaced the temporary names of all ConsoleCommand related classes and functions by their real names

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "KeyDetector.h"
30
31#include "util/ScopedSingletonManager.h"
32#include "core/CoreIncludes.h"
33#include "core/command/ConsoleCommand.h"
34#include "Button.h"
35#include "InputManager.h"
36#include "InputState.h"
37
38namespace orxonox
39{
40    ManageScopedSingleton(KeyDetector, ScopeID::Graphics, false);
41
42    static const std::string __CC_KeyDetector_callback_name = "KeyDetectorKeyPressed";
43    DeclareConsoleCommand(__CC_KeyDetector_callback_name, &prototype::void__string);
44
45    KeyDetector::KeyDetector()
46        : KeyBinder("")
47    {
48        RegisterObject(KeyDetector);
49
50        ModifyConsoleCommand(__CC_KeyDetector_callback_name).setFunction(&KeyDetector::callback, this);
51
52        this->assignCommands();
53
54        inputState_ = InputManager::getInstance().createInputState("detector", false, false, InputStatePriority::Detector);
55        // Create a callback to avoid buttonHeld events after the key has been detected
56        inputState_->setLeaveFunctor(createFunctor(&InputManager::clearBuffers, &InputManager::getInstance()));
57        inputState_->setHandler(this);
58    }
59
60    KeyDetector::~KeyDetector()
61    {
62        inputState_->setHandler(NULL);
63        InputManager::getInstance().destroyState("detector");
64        ModifyConsoleCommand(__CC_KeyDetector_callback_name).resetFunction();
65    }
66
67    void KeyDetector::assignCommands()
68    {
69        // Assign every button/axis the same command, but with its name as argument
70        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
71            it->second->parse(__CC_KeyDetector_callback_name + ' ' + it->second->groupName_ + "." + it->second->name_);
72    }
73
74    void KeyDetector::callback(const std::string& name)
75    {
76        // Call the registered function
77        if (this->callbackFunction_)
78            (*this->callbackFunction_)(name);
79    }
80
81    void KeyDetector::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList)
82    {
83        KeyBinder::JoyStickQuantityChanged(joyStickList);
84        this->assignCommands();
85    }
86}
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