| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef RAYCAST_TRI_CALLBACK_H | 
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| 17 | #define RAYCAST_TRI_CALLBACK_H | 
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| 18 |  | 
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| 19 | #include "BulletCollision/CollisionShapes/btTriangleCallback.h" | 
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| 20 | #include "LinearMath/btTransform.h" | 
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| 21 | struct btBroadphaseProxy; | 
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| 22 | class btConvexShape; | 
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| 23 |  | 
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| 24 | class  btTriangleRaycastCallback: public btTriangleCallback | 
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| 25 | { | 
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| 26 | public: | 
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| 27 |  | 
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| 28 | //input | 
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| 29 | btVector3 m_from; | 
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| 30 | btVector3 m_to; | 
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| 31 |  | 
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| 32 | //@BP Mod - allow backface filtering and unflipped normals | 
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| 33 | enum EFlags | 
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| 34 | { | 
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| 35 | kF_None                 = 0, | 
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| 36 | kF_FilterBackfaces      = 1 << 0, | 
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| 37 | kF_KeepUnflippedNormal  = 1 << 1,   // Prevents returned face normal getting flipped when a ray hits a back-facing triangle | 
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| 38 |  | 
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| 39 | kF_Terminator        = 0xFFFFFFFF | 
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| 40 | }; | 
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| 41 | unsigned int m_flags; | 
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| 42 |  | 
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| 43 | btScalar        m_hitFraction; | 
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| 44 |  | 
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| 45 | btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0); | 
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| 46 |  | 
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| 47 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); | 
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| 48 |  | 
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| 49 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0; | 
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| 50 |  | 
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| 51 | }; | 
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| 52 |  | 
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| 53 | class btTriangleConvexcastCallback : public btTriangleCallback | 
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| 54 | { | 
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| 55 | public: | 
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| 56 | const btConvexShape* m_convexShape; | 
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| 57 | btTransform m_convexShapeFrom; | 
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| 58 | btTransform m_convexShapeTo; | 
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| 59 | btTransform m_triangleToWorld; | 
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| 60 | btScalar m_hitFraction; | 
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| 61 | btScalar m_triangleCollisionMargin; | 
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| 62 |  | 
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| 63 | btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin); | 
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| 64 |  | 
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| 65 | virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex); | 
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| 66 |  | 
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| 67 | virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0; | 
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| 68 | }; | 
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| 69 |  | 
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| 70 | #endif //RAYCAST_TRI_CALLBACK_H | 
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| 71 |  | 
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