| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h" | 
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| 17 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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| 18 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" | 
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| 19 | #include "BulletCollision/BroadphaseCollision/btDbvt.h" | 
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| 20 | #include "LinearMath/btIDebugDraw.h" | 
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| 21 | #include "LinearMath/btAabbUtil2.h" | 
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| 22 | #include "btManifoldResult.h" | 
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| 23 |  | 
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| 24 | btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) | 
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| 25 | :btActivatingCollisionAlgorithm(ci,body0,body1), | 
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| 26 | m_isSwapped(isSwapped), | 
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| 27 | m_sharedManifold(ci.m_manifold) | 
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| 28 | { | 
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| 29 | m_ownsManifold = false; | 
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| 30 |  | 
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| 31 | btCollisionObject* colObj = m_isSwapped? body1 : body0; | 
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| 32 | btAssert (colObj->getCollisionShape()->isCompound()); | 
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| 33 |  | 
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| 34 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); | 
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| 35 | m_compoundShapeRevision = compoundShape->getUpdateRevision(); | 
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| 36 |  | 
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| 37 | preallocateChildAlgorithms(body0,body1); | 
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| 38 | } | 
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| 39 |  | 
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| 40 | void    btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1) | 
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| 41 | { | 
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| 42 | btCollisionObject* colObj = m_isSwapped? body1 : body0; | 
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| 43 | btCollisionObject* otherObj = m_isSwapped? body0 : body1; | 
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| 44 | btAssert (colObj->getCollisionShape()->isCompound()); | 
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| 45 |  | 
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| 46 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); | 
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| 47 |  | 
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| 48 | int numChildren = compoundShape->getNumChildShapes(); | 
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| 49 | int i; | 
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| 50 |  | 
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| 51 | m_childCollisionAlgorithms.resize(numChildren); | 
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| 52 | for (i=0;i<numChildren;i++) | 
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| 53 | { | 
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| 54 | if (compoundShape->getDynamicAabbTree()) | 
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| 55 | { | 
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| 56 | m_childCollisionAlgorithms[i] = 0; | 
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| 57 | } else | 
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| 58 | { | 
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| 59 | btCollisionShape* tmpShape = colObj->getCollisionShape(); | 
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| 60 | btCollisionShape* childShape = compoundShape->getChildShape(i); | 
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| 61 | colObj->internalSetTemporaryCollisionShape( childShape ); | 
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| 62 | m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold); | 
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| 63 | colObj->internalSetTemporaryCollisionShape( tmpShape ); | 
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| 64 | } | 
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| 65 | } | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void    btCompoundCollisionAlgorithm::removeChildAlgorithms() | 
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| 69 | { | 
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| 70 | int numChildren = m_childCollisionAlgorithms.size(); | 
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| 71 | int i; | 
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| 72 | for (i=0;i<numChildren;i++) | 
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| 73 | { | 
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| 74 | if (m_childCollisionAlgorithms[i]) | 
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| 75 | { | 
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| 76 | m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); | 
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| 77 | m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); | 
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| 78 | } | 
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| 79 | } | 
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| 80 | } | 
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| 81 |  | 
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| 82 | btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm() | 
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| 83 | { | 
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| 84 | removeChildAlgorithms(); | 
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| 85 | } | 
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| 86 |  | 
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| 87 |  | 
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| 88 |  | 
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| 89 |  | 
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| 90 | struct  btCompoundLeafCallback : btDbvt::ICollide | 
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| 91 | { | 
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| 92 |  | 
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| 93 | public: | 
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| 94 |  | 
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| 95 | btCollisionObject* m_compoundColObj; | 
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| 96 | btCollisionObject* m_otherObj; | 
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| 97 | btDispatcher* m_dispatcher; | 
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| 98 | const btDispatcherInfo& m_dispatchInfo; | 
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| 99 | btManifoldResult*       m_resultOut; | 
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| 100 | btCollisionAlgorithm**  m_childCollisionAlgorithms; | 
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| 101 | btPersistentManifold*   m_sharedManifold; | 
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| 102 |  | 
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| 103 |  | 
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| 104 |  | 
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| 105 |  | 
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| 106 | btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult*      resultOut,btCollisionAlgorithm**        childCollisionAlgorithms,btPersistentManifold*  sharedManifold) | 
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| 107 | :m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut), | 
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| 108 | m_childCollisionAlgorithms(childCollisionAlgorithms), | 
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| 109 | m_sharedManifold(sharedManifold) | 
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| 110 | { | 
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| 111 |  | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | void    ProcessChildShape(btCollisionShape* childShape,int index) | 
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| 116 | { | 
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| 117 |  | 
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| 118 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape()); | 
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| 119 |  | 
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| 120 |  | 
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| 121 | //backup | 
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| 122 | btTransform     orgTrans = m_compoundColObj->getWorldTransform(); | 
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| 123 | btTransform     orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform(); | 
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| 124 | const btTransform& childTrans = compoundShape->getChildTransform(index); | 
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| 125 | btTransform     newChildWorldTrans = orgTrans*childTrans ; | 
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| 126 |  | 
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| 127 | //perform an AABB check first | 
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| 128 | btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; | 
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| 129 | childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); | 
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| 130 | m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1); | 
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| 131 |  | 
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| 132 | if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) | 
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| 133 | { | 
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| 134 |  | 
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| 135 | m_compoundColObj->setWorldTransform( newChildWorldTrans); | 
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| 136 | m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans); | 
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| 137 |  | 
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| 138 | //the contactpoint is still projected back using the original inverted worldtrans | 
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| 139 | btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape(); | 
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| 140 | m_compoundColObj->internalSetTemporaryCollisionShape( childShape ); | 
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| 141 |  | 
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| 142 | if (!m_childCollisionAlgorithms[index]) | 
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| 143 | m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold); | 
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| 144 |  | 
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| 145 | m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut); | 
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| 146 | if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) | 
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| 147 | { | 
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| 148 | btVector3 worldAabbMin,worldAabbMax; | 
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| 149 | m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1)); | 
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| 150 | m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1)); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | //revert back transform | 
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| 154 | m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape); | 
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| 155 | m_compoundColObj->setWorldTransform(  orgTrans ); | 
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| 156 | m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans); | 
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| 157 | } | 
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| 158 | } | 
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| 159 | void            Process(const btDbvtNode* leaf) | 
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| 160 | { | 
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| 161 | int index = leaf->dataAsInt; | 
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| 162 |  | 
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| 163 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape()); | 
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| 164 | btCollisionShape* childShape = compoundShape->getChildShape(index); | 
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| 165 | if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) | 
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| 166 | { | 
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| 167 | btVector3 worldAabbMin,worldAabbMax; | 
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| 168 | btTransform     orgTrans = m_compoundColObj->getWorldTransform(); | 
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| 169 | btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax); | 
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| 170 | m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0)); | 
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| 171 | } | 
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| 172 | ProcessChildShape(childShape,index); | 
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| 173 |  | 
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| 174 | } | 
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| 175 | }; | 
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| 176 |  | 
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| 177 |  | 
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| 178 |  | 
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| 179 |  | 
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| 180 |  | 
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| 181 |  | 
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| 182 | void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 183 | { | 
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| 184 | btCollisionObject* colObj = m_isSwapped? body1 : body0; | 
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| 185 | btCollisionObject* otherObj = m_isSwapped? body0 : body1; | 
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| 186 |  | 
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| 187 |  | 
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| 188 |  | 
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| 189 | btAssert (colObj->getCollisionShape()->isCompound()); | 
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| 190 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); | 
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| 191 |  | 
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| 192 | ///btCompoundShape might have changed: | 
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| 193 | ////make sure the internal child collision algorithm caches are still valid | 
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| 194 | if (compoundShape->getUpdateRevision() != m_compoundShapeRevision) | 
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| 195 | { | 
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| 196 | ///clear and update all | 
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| 197 | removeChildAlgorithms(); | 
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| 198 |  | 
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| 199 | preallocateChildAlgorithms(body0,body1); | 
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| 200 | } | 
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| 201 |  | 
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| 202 |  | 
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| 203 | btDbvt* tree = compoundShape->getDynamicAabbTree(); | 
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| 204 | //use a dynamic aabb tree to cull potential child-overlaps | 
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| 205 | btCompoundLeafCallback  callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold); | 
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| 206 |  | 
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| 207 | ///we need to refresh all contact manifolds | 
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| 208 | ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep | 
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| 209 | ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm | 
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| 210 | { | 
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| 211 | int i; | 
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| 212 | btManifoldArray manifoldArray; | 
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| 213 | for (i=0;i<m_childCollisionAlgorithms.size();i++) | 
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| 214 | { | 
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| 215 | if (m_childCollisionAlgorithms[i]) | 
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| 216 | { | 
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| 217 | m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray); | 
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| 218 | for (int m=0;m<manifoldArray.size();m++) | 
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| 219 | { | 
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| 220 | if (manifoldArray[m]->getNumContacts()) | 
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| 221 | { | 
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| 222 | resultOut->setPersistentManifold(manifoldArray[m]); | 
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| 223 | resultOut->refreshContactPoints(); | 
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| 224 | resultOut->setPersistentManifold(0);//??necessary? | 
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| 225 | } | 
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| 226 | } | 
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| 227 | manifoldArray.clear(); | 
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| 228 | } | 
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| 229 | } | 
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| 230 | } | 
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| 231 |  | 
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| 232 | if (tree) | 
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| 233 | { | 
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| 234 |  | 
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| 235 | btVector3 localAabbMin,localAabbMax; | 
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| 236 | btTransform otherInCompoundSpace; | 
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| 237 | otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform(); | 
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| 238 | otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax); | 
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| 239 |  | 
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| 240 | const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); | 
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| 241 | //process all children, that overlap with  the given AABB bounds | 
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| 242 | tree->collideTV(tree->m_root,bounds,callback); | 
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| 243 |  | 
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| 244 | } else | 
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| 245 | { | 
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| 246 | //iterate over all children, perform an AABB check inside ProcessChildShape | 
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| 247 | int numChildren = m_childCollisionAlgorithms.size(); | 
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| 248 | int i; | 
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| 249 | for (i=0;i<numChildren;i++) | 
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| 250 | { | 
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| 251 | callback.ProcessChildShape(compoundShape->getChildShape(i),i); | 
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| 252 | } | 
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| 253 | } | 
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| 254 |  | 
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| 255 | { | 
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| 256 | //iterate over all children, perform an AABB check inside ProcessChildShape | 
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| 257 | int numChildren = m_childCollisionAlgorithms.size(); | 
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| 258 | int i; | 
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| 259 | btManifoldArray manifoldArray; | 
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| 260 |  | 
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| 261 | for (i=0;i<numChildren;i++) | 
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| 262 | { | 
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| 263 | if (m_childCollisionAlgorithms[i]) | 
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| 264 | { | 
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| 265 | btCollisionShape* childShape = compoundShape->getChildShape(i); | 
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| 266 | //if not longer overlapping, remove the algorithm | 
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| 267 | btTransform     orgTrans = colObj->getWorldTransform(); | 
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| 268 | btTransform     orgInterpolationTrans = colObj->getInterpolationWorldTransform(); | 
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| 269 | const btTransform& childTrans = compoundShape->getChildTransform(i); | 
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| 270 | btTransform     newChildWorldTrans = orgTrans*childTrans ; | 
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| 271 |  | 
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| 272 | //perform an AABB check first | 
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| 273 | btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; | 
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| 274 | childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); | 
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| 275 | otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1); | 
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| 276 |  | 
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| 277 | if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) | 
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| 278 | { | 
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| 279 | m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); | 
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| 280 | m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); | 
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| 281 | m_childCollisionAlgorithms[i] = 0; | 
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| 282 | } | 
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| 283 |  | 
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| 284 | } | 
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| 285 |  | 
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| 286 | } | 
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| 287 |  | 
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| 288 |  | 
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| 289 |  | 
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| 290 | } | 
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| 291 | } | 
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| 292 |  | 
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| 293 | btScalar        btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 294 | { | 
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| 295 |  | 
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| 296 | btCollisionObject* colObj = m_isSwapped? body1 : body0; | 
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| 297 | btCollisionObject* otherObj = m_isSwapped? body0 : body1; | 
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| 298 |  | 
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| 299 | btAssert (colObj->getCollisionShape()->isCompound()); | 
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| 300 |  | 
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| 301 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); | 
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| 302 |  | 
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| 303 | //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps | 
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| 304 | //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals | 
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| 305 | //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means: | 
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| 306 | //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1 | 
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| 307 | //then use each overlapping node AABB against Tree0 | 
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| 308 | //and vise versa. | 
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| 309 |  | 
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| 310 | btScalar hitFraction = btScalar(1.); | 
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| 311 |  | 
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| 312 | int numChildren = m_childCollisionAlgorithms.size(); | 
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| 313 | int i; | 
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| 314 | for (i=0;i<numChildren;i++) | 
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| 315 | { | 
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| 316 | //temporarily exchange parent btCollisionShape with childShape, and recurse | 
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| 317 | btCollisionShape* childShape = compoundShape->getChildShape(i); | 
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| 318 |  | 
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| 319 | //backup | 
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| 320 | btTransform     orgTrans = colObj->getWorldTransform(); | 
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| 321 |  | 
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| 322 | const btTransform& childTrans = compoundShape->getChildTransform(i); | 
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| 323 | //btTransform   newChildWorldTrans = orgTrans*childTrans ; | 
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| 324 | colObj->setWorldTransform( orgTrans*childTrans ); | 
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| 325 |  | 
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| 326 | btCollisionShape* tmpShape = colObj->getCollisionShape(); | 
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| 327 | colObj->internalSetTemporaryCollisionShape( childShape ); | 
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| 328 | btScalar frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut); | 
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| 329 | if (frac<hitFraction) | 
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| 330 | { | 
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| 331 | hitFraction = frac; | 
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| 332 | } | 
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| 333 | //revert back | 
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| 334 | colObj->internalSetTemporaryCollisionShape( tmpShape); | 
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| 335 | colObj->setWorldTransform( orgTrans); | 
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| 336 | } | 
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| 337 | return hitFraction; | 
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| 338 |  | 
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| 339 | } | 
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| 340 |  | 
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| 341 |  | 
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| 342 |  | 
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