| 1 | <?lua | 
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| 2 |   include("hudtemplates3.oxo") | 
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| 3 |   include("stats.oxo") | 
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| 4 |   include("templates/spaceship_assff.oxt") | 
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| 5 |   include("templates/spaceship_H2.oxt") | 
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| 6 |   include("templates/fps.oxt") | 
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| 7 |   include("templates/lodinformation.oxt") | 
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| 8 | ?> | 
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| 9 |  | 
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| 10 | <Level | 
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| 11 |  name         = "fps" | 
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| 12 |  description  = "tests" | 
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| 13 | > | 
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| 14 |   <templates> | 
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| 15 |     <Template link=lodtemplate_default /> | 
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| 16 |   </templates> | 
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| 17 |  | 
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| 18 |   <Scene | 
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| 19 |    ambientlight = "0.1, 0.1, 0.1" | 
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| 20 |    skybox       = "Orxonox/skypanoramagen1" | 
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| 21 |    gravity      = "0,-1000,0" | 
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| 22 |    negativeWorldRange = "-100000, -100000, -100000" | 
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| 23 |    positiveWorldRange = " 100000,  100000,  100000" | 
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| 24 |    hasPhysics   = true | 
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| 25 |   > | 
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| 26 |     <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 27 |  | 
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| 28 |   <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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| 29 |       <attached> | 
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| 30 |         <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" /> | 
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| 31 |       </attached> | 
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| 32 |       <collisionShapes> | 
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| 33 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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| 34 |       </collisionShapes> | 
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| 35 |   </Pawn> | 
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| 36 |    | 
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| 37 |   <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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| 38 |       <attached> | 
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| 39 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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| 40 |       </attached> | 
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| 41 |       <collisionShapes> | 
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| 42 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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| 43 |       </collisionShapes> | 
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| 44 |   </Pawn> | 
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| 45 |    | 
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| 46 |   <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 47 |       <attached> | 
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| 48 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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| 49 |       </attached> | 
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| 50 |       <collisionShapes> | 
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| 51 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 52 |       </collisionShapes> | 
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| 53 |   </StaticEntity> | 
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| 54 |  | 
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| 55 |    <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 56 |       <attached> | 
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| 57 |         <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> | 
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| 58 |       </attached> | 
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| 59 |       <collisionShapes> | 
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| 60 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 61 |       </collisionShapes> | 
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| 62 |   </StaticEntity> | 
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| 63 |    | 
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| 64 |    <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 65 |       <attached> | 
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| 66 |         <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> | 
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| 67 |       </attached> | 
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| 68 |       <collisionShapes> | 
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| 69 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 70 |       </collisionShapes> | 
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| 71 |   </StaticEntity> | 
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| 72 |  | 
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| 73 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > | 
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| 74 |       <attached> | 
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| 75 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> | 
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| 76 |       </attached> | 
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| 77 |       <collisionShapes> | 
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| 78 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 79 |       </collisionShapes> | 
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| 80 |   </StaticEntity> | 
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| 81 |    | 
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| 82 |   <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 83 |       <attached> | 
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| 84 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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| 85 |       </attached> | 
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| 86 |       <collisionShapes> | 
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| 87 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 88 |       </collisionShapes> | 
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| 89 |   </StaticEntity> | 
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| 90 |    | 
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| 91 | <?lua | 
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| 92 | for i = 1, 10, 1 | 
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| 93 | do ?> | 
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| 94 |     <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> | 
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| 95 | <?lua | 
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| 96 | end | 
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| 97 | ?> | 
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| 98 |  | 
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| 99 |  | 
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| 100 |   </Scene> | 
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| 101 | </Level> | 
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