| 1 | <?lua | 
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| 2 | include("hudtemplates3.oxo") | 
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| 3 | include("stats.oxo") | 
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| 4 | include("templates/spaceship_assff.oxt") | 
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| 5 | include("templates/spaceship_H2.oxt") | 
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| 6 | include("templates/fps.oxt") | 
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| 7 | include("templates/lodinformation.oxt") | 
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| 8 | ?> | 
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| 9 |  | 
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| 10 | <Level | 
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| 11 | name         = "fps" | 
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| 12 | description  = "tests" | 
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| 13 | > | 
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| 14 | <templates> | 
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| 15 | <Template link=lodtemplate_default /> | 
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| 16 | </templates> | 
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| 17 |  | 
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| 18 | <Scene | 
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| 19 | ambientlight = "0.1, 0.1, 0.1" | 
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| 20 | skybox       = "Orxonox/skypanoramagen1" | 
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| 21 | gravity      = "0,-1000,0" | 
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| 22 | negativeWorldRange = "-100000, -100000, -100000" | 
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| 23 | positiveWorldRange = " 100000,  100000,  100000" | 
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| 24 | hasPhysics   = true | 
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| 25 | > | 
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| 26 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 27 |  | 
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| 28 | <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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| 29 | <attached> | 
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| 30 | <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" /> | 
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| 31 | </attached> | 
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| 32 | <collisionShapes> | 
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| 33 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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| 34 | </collisionShapes> | 
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| 35 | </Pawn> | 
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| 36 |  | 
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| 37 | <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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| 38 | <attached> | 
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| 39 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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| 40 | </attached> | 
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| 41 | <collisionShapes> | 
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| 42 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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| 43 | </collisionShapes> | 
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| 44 | </Pawn> | 
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| 45 |  | 
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| 46 | <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 47 | <attached> | 
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| 48 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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| 49 | </attached> | 
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| 50 | <collisionShapes> | 
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| 51 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 52 | </collisionShapes> | 
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| 53 | </StaticEntity> | 
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| 54 |  | 
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| 55 | <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 56 | <attached> | 
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| 57 | <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> | 
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| 58 | </attached> | 
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| 59 | <collisionShapes> | 
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| 60 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 61 | </collisionShapes> | 
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| 62 | </StaticEntity> | 
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| 63 |  | 
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| 64 | <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 65 | <attached> | 
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| 66 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> | 
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| 67 | </attached> | 
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| 68 | <collisionShapes> | 
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| 69 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 70 | </collisionShapes> | 
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| 71 | </StaticEntity> | 
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| 72 |  | 
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| 73 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > | 
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| 74 | <attached> | 
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| 75 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> | 
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| 76 | </attached> | 
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| 77 | <collisionShapes> | 
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| 78 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 79 | </collisionShapes> | 
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| 80 | </StaticEntity> | 
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| 81 |  | 
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| 82 | <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 83 | <attached> | 
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| 84 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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| 85 | </attached> | 
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| 86 | <collisionShapes> | 
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| 87 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 88 | </collisionShapes> | 
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| 89 | </StaticEntity> | 
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| 90 |  | 
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| 91 | <?lua | 
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| 92 | for i = 1, 10, 1 | 
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| 93 | do ?> | 
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| 94 | <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> | 
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| 95 | <?lua | 
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| 96 | end | 
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| 97 | ?> | 
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| 98 |  | 
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| 99 |  | 
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| 100 | </Scene> | 
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| 101 | </Level> | 
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