| 1 | -- MenuSheet.lua | 
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| 2 | -- Base class for all GUI sheets that represent a menu. | 
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| 3 | -- Inherits itself from GUISheet | 
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| 4 |  | 
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| 5 | local P = {}  -- Local alias, always use it in this file | 
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| 6 | MenuSheet = P -- Global name | 
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| 7 | setmetatable(P, require("GUISheet")) -- Inherit from GUISheet | 
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| 8 | P.__index = P -- Provide class character | 
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| 9 |  | 
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| 10 | -- Use this function to construct a new MenuSheet. | 
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| 11 | -- Parameters: | 
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| 12 | -- Except for _name, you can provide nil. Then the default value will be used. | 
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| 13 | -- For _tShowCusor and _tUseKeyboard you can specify TriBool.Dontcare if the value doesn't matter at all. Then the value of the underlaying sheet will be used. | 
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| 14 | function P.new(_name, _bHidePrevious, _tShowCursor, _tUseKeyboard, _bBlockJoyStick) | 
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| 15 | local newSheet = GUISheet.new(_name) | 
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| 16 | newSheet.bHidePrevious  = handleDefArg(_bHidePrevious,  true) | 
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| 17 | newSheet.tShowCursor    = handleDefArg(_tShowCusor,     TriBool.True) | 
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| 18 | newSheet.tUseKeyboard   = handleDefArg(_tUseKeyboard,   TriBool.Dontcare) | 
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| 19 | newSheet.bBlockJoyStick = handleDefArg(_bBlockJoyStick, false) | 
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| 20 |  | 
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| 21 | setmetatable(newSheet, P) | 
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| 22 | return newSheet | 
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| 23 | end | 
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| 24 |  | 
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| 25 | function P:load() | 
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| 26 | -- Create the input state | 
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| 27 | self.inputState = guiMgr:createInputState("GUI_" .. self.name, | 
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| 28 | self.tShowCursor, self.tUseKeyboard, self.bBlockJoyStick) | 
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| 29 |  | 
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| 30 | -- load() of base 'class' | 
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| 31 | GUISheet.load(self) | 
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| 32 |  | 
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| 33 | return self | 
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| 34 | end | 
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| 35 |  | 
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| 36 | return P | 
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