| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "EffectContainer.h" | 
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| 30 |  | 
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| 31 | extern "C" { | 
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| 32 | #include <lua.h> | 
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| 33 | } | 
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| 34 |  | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/LuaState.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "worldentities/WorldEntity.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | CreateFactory(EffectContainer); | 
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| 43 |  | 
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| 44 | EffectContainer::EffectContainer(BaseObject* creator) | 
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| 45 | : BaseObject(creator) | 
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| 46 | , lua_(NULL) | 
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| 47 | { | 
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| 48 | RegisterObject(EffectContainer); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | EffectContainer::~EffectContainer() | 
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| 52 | { | 
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| 53 | } | 
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| 54 |  | 
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| 55 | void EffectContainer::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 56 | { | 
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| 57 | SUPER(EffectContainer, XMLPort, xmlelement, mode); | 
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| 58 | XMLPortParam(EffectContainer, "condition", setCondition, getCondition, xmlelement, mode); | 
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| 59 | XMLPortObject(EffectContainer, WorldEntity, "", addEffect, getEffect, xmlelement, mode); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void EffectContainer::setCondition(const std::string& condition) | 
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| 63 | { | 
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| 64 | // TODO: Watch out for code injection! | 
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| 65 | this->condition_ = condition; | 
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| 66 | if (this->lua_) | 
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| 67 | { | 
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| 68 | this->lua_->doString( | 
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| 69 | this->functionName_ + " = function() \n" | 
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| 70 | "    return (" + condition + ") \n" | 
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| 71 | "end" | 
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| 72 | ); | 
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| 73 | } | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void EffectContainer::setLuaState(LuaState* state, const std::string& functionName) | 
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| 77 | { | 
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| 78 | this->functionName_ = functionName; | 
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| 79 | this->lua_ = state; | 
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| 80 | this->setCondition(this->condition_); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | void EffectContainer::addEffect(WorldEntity* effect) | 
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| 84 | { | 
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| 85 | this->effects_.push_back(effect); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | WorldEntity* EffectContainer::getEffect(unsigned int index) const | 
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| 89 | { | 
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| 90 | unsigned int i = 0; | 
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| 91 | for (std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it) | 
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| 92 | if (i == index) | 
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| 93 | return (*it); | 
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| 94 | return NULL; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void EffectContainer::updateCondition() | 
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| 98 | { | 
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| 99 | if (this->lua_) | 
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| 100 | { | 
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| 101 | lua_getglobal(this->lua_->getInternalLuaState(), this->functionName_.c_str()); | 
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| 102 | lua_call(this->lua_->getInternalLuaState(), 0, 1); | 
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| 103 | bool result = (bool)lua_toboolean(this->lua_->getInternalLuaState(), -1); | 
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| 104 | lua_pop(this->lua_->getInternalLuaState(), 1); | 
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| 105 | for (std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it) | 
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| 106 | { | 
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| 107 | (*it)->setMainState(result); | 
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| 108 | } | 
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| 109 | } | 
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| 110 | } | 
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| 111 | } | 
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