| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Benjamin de Capitani | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "BigExplosion.h" | 
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| 30 |  | 
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| 31 | //#include <sstream> | 
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| 32 |  | 
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| 33 | #include "util/Exception.h" | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/CommandExecutor.h" | 
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| 36 | #include "core/Executor.h" | 
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| 37 | #include "core/GameMode.h" | 
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| 38 | #include "tools/ParticleInterface.h" | 
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| 39 | #include "Scene.h" | 
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| 40 | #include "graphics/ParticleSpawner.h" | 
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| 41 | #include "graphics/Model.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | CreateFactory(BigExplosion); | 
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| 46 |  | 
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| 47 | BigExplosion::BigExplosion(BaseObject* creator) : MovableEntity(creator) | 
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| 48 | { | 
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| 49 | RegisterObject(BigExplosion); | 
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| 50 |  | 
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| 51 | if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) | 
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| 52 | ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); | 
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| 53 | /* | 
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| 54 | this->cps_ = 1; | 
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| 55 | this->firstTick_ = true; | 
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| 56 | */ | 
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| 57 | this->bStop_ = false; | 
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| 58 | this->LOD_ = LODParticle::Normal; | 
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| 59 |  | 
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| 60 | /*      this->stf_ = "setTimeFactor "; | 
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| 61 | this->timeFactor_ =  1; | 
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| 62 | std::ostringstream o; | 
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| 63 | o << stf_ << this->timeFactor_; | 
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| 64 | CommandExecutor::execute(o.str() ,false); | 
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| 65 | this->timeFactor_ = 0.1; | 
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| 66 | */ | 
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| 67 |  | 
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| 68 | if ( GameMode::showsGraphics() ) | 
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| 69 | { | 
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| 70 | try | 
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| 71 | { | 
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| 72 | this->init(); | 
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| 73 | } | 
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| 74 | catch (...) | 
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| 75 | { | 
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| 76 | COUT(1) << "Error: Couln't load particle effect in BigExplosion: " << Exception::handleMessage() << std::endl; | 
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| 77 | this->initZero(); | 
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| 78 | } | 
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| 79 | } | 
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| 80 | else | 
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| 81 | { | 
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| 82 | this->initZero(); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | if (GameMode::isMaster()) | 
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| 86 | { | 
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| 87 | Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); | 
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| 88 | velocity.normalise(); | 
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| 89 | velocity *= rnd(20, 30); | 
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| 90 | this->setVelocity(velocity); | 
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| 91 |  | 
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| 92 | this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this))); | 
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| 93 | } | 
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| 94 | this->registerVariables(); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void BigExplosion::init() | 
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| 98 | { | 
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| 99 | this->debrisEntity1_ = new MovableEntity(this); | 
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| 100 | this->debrisEntity2_ = new MovableEntity(this); | 
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| 101 | this->debrisEntity3_ = new MovableEntity(this); | 
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| 102 | this->debrisEntity4_ = new MovableEntity(this); | 
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| 103 |  | 
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| 104 | this->debris1_ = new Model(this); | 
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| 105 | this->debris2_ = new Model(this); | 
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| 106 | this->debris3_ = new Model(this); | 
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| 107 | this->debris4_ = new Model(this); | 
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| 108 |  | 
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| 109 | this->explosion_ = new StaticEntity(this); | 
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| 110 |  | 
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| 111 | this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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| 112 | this->debrisSmoke2_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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| 113 | this->debrisSmoke3_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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| 114 | this->debrisSmoke4_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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| 115 |  | 
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| 116 | this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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| 117 | this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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| 118 | this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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| 119 | this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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| 120 |  | 
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| 121 | this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem()); | 
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| 122 | this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem()); | 
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| 123 | this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem()); | 
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| 124 | this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem()); | 
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| 125 | this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem()); | 
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| 126 | this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem()); | 
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| 127 | this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem()); | 
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| 128 | this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem()); | 
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| 129 |  | 
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| 130 | this->debris1_->setMeshSource("CockpitDebris.mesh"); | 
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| 131 | this->debris2_->setMeshSource("WingDebris1.mesh"); | 
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| 132 | this->debris3_->setMeshSource("BodyDebris1.mesh"); | 
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| 133 | this->debris4_->setMeshSource("WingDebris2.mesh"); | 
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| 134 |  | 
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| 135 | this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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| 136 | this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 137 | this->debrisEntity1_->setScale(4); | 
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| 138 |  | 
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| 139 | this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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| 140 | this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 141 | this->debrisEntity2_->setScale(4); | 
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| 142 |  | 
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| 143 | this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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| 144 | this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 145 | this->debrisEntity3_->setScale(4); | 
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| 146 |  | 
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| 147 | this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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| 148 | this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 149 | this->debrisEntity4_->setScale(4); | 
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| 150 |  | 
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| 151 | this->debrisEntity1_->attach(debris1_); | 
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| 152 | this->debrisEntity2_->attach(debris2_); | 
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| 153 | this->debrisEntity3_->attach(debris3_); | 
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| 154 | this->debrisEntity4_->attach(debris4_); | 
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| 155 |  | 
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| 156 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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| 157 | effect->setDestroyAfterLife(true); | 
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| 158 | effect->setSource("Orxonox/explosion2b"); | 
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| 159 | effect->setLifetime(4.0f); | 
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| 160 |  | 
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| 161 | ParticleSpawner* effect2 = new ParticleSpawner(this->getCreator()); | 
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| 162 | effect2->setDestroyAfterLife(true); | 
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| 163 | effect2->setSource("Orxonox/smoke6"); | 
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| 164 | effect2->setLifetime(4.0f); | 
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| 165 |  | 
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| 166 | this->explosion_->attach(effect); | 
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| 167 | this->explosion_->attach(effect2); | 
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| 168 |  | 
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| 169 | this->attach(explosion_); | 
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| 170 | this->attach(debrisEntity1_); | 
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| 171 | this->attach(debrisEntity2_); | 
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| 172 | this->attach(debrisEntity3_); | 
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| 173 | this->attach(debrisEntity4_); | 
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| 174 |  | 
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| 175 |  | 
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| 176 | for(int i=0;i<10;i++) | 
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| 177 | { | 
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| 178 | Model* part1 = new Model(this); | 
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| 179 | Model* part2 = new Model(this); | 
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| 180 |  | 
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| 181 | MovableEntity* partEntity1 = new MovableEntity(this); | 
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| 182 | MovableEntity* partEntity2 = new MovableEntity(this); | 
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| 183 |  | 
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| 184 | partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100)); | 
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| 185 | partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 186 | partEntity1->setScale(rnd(1, 3)); | 
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| 187 |  | 
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| 188 | partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100)); | 
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| 189 | partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 190 | partEntity2->setScale(rnd(1, 3)); | 
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| 191 |  | 
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| 192 | part1->setMeshSource("SmallPart1.mesh"); | 
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| 193 | part2->setMeshSource("SmallPart2.mesh"); | 
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| 194 |  | 
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| 195 | partEntity1->attach(part1); | 
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| 196 | partEntity2->attach(part2); | 
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| 197 |  | 
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| 198 | this->attach(partEntity1); | 
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| 199 | this->attach(partEntity2); | 
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| 200 | } | 
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| 201 | } | 
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| 202 |  | 
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| 203 | void BigExplosion::initZero() | 
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| 204 | { | 
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| 205 | this->debrisFire1_ = 0; | 
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| 206 | this->debrisFire2_ = 0; | 
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| 207 | this->debrisFire3_ = 0; | 
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| 208 | this->debrisFire4_ = 0; | 
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| 209 |  | 
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| 210 | this->debrisSmoke1_ = 0; | 
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| 211 | this->debrisSmoke2_ = 0; | 
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| 212 | this->debrisSmoke3_ = 0; | 
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| 213 | this->debrisSmoke4_ = 0; | 
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| 214 |  | 
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| 215 | this->explosionSmoke_=0; | 
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| 216 | this->explosionFire_=0; | 
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| 217 | } | 
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| 218 |  | 
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| 219 | BigExplosion::~BigExplosion() | 
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| 220 | { | 
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| 221 | CommandExecutor::execute("setTimeFactor 1", false); | 
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| 222 |  | 
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| 223 | if (this->isInitialized()) | 
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| 224 | { | 
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| 225 | if (this->debrisFire1_) | 
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| 226 | { | 
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| 227 | this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem()); | 
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| 228 | this->debrisFire1_->destroy(); | 
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| 229 | } | 
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| 230 | if (this->debrisSmoke1_) | 
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| 231 | { | 
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| 232 | this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem()); | 
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| 233 | this->debrisSmoke1_->destroy(); | 
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| 234 | } | 
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| 235 |  | 
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| 236 | if (this->debrisFire2_) | 
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| 237 | { | 
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| 238 | this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem()); | 
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| 239 | this->debrisFire2_->destroy(); | 
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| 240 | } | 
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| 241 | if (this->debrisSmoke2_) | 
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| 242 | { | 
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| 243 | this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem()); | 
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| 244 | this->debrisSmoke2_->destroy(); | 
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| 245 | } | 
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| 246 |  | 
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| 247 | if (this->debrisFire3_) | 
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| 248 | { | 
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| 249 | this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem()); | 
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| 250 | this->debrisFire3_->destroy(); | 
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| 251 | } | 
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| 252 | if (this->debrisSmoke3_) | 
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| 253 | { | 
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| 254 | this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem()); | 
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| 255 | this->debrisSmoke3_->destroy(); | 
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| 256 | } | 
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| 257 |  | 
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| 258 | if (this->debrisFire4_) | 
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| 259 | { | 
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| 260 | this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem()); | 
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| 261 | this->debrisFire4_->destroy(); | 
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| 262 | } | 
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| 263 | if (this->debrisSmoke4_) | 
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| 264 | { | 
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| 265 | this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem()); | 
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| 266 | this->debrisSmoke4_->destroy(); | 
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| 267 | } | 
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| 268 | } | 
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| 269 | } | 
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| 270 |  | 
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| 271 | void BigExplosion::registerVariables() | 
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| 272 | { | 
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| 273 | registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged)); | 
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| 274 | registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop)); | 
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| 275 | } | 
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| 276 |  | 
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| 277 | void BigExplosion::LODchanged() | 
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| 278 | { | 
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| 279 | if (this->debrisFire1_) | 
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| 280 | this->debrisFire1_->setDetailLevel(this->LOD_); | 
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| 281 | if (this->debrisSmoke1_) | 
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| 282 | this->debrisSmoke1_->setDetailLevel(this->LOD_); | 
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| 283 |  | 
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| 284 | if (this->debrisFire2_) | 
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| 285 | this->debrisFire2_->setDetailLevel(this->LOD_); | 
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| 286 | if (this->debrisSmoke2_) | 
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| 287 | this->debrisSmoke2_->setDetailLevel(this->LOD_); | 
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| 288 |  | 
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| 289 | if (this->debrisFire3_) | 
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| 290 | this->debrisFire3_->setDetailLevel(this->LOD_); | 
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| 291 | if (this->debrisSmoke3_) | 
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| 292 | this->debrisSmoke3_->setDetailLevel(this->LOD_); | 
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| 293 |  | 
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| 294 | if (this->debrisFire4_) | 
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| 295 | this->debrisFire4_->setDetailLevel(this->LOD_); | 
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| 296 | if (this->debrisSmoke4_) | 
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| 297 | this->debrisSmoke4_->setDetailLevel(this->LOD_); | 
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| 298 | } | 
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| 299 |  | 
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| 300 | void BigExplosion::checkStop() | 
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| 301 | { | 
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| 302 | if (this->bStop_) | 
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| 303 | this->stop(); | 
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| 304 | } | 
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| 305 |  | 
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| 306 | void BigExplosion::stop() | 
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| 307 | { | 
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| 308 | if (this->debrisFire1_) | 
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| 309 | this->debrisFire1_->setEnabled(false); | 
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| 310 | if (this->debrisSmoke1_) | 
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| 311 | this->debrisSmoke1_->setEnabled(false); | 
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| 312 |  | 
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| 313 | if (this->debrisFire2_) | 
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| 314 | this->debrisFire2_->setEnabled(false); | 
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| 315 | if (this->debrisSmoke2_) | 
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| 316 | this->debrisSmoke2_->setEnabled(false); | 
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| 317 |  | 
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| 318 | if (this->debrisFire3_) | 
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| 319 | this->debrisFire3_->setEnabled(false); | 
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| 320 | if (this->debrisSmoke3_) | 
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| 321 | this->debrisSmoke3_->setEnabled(false); | 
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| 322 |  | 
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| 323 | if (this->debrisFire4_) | 
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| 324 | this->debrisFire4_->setEnabled(false); | 
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| 325 | if (this->debrisSmoke4_) | 
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| 326 | this->debrisSmoke4_->setEnabled(false); | 
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| 327 |  | 
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| 328 | if (GameMode::isMaster()) | 
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| 329 | { | 
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| 330 | this->bStop_ = true; | 
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| 331 | this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&BigExplosion::destroy, this))); | 
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| 332 | } | 
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| 333 | } | 
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| 334 |  | 
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| 335 | /* TODO | 
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| 336 |  | 
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| 337 | void BigExplosion::setDebrisMeshes() | 
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| 338 | { | 
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| 339 |  | 
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| 340 | } | 
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| 341 | void BigExplosion::getDebrisMeshes() | 
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| 342 | { | 
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| 343 |  | 
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| 344 | } | 
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| 345 | */ | 
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| 346 |  | 
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| 347 | void BigExplosion::tick(float dt) | 
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| 348 | { | 
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| 349 | //        static const unsigned int CHANGES_PER_SECOND = 10; | 
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| 350 |  | 
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| 351 |  | 
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| 352 | /*        if (GameMode::isMaster() && rnd() < dt*(this->cps_)) | 
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| 353 | { | 
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| 354 |  | 
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| 355 | if(this->timeFactor_ < 1 ) | 
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| 356 | this->timeFactor_ += 0.05; | 
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| 357 |  | 
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| 358 | if(this->firstTick_) | 
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| 359 | this->cps_ = 256; | 
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| 360 |  | 
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| 361 | std::ostringstream o; | 
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| 362 | o << this->stf_ << this->timeFactor_; | 
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| 363 | CommandExecutor::execute(o.str() ,false); | 
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| 364 | if(this->cps_>50) | 
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| 365 | this->cps_/=2; | 
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| 366 | this->firstTick_ = false; | 
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| 367 | COUT(0) << timeFactor_ << std::endl; | 
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| 368 | } | 
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| 369 | */ | 
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| 370 |  | 
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| 371 | SUPER(BigExplosion, tick, dt); | 
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| 372 | } | 
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| 373 | } | 
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