| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #ifndef _DefaultWeaponmodeLink_H__ | 
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| 31 | #define _DefaultWeaponmodeLink_H__ | 
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| 32 |  | 
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| 33 | #include "OrxonoxPrereqs.h" | 
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| 34 | #include "core/BaseObject.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 | class _OrxonoxExport DefaultWeaponmodeLink : public BaseObject | 
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| 39 | { | 
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| 40 | public: | 
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| 41 | DefaultWeaponmodeLink(BaseObject* creator); | 
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| 42 | virtual ~DefaultWeaponmodeLink(); | 
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| 43 |  | 
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| 44 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 45 |  | 
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| 46 | inline void setFiremode(const unsigned int firemode) | 
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| 47 | { this->firemode_ = firemode; } | 
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| 48 | inline unsigned int getFiremode() const | 
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| 49 | { return this->firemode_; } | 
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| 50 |  | 
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| 51 | inline void setWeaponmode(const unsigned int weaponmode) | 
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| 52 | { this->weaponmode_ = weaponmode; } | 
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| 53 | inline unsigned int getWeaponmode() const | 
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| 54 | { return this->weaponmode_; } | 
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| 55 |  | 
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| 56 | private: | 
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| 57 | unsigned int firemode_; | 
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| 58 | unsigned int weaponmode_; | 
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| 59 | }; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | #endif /* _DefaultWeaponmodeLink_H__ */ | 
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