| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "AmbientSound.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/EventIncludes.h" | 
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| 33 | #include "core/GameMode.h" | 
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| 34 | #include "core/Resource.h" | 
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| 35 | #include "core/XMLPort.h" | 
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| 36 | #include "SoundManager.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | CreateFactory(AmbientSound); | 
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| 41 |  | 
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| 42 | AmbientSound::AmbientSound(BaseObject* creator) | 
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| 43 | : BaseObject(creator) | 
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| 44 | , Synchronisable(creator) | 
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| 45 | , bPlayOnLoad_(false) | 
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| 46 | { | 
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| 47 | RegisterObject(AmbientSound); | 
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| 48 |  | 
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| 49 | // Ambient sounds always fade in | 
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| 50 | this->setVolume(0); | 
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| 51 | this->registerVariables(); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | void AmbientSound::preDestroy() | 
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| 55 | { | 
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| 56 | if (GameMode::playsSound()) | 
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| 57 | { | 
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| 58 | // Smoothly fade out by keeping a SmartPtr | 
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| 59 | SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 60 | } | 
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| 61 | } | 
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| 62 |  | 
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| 63 | void AmbientSound::registerVariables() | 
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| 64 | { | 
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| 65 | registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged)); | 
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| 66 | registerVariable(bLooping_,      ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged)); | 
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| 67 | registerVariable(pitch_,         ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged)); | 
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| 68 | registerVariable(bPlayOnLoad_,   ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged)); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 72 | { | 
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| 73 | SUPER(AmbientSound, XMLPort, xmlelement, mode); | 
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| 74 | BaseSound::XMLPortExtern(xmlelement, mode); | 
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| 75 | XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode); | 
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| 76 | XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 80 | { | 
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| 81 | SUPER(AmbientSound, XMLEventPort, xmlelement, mode); | 
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| 82 | XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void AmbientSound::play() | 
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| 86 | { | 
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| 87 | if (GameMode::playsSound()) | 
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| 88 | SoundManager::getInstance().registerAmbientSound(this); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void AmbientSound::stop() | 
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| 92 | { | 
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| 93 | if (GameMode::playsSound()) | 
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| 94 | SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void AmbientSound::pause() | 
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| 98 | { | 
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| 99 | if (GameMode::playsSound()) | 
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| 100 | SoundManager::getInstance().pauseAmbientSound(this); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | float AmbientSound::getRealVolume() | 
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| 104 | { | 
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| 105 | assert(GameMode::playsSound()); | 
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| 106 | return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void AmbientSound::setAmbientSource(const std::string& source) | 
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| 110 | { | 
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| 111 | this->ambientSource_ = source; | 
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| 112 | this->moodChanged(this->getMood()); | 
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| 113 | } | 
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| 114 |  | 
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| 115 | void AmbientSound::moodChanged(const std::string& mood) | 
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| 116 | { | 
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| 117 | if (GameMode::playsSound()) | 
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| 118 | { | 
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| 119 | const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; | 
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| 120 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
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| 121 | if (fileInfo != NULL) | 
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| 122 | this->setSource(path); | 
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| 123 | else | 
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| 124 | COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void AmbientSound::setPlayOnLoad(bool val) | 
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| 129 | { | 
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| 130 | this->bPlayOnLoad_ = val; | 
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| 131 | if (val) | 
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| 132 | this->play(); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void AmbientSound::changedActivity() | 
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| 136 | { | 
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| 137 | SUPER(AmbientSound, changedActivity); | 
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| 138 | if (this->isActive()) | 
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| 139 | this->play(); | 
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| 140 | else | 
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| 141 | this->stop(); | 
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| 142 | } | 
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| 143 | } | 
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