| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Daniel 'Huty' Haggenmueller | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Definition of HealthUsable. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _HealthUsable_H__ | 
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| 35 | #define _HealthUsable_H__ | 
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| 36 |  | 
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| 37 | #include "OrxonoxPrereqs.h" | 
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| 38 |  | 
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| 39 | #include <climits> | 
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| 40 | #include "pickup/UsableItem.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | /** | 
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| 45 | @brief Health-item, enables player recover health when used. | 
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| 46 | */ | 
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| 47 | class _OrxonoxExport HealthUsable : public UsableItem | 
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| 48 | { | 
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| 49 | public: | 
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| 50 | HealthUsable(BaseObject* creator);      //!< Constructor | 
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| 51 | virtual ~HealthUsable();                //!< Deconstructor | 
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| 52 |  | 
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| 53 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< XMLPort | 
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| 54 |  | 
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| 55 | virtual int getMaxCarryAmount() const | 
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| 56 | { return INT_MAX; } | 
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| 57 |  | 
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| 58 | virtual void used(Pawn* pawn);          //!< Called when the item is used. | 
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| 59 |  | 
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| 60 | virtual bool pickedUp(Pawn* pawn);      //!< Called when the item is picked up. | 
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| 61 | virtual bool dropped(Pawn* pawn);       //!< Called when the item is dropped. | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | @brief Get the amount of jumps available. | 
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| 65 | @return Returns how many times the item can be used. | 
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| 66 | */ | 
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| 67 | inline float getRecoveredHealth() const | 
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| 68 | { return this->recoveredHealth_; } | 
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| 69 | /** | 
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| 70 | @brief Set the amount of jumps available. | 
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| 71 | @param num New number of available jumps. | 
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| 72 | */ | 
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| 73 | inline void setRecoveredHealth(float recovery) | 
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| 74 | { this->recoveredHealth_ = recovery; } | 
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| 75 | private: | 
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| 76 | float recoveredHealth_;    //!< Amount of jumps still available. | 
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| 77 | }; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | #endif /* _HealthUsable_H__ */ | 
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