| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _HumanPlayer_H__ | 
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| 30 | #define _HumanPlayer_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <string> | 
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| 35 | #include "PlayerInfo.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | class _OrxonoxExport HumanPlayer : public PlayerInfo | 
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| 40 | { | 
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| 41 | public: | 
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| 42 | HumanPlayer(BaseObject* creator); | 
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| 43 | virtual ~HumanPlayer(); | 
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| 44 |  | 
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| 45 | void registerVariables(); | 
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| 46 | void setConfigValues(); | 
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| 47 |  | 
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| 48 | bool isInitialized() const; | 
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| 49 | float getPing() const; | 
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| 50 | float getPacketLossRatio() const; | 
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| 51 |  | 
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| 52 | void setClientID(unsigned int clientID); | 
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| 53 |  | 
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| 54 | virtual void changedGametype(); | 
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| 55 |  | 
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| 56 | inline void setHumanHUDTemplate(const std::string& name) | 
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| 57 | { | 
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| 58 | if (name != this->humanHudTemplate_) | 
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| 59 | { | 
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| 60 | this->humanHudTemplate_ = name; | 
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| 61 | this->updateHumanHUD(); | 
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| 62 | } | 
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| 63 | } | 
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| 64 | inline const std::string& getHumanHUDTemplate() const | 
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| 65 | { return this->humanHudTemplate_; } | 
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| 66 | inline OverlayGroup* getHumanHUD() const | 
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| 67 | { return this->humanHud_; } | 
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| 68 |  | 
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| 69 | inline void setGametypeHUDTemplate(const std::string& name) | 
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| 70 | { | 
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| 71 | if (name != this->gametypeHudTemplate_) | 
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| 72 | { | 
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| 73 | this->gametypeHudTemplate_ = name; | 
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| 74 | this->updateGametypeHUD(); | 
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| 75 | } | 
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| 76 | } | 
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| 77 | inline const std::string& getGametypeHUDTemplate() const | 
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| 78 | { return this->gametypeHudTemplate_; } | 
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| 79 | inline OverlayGroup* getGametypeHUD() const | 
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| 80 | { return this->gametypeHud_; } | 
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| 81 |  | 
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| 82 | protected: | 
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| 83 | void configvaluecallback_changednick(); | 
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| 84 | void configvaluecallback_changedHUDTemplate(); | 
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| 85 | void networkcallback_changednick(); | 
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| 86 | void networkcallback_clientIDchanged(); | 
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| 87 | void networkcallback_server_initialized(); | 
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| 88 | void networkcallback_client_initialized(); | 
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| 89 |  | 
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| 90 | void updateHumanHUD(); | 
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| 91 | void updateGametypeHUD(); | 
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| 92 |  | 
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| 93 | std::string nick_; | 
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| 94 | std::string synchronize_nick_; | 
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| 95 | std::string hudtemplate_; | 
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| 96 | bool server_initialized_; | 
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| 97 | bool client_initialized_; | 
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| 98 |  | 
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| 99 | std::string humanHudTemplate_; | 
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| 100 | OverlayGroup* humanHud_; | 
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| 101 | std::string gametypeHudTemplate_; | 
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| 102 | OverlayGroup* gametypeHud_; | 
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| 103 | }; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | #endif /* _HumanPlayer_H__ */ | 
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