| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      Benjamin Knecht | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Camera.h" | 
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| 30 |  | 
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| 31 | #include <algorithm> | 
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| 32 | #include <OgreCamera.h> | 
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| 33 | #include <OgreSceneManager.h> | 
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| 34 | #include <OgreSceneNode.h> | 
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| 35 |  | 
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| 36 | #include "util/Exception.h" | 
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| 37 | #include "util/StringUtils.h" | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/ConfigValueIncludes.h" | 
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| 40 | #include "core/GameMode.h" | 
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| 41 | #include "core/GUIManager.h" | 
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| 42 | #include "Scene.h" | 
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| 43 | #include "CameraManager.h" | 
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| 44 | #include "sound/SoundManager.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | CreateFactory(Camera); | 
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| 49 |  | 
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| 50 | Camera::Camera(BaseObject* creator) : StaticEntity(creator) | 
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| 51 | { | 
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| 52 | RegisterObject(Camera); | 
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| 53 |  | 
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| 54 | if (!GameMode::showsGraphics()) | 
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| 55 | ThrowException(AbortLoading, "Can't create Camera, no graphics."); | 
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| 56 | if (!this->getScene()) | 
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| 57 | ThrowException(AbortLoading, "Can't create Camera, no scene."); | 
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| 58 | if (!this->getScene()->getSceneManager()) | 
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| 59 | ThrowException(AbortLoading, "Can't create Camera, no scene-manager given."); | 
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| 60 | if (!this->getScene()->getRootSceneNode()) | 
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| 61 | ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given."); | 
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| 62 |  | 
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| 63 | this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); | 
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| 64 | this->camera_->setUserObject(this); | 
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| 65 | this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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| 66 | this->attachNode(this->cameraNode_); | 
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| 67 | this->cameraNode_->attachObject(this->camera_); | 
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| 68 |  | 
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| 69 | this->bHasFocus_ = false; | 
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| 70 | this->bDrag_ = false; | 
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| 71 | this->nearClipDistance_ = 1; | 
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| 72 | this->lastDtLagged_ = false; | 
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| 73 |  | 
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| 74 | this->setSyncMode(0x0); | 
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| 75 |  | 
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| 76 | this->setConfigValues(); | 
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| 77 | this->configvaluecallback_changedNearClipDistance(); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | Camera::~Camera() | 
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| 81 | { | 
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| 82 | if (this->isInitialized()) | 
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| 83 | { | 
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| 84 | if (GUIManager::getInstance().getCamera() == this->camera_) | 
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| 85 | GUIManager::getInstance().setCamera(NULL); | 
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| 86 | this->releaseFocus(); | 
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| 87 |  | 
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| 88 | this->cameraNode_->detachAllObjects(); | 
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| 89 | this->getScene()->getSceneManager()->destroyCamera(this->camera_); | 
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| 90 |  | 
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| 91 | if (this->bDrag_) | 
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| 92 | this->detachNode(this->cameraNode_); | 
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| 93 |  | 
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| 94 | if (this->getScene()->getSceneManager()) | 
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| 95 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName()); | 
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| 96 | } | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void Camera::setConfigValues() | 
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| 100 | { | 
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| 101 | SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void Camera::configvaluecallback_changedNearClipDistance() | 
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| 105 | { | 
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| 106 | this->camera_->setNearClipDistance(this->nearClipDistance_); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void Camera::tick(float dt) | 
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| 110 | { | 
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| 111 | SUPER(Camera, tick, dt); | 
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| 112 |  | 
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| 113 | if (this->bDrag_) | 
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| 114 | { | 
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| 115 | // this stuff here may need some adjustments | 
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| 116 | float poscoeff = 15.0f * dt / this->getTimeFactor(); | 
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| 117 | float anglecoeff = 7.0f * dt / this->getTimeFactor(); | 
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| 118 | // Only clamp if fps rate is actually falling. Occasional high dts should | 
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| 119 | // not be clamped to reducing lagging effects. | 
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| 120 | if (poscoeff > 1.0f) | 
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| 121 | { | 
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| 122 | if (this->lastDtLagged_) | 
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| 123 | poscoeff = 1.0f; | 
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| 124 | else | 
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| 125 | this->lastDtLagged_ = true; | 
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| 126 | } | 
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| 127 | else | 
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| 128 | this->lastDtLagged_ = false; | 
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| 129 |  | 
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| 130 | if (anglecoeff > 1.0f) | 
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| 131 | { | 
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| 132 | if (this->lastDtLagged_) | 
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| 133 | anglecoeff = 1.0f; | 
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| 134 | else | 
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| 135 | this->lastDtLagged_ = true; | 
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| 136 | } | 
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| 137 | else | 
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| 138 | this->lastDtLagged_ = false; | 
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| 139 |  | 
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| 140 | Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition(); | 
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| 141 | this->cameraNode_->translate(poscoeff * offset); | 
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| 142 |  | 
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| 143 | this->cameraNode_->setOrientation(Quaternion::Slerp(anglecoeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true)); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | // Update sound listener transformation | 
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| 147 | if (GameMode::playsSound() && this->bHasFocus_) | 
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| 148 | { | 
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| 149 | SoundManager::getInstance().setListenerPosition(this->getWorldPosition()); | 
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| 150 | SoundManager::getInstance().setListenerOrientation(this->getWorldOrientation()); | 
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| 151 | } | 
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| 152 | } | 
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| 153 |  | 
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| 154 | void Camera::requestFocus() | 
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| 155 | { | 
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| 156 | CameraManager::getInstance().requestFocus(this); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | void Camera::releaseFocus() | 
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| 160 | { | 
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| 161 | CameraManager::getInstance().releaseFocus(this); | 
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| 162 | } | 
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| 163 |  | 
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| 164 | /** | 
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| 165 | what to do when camera loses focus (do not request focus in this function!!) | 
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| 166 | this is called by the CameraManager singleton class to notify the camera | 
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| 167 | */ | 
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| 168 | void Camera::removeFocus() | 
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| 169 | { | 
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| 170 | this->bHasFocus_ = false; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | void Camera::setFocus() | 
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| 174 | { | 
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| 175 | this->bHasFocus_ = true; | 
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| 176 | CameraManager::getInstance().useCamera(this->camera_); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | void Camera::setDrag(bool bDrag) | 
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| 180 | { | 
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| 181 | if (bDrag != this->bDrag_) | 
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| 182 | { | 
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| 183 | this->bDrag_ = bDrag; | 
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| 184 |  | 
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| 185 | if (!bDrag) | 
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| 186 | { | 
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| 187 | this->attachNode(this->cameraNode_); | 
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| 188 | this->cameraNode_->setPosition(Vector3::ZERO); | 
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| 189 | this->cameraNode_->setOrientation(Quaternion::IDENTITY); | 
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| 190 | } | 
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| 191 | else | 
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| 192 | { | 
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| 193 | this->detachNode(this->cameraNode_); | 
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| 194 | this->cameraNode_->setPosition(this->getWorldPosition()); | 
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| 195 | this->cameraNode_->setOrientation(this->getWorldOrientation()); | 
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| 196 | } | 
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| 197 | } | 
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| 198 | } | 
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| 199 | } | 
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