| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Kevin 'youngk' Young | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "MoodManager.h" | 
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| 30 |  | 
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| 31 | #include "core/ConfigValueIncludes.h" | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/ScopedSingletonManager.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | ManageScopedSingleton(MoodManager, ScopeID::Root, false); | 
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| 38 |  | 
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| 39 | MoodManager::MoodManager() | 
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| 40 | { | 
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| 41 | RegisterRootObject(MoodManager); | 
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| 42 | this->setConfigValues(); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | void MoodManager::setConfigValues() | 
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| 46 | { | 
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| 47 | SetConfigValue(mood_, "default") | 
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| 48 | .description("Sets the mood for the current level.") | 
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| 49 | .callback(this, &MoodManager::checkMoodValidity); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | /** Sets the mood | 
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| 53 | @note | 
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| 54 | TODO: Inform dependent classes of mood change | 
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| 55 | */ | 
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| 56 | void MoodManager::setMood(const std::string& mood) | 
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| 57 | { | 
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| 58 | ModifyConfigValue(mood_, set, mood); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void MoodManager::checkMoodValidity() | 
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| 62 | { | 
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| 63 | // TODO: Insert new moods here & make this generic | 
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| 64 | if (mood_ != "default" && mood_ != "dnb") | 
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| 65 | { | 
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| 66 | ResetConfigValue(mood_); | 
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| 67 | } | 
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| 68 | else | 
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| 69 | { | 
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| 70 | COUT(3) << "Mood changed to " << mood_ << std::endl; | 
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| 71 | MoodListener::changedMood(mood_); | 
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| 72 | } | 
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| 73 | } | 
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| 74 |  | 
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| 75 |  | 
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| 76 | std::string MoodListener::mood_s; | 
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| 77 |  | 
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| 78 | MoodListener::MoodListener() | 
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| 79 | { | 
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| 80 | RegisterRootObject(MoodListener); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | /*static*/ void MoodListener::changedMood(const std::string& mood) | 
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| 84 | { | 
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| 85 | mood_s = mood; | 
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| 86 | for (ObjectList<MoodListener>::iterator it = ObjectList<MoodListener>::begin(); it; ++it) | 
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| 87 | it->moodChanged(mood_s); | 
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| 88 | } | 
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| 89 | } | 
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