| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _LevelManager_H__ | 
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| 30 | #define _LevelManager_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <cassert> | 
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| 35 | #include <list> | 
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| 36 | #include <string> | 
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| 37 |  | 
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| 38 | #include "util/Singleton.h" | 
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| 39 | #include "core/OrxonoxClass.h" | 
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| 40 |  | 
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| 41 | // tolua_begin | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | class _OrxonoxExport LevelManager | 
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| 45 | // tolua_end | 
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| 46 | : public Singleton<LevelManager>, public OrxonoxClass | 
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| 47 | { // tolua_export | 
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| 48 | friend class Singleton<LevelManager>; | 
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| 49 | public: | 
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| 50 | LevelManager(); | 
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| 51 | virtual ~LevelManager(); | 
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| 52 |  | 
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| 53 | void setConfigValues(); | 
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| 54 |  | 
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| 55 | void requestActivity(Level* level); | 
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| 56 | void releaseActivity(Level* level); | 
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| 57 | Level* getActiveLevel(); | 
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| 58 |  | 
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| 59 | void setDefaultLevel(const std::string& levelName); //tolua_export | 
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| 60 | const std::string& getDefaultLevel() const; //tolua_export | 
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| 61 | void compileAvailableLevelList(); //tolua_export | 
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| 62 | const std::string& getAvailableLevelListItem(unsigned int index) const; //tolua_export | 
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| 63 |  | 
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| 64 | static LevelManager* getInstancePtr() { return singletonPtr_s; } | 
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| 65 | static LevelManager& getInstance()    { return Singleton<LevelManager>::getInstance(); } // tolua_export | 
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| 66 |  | 
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| 67 | private: | 
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| 68 | LevelManager(const LevelManager&); | 
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| 69 |  | 
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| 70 | void activateNextLevel(); | 
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| 71 |  | 
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| 72 | std::list<Level*> levels_s; | 
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| 73 | std::vector<std::string> availableLevels_; | 
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| 74 |  | 
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| 75 | // config values | 
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| 76 | std::string defaultLevelName_; | 
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| 77 |  | 
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| 78 | static LevelManager* singletonPtr_s; | 
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| 79 | }; // tolua_export | 
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| 80 | } // tolua_export | 
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| 81 |  | 
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| 82 | #endif /* _LevelManager_H__ */ | 
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