| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "PongBat.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 | CreateFactory(PongBat); | 
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| 37 |  | 
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| 38 | PongBat::PongBat(BaseObject* creator) : ControllableEntity(creator) | 
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| 39 | { | 
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| 40 | RegisterObject(PongBat); | 
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| 41 |  | 
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| 42 | this->movement_ = 0; | 
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| 43 | this->bMoveLocal_ = false; | 
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| 44 | this->speed_ = 60; | 
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| 45 | this->length_ = 0.25; | 
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| 46 | this->fieldHeight_ = 100; | 
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| 47 | this->bSteadiedPosition_ = false; | 
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| 48 |  | 
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| 49 | this->registerVariables(); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | void PongBat::registerVariables() | 
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| 53 | { | 
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| 54 | registerVariable(this->speed_); | 
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| 55 | registerVariable(this->fieldHeight_); | 
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| 56 | registerVariable(this->length_); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void PongBat::tick(float dt) | 
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| 60 | { | 
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| 61 | if (this->hasLocalController()) | 
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| 62 | { | 
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| 63 | if (this->movement_ != 0) | 
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| 64 | { | 
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| 65 | this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_; | 
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| 66 |  | 
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| 67 | if (this->bMoveLocal_) | 
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| 68 | this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0)); | 
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| 69 | else | 
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| 70 | this->setVelocity(0, 0, this->movement_); | 
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| 71 |  | 
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| 72 | this->movement_ = 0; | 
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| 73 | this->bSteadiedPosition_ = false; | 
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| 74 | } | 
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| 75 | else if (!this->bSteadiedPosition_) | 
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| 76 | { | 
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| 77 | // To ensure network synchronicity | 
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| 78 | this->setVelocity(0, 0, 0); | 
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| 79 | this->setPosition(this->getPosition()); | 
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| 80 | this->bSteadiedPosition_ = true; | 
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| 81 | } | 
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| 82 | } | 
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| 83 |  | 
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| 84 | SUPER(PongBat, tick, dt); | 
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| 85 |  | 
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| 86 | Vector3 position = this->getPosition(); | 
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| 87 | if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2) | 
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| 88 | position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2; | 
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| 89 | if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2) | 
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| 90 | position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2; | 
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| 91 | if (position != this->getPosition()) | 
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| 92 | { | 
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| 93 | this->setPosition(position); | 
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| 94 | this->setVelocity( Vector3::ZERO ); | 
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| 95 | } | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void PongBat::moveFrontBack(const Vector2& value) | 
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| 99 | { | 
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| 100 | this->bMoveLocal_ = false; | 
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| 101 | this->movement_ = -value.x; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void PongBat::moveRightLeft(const Vector2& value) | 
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| 105 | { | 
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| 106 | this->bMoveLocal_ = true; | 
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| 107 | this->movement_ = value.x; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void PongBat::changedPlayer() | 
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| 111 | { | 
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| 112 | this->setVelocity(0, 0, 0); | 
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| 113 | } | 
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| 114 | } | 
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