| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "PongBall.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GameMode.h" | 
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| 33 | #include "gametypes/Gametype.h" | 
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| 34 | #include "PongBat.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 | CreateFactory(PongBall); | 
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| 39 |  | 
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| 40 | const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
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| 41 |  | 
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| 42 | PongBall::PongBall(BaseObject* creator) | 
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| 43 | : MovableEntity(creator) | 
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| 44 | { | 
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| 45 | RegisterObject(PongBall); | 
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| 46 |  | 
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| 47 | this->speed_ = 0; | 
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| 48 | this->accelerationFactor_ = 1.0f; | 
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| 49 | this->bat_ = 0; | 
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| 50 | this->batID_ = new unsigned int[2]; | 
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| 51 | this->batID_[0] = OBJECTID_UNKNOWN; | 
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| 52 | this->batID_[1] = OBJECTID_UNKNOWN; | 
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| 53 | this->relMercyOffset_ = 0.05f; | 
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| 54 |  | 
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| 55 | this->registerVariables(); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | PongBall::~PongBall() | 
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| 59 | { | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void PongBall::registerVariables() | 
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| 63 | { | 
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| 64 | registerVariable( this->fieldWidth_ ); | 
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| 65 | registerVariable( this->fieldHeight_ ); | 
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| 66 | registerVariable( this->batlength_ ); | 
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| 67 | registerVariable( this->speed_ ); | 
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| 68 | registerVariable( this->relMercyOffset_ ); | 
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| 69 | registerVariable( this->batID_[0] ); | 
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| 70 | registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | void PongBall::tick(float dt) | 
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| 74 | { | 
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| 75 | SUPER(PongBall, tick, dt); | 
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| 76 |  | 
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| 77 | Vector3 position = this->getPosition(); | 
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| 78 | Vector3 velocity = this->getVelocity(); | 
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| 79 | Vector3 acceleration = this->getAcceleration(); | 
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| 80 |  | 
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| 81 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
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| 82 | { | 
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| 83 | velocity.z = -velocity.z; | 
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| 84 | if (position.z > this->fieldHeight_ / 2) | 
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| 85 | position.z = this->fieldHeight_ / 2; | 
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| 86 | if (position.z < -this->fieldHeight_ / 2) | 
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| 87 | position.z = -this->fieldHeight_ / 2; | 
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| 88 |  | 
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| 89 | this->fireEvent(); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
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| 93 | { | 
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| 94 | float distance = 0; | 
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| 95 |  | 
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| 96 | if (this->bat_) | 
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| 97 | { | 
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| 98 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) | 
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| 99 | { | 
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| 100 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| 101 | if (fabs(distance) <= 1) | 
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| 102 | { | 
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| 103 | position.x = this->fieldWidth_ / 2; | 
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| 104 | velocity.x = -velocity.x; | 
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| 105 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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| 106 | acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; | 
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| 107 |  | 
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| 108 | this->fireEvent(); | 
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| 109 | } | 
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| 110 | else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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| 111 | { | 
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| 112 | if (this->getGametype() && this->bat_[0]) | 
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| 113 | { | 
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| 114 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
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| 115 | return; | 
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| 116 | } | 
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| 117 | } | 
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| 118 | } | 
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| 119 | if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) | 
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| 120 | { | 
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| 121 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| 122 | if (fabs(distance) <= 1) | 
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| 123 | { | 
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| 124 | position.x = -this->fieldWidth_ / 2; | 
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| 125 | velocity.x = -velocity.x; | 
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| 126 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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| 127 | acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; | 
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| 128 |  | 
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| 129 | this->fireEvent(); | 
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| 130 | } | 
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| 131 | else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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| 132 | { | 
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| 133 | if (this->getGametype() && this->bat_[1]) | 
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| 134 | { | 
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| 135 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
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| 136 | return; | 
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| 137 | } | 
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| 138 | } | 
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| 139 | } | 
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| 140 | } | 
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| 141 | } | 
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| 142 |  | 
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| 143 | if (acceleration != this->getAcceleration()) | 
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| 144 | this->setAcceleration(acceleration); | 
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| 145 | if (velocity != this->getVelocity()) | 
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| 146 | this->setVelocity(velocity); | 
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| 147 | if (position != this->getPosition()) | 
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| 148 | this->setPosition(position); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | void PongBall::setSpeed(float speed) | 
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| 152 | { | 
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| 153 | if (speed != this->speed_) | 
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| 154 | { | 
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| 155 | this->speed_ = speed; | 
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| 156 |  | 
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| 157 | Vector3 velocity = this->getVelocity(); | 
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| 158 | if (velocity.x != 0) | 
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| 159 | velocity.x = sgn(velocity.x) * this->speed_; | 
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| 160 | else | 
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| 161 | velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
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| 162 |  | 
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| 163 | this->setVelocity(velocity); | 
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| 164 | } | 
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| 165 | } | 
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| 166 |  | 
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| 167 | void PongBall::setBats(PongBat** bats) | 
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| 168 | { | 
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| 169 | this->bat_ = bats; | 
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| 170 | this->batID_[0] = this->bat_[0]->getObjectID(); | 
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| 171 | this->batID_[1] = this->bat_[1]->getObjectID(); | 
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| 172 | } | 
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| 173 |  | 
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| 174 | void PongBall::applyBats() | 
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| 175 | { | 
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| 176 | if (!this->bat_) | 
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| 177 | this->bat_ = new PongBat*[2]; | 
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| 178 | if (this->batID_[0] != OBJECTID_UNKNOWN) | 
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| 179 | this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); | 
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| 180 | if (this->batID_[1] != OBJECTID_UNKNOWN) | 
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| 181 | this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); | 
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| 182 | } | 
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| 183 | } | 
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