| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "ChatOverlay.h" | 
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| 30 |  | 
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| 31 | #include <string> | 
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| 32 | #include <OgreTextAreaOverlayElement.h> | 
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| 33 |  | 
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| 34 | #include "util/Convert.h" | 
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| 35 | #include "util/DisplayStringConversions.h" | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/ConfigValueIncludes.h" | 
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| 38 | #include "core/Executor.h" | 
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| 39 |  | 
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| 40 | #include "tools/Timer.h" | 
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| 41 | #include "infos/PlayerInfo.h" | 
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| 42 | #include "PlayerManager.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 | CreateFactory(ChatOverlay); | 
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| 47 |  | 
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| 48 | ChatOverlay::ChatOverlay(BaseObject* creator) | 
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| 49 | : OverlayText(creator) | 
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| 50 | { | 
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| 51 | RegisterObject(ChatOverlay); | 
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| 52 |  | 
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| 53 | this->displayTime_ = 0.0; | 
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| 54 |  | 
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| 55 | this->setConfigValues(); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | ChatOverlay::~ChatOverlay() | 
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| 59 | { | 
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| 60 | for (std::set<Timer*>::iterator it = this->timers_.begin(); it != this->timers_.end(); ++it) | 
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| 61 | delete (*it); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void ChatOverlay::setConfigValues() | 
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| 65 | { | 
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| 66 | SetConfigValue(displayTime_, 6.0f); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void ChatOverlay::incomingChat(const std::string& message, unsigned int senderID) | 
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| 70 | { | 
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| 71 | std::string text; | 
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| 72 |  | 
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| 73 | if (senderID != CLIENTID_UNKNOWN) | 
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| 74 | { | 
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| 75 | std::string name = "unknown"; | 
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| 76 |  | 
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| 77 | PlayerInfo* player = PlayerManager::getInstance().getClient(senderID); | 
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| 78 | if (player) | 
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| 79 | name = player->getName(); | 
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| 80 |  | 
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| 81 | text = name + ": " + message; | 
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| 82 | } | 
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| 83 | else | 
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| 84 | { | 
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| 85 | text = message; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | this->messages_.push_back(multi_cast<Ogre::DisplayString>(text)); | 
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| 89 | COUT(0) << "Chat: " << text << std::endl; | 
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| 90 |  | 
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| 91 | Timer* timer = new Timer(); | 
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| 92 | this->timers_.insert(timer); // store the timer in a set to destroy it in the destructor | 
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| 93 | Executor* executor = createExecutor(createFunctor(&ChatOverlay::dropMessage, this)); | 
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| 94 | executor->setDefaultValues(timer); | 
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| 95 | timer->setTimer(this->displayTime_, false, executor, true); | 
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| 96 |  | 
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| 97 | this->updateOverlayText(); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | void ChatOverlay::dropMessage(Timer* timer) | 
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| 101 | { | 
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| 102 | if (this->messages_.size() > 0) | 
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| 103 | this->messages_.pop_front(); | 
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| 104 | this->updateOverlayText(); | 
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| 105 | this->timers_.erase(timer); // the timer destroys itself, but we have to remove it from the set | 
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| 106 | } | 
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| 107 |  | 
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| 108 | void ChatOverlay::updateOverlayText() | 
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| 109 | { | 
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| 110 | this->text_->setCaption(""); | 
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| 111 |  | 
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| 112 | for (std::list<Ogre::DisplayString>::reverse_iterator it = this->messages_.rbegin(); it != this->messages_.rend(); ++it) | 
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| 113 | { | 
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| 114 | this->text_->setCaption(this->text_->getCaption() + "\n" + (*it)); | 
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| 115 | } | 
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| 116 | } | 
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| 117 | } | 
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