| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: Server | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "Server.h" | 
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| 42 |  | 
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| 43 | #define WIN32_LEAN_AND_MEAN | 
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| 44 | #include <enet/enet.h> | 
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| 45 | #include <cassert> | 
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| 46 | #include <string> | 
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| 47 |  | 
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| 48 | #include "util/Clock.h" | 
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| 49 | #include "util/Debug.h" | 
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| 50 | #include "core/ObjectList.h" | 
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| 51 | #include "core/Executor.h" | 
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| 52 | #include "packet/Chat.h" | 
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| 53 | #include "packet/ClassID.h" | 
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| 54 | #include "packet/DeleteObjects.h" | 
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| 55 | #include "packet/FunctionIDs.h" | 
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| 56 | #include "packet/Gamestate.h" | 
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| 57 | #include "packet/Welcome.h" | 
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| 58 | #include "ChatListener.h" | 
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| 59 | #include "ClientInformation.h" | 
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| 60 | #include "FunctionCallManager.h" | 
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| 61 | #include "GamestateManager.h" | 
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| 62 |  | 
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| 63 | namespace orxonox | 
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| 64 | { | 
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| 65 | const unsigned int MAX_FAILURES = 20; | 
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| 66 |  | 
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| 67 | /** | 
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| 68 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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| 69 | * | 
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| 70 | */ | 
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| 71 | Server::Server() { | 
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| 72 | this->timeSinceLastUpdate_=0; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | Server::Server(int port){ | 
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| 76 | this->setPort( port ); | 
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| 77 | this->timeSinceLastUpdate_=0; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | /** | 
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| 81 | * Constructor | 
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| 82 | * @param port Port to listen on | 
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| 83 | * @param bindAddress Address to listen on | 
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| 84 | */ | 
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| 85 | Server::Server(int port, const std::string& bindAddress) { | 
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| 86 | this->setPort( port ); | 
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| 87 | this->setBindAddress( bindAddress ); | 
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| 88 | this->timeSinceLastUpdate_=0; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | * @brief Destructor | 
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| 93 | */ | 
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| 94 | Server::~Server(){ | 
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| 95 | } | 
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| 96 |  | 
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| 97 | /** | 
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| 98 | * This function opens the server by creating the listener thread | 
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| 99 | */ | 
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| 100 | void Server::open() { | 
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| 101 | COUT(4) << "opening server" << endl; | 
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| 102 | this->openListener(); | 
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| 103 | return; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | * This function closes the server | 
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| 108 | */ | 
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| 109 | void Server::close() { | 
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| 110 | COUT(4) << "closing server" << endl; | 
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| 111 | this->disconnectClients(); | 
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| 112 | this->closeListener(); | 
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| 113 | return; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | bool Server::processChat(const std::string& message, unsigned int playerID){ | 
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| 117 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| 118 | packet::Chat *chat; | 
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| 119 | while(temp){ | 
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| 120 | chat = new packet::Chat(message, playerID); | 
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| 121 | chat->setClientID(temp->getID()); | 
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| 122 | if(!chat->send()) | 
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| 123 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 124 | temp = temp->next(); | 
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| 125 | } | 
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| 126 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| 127 | return true; | 
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| 128 | } | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /** | 
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| 132 | * Run this function once every tick | 
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| 133 | * calls processQueue and updateGamestate | 
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| 134 | * @param time time since last tick | 
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| 135 | */ | 
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| 136 | void Server::update(const Clock& time) { | 
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| 137 | // receive incoming packets | 
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| 138 | Connection::processQueue(); | 
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| 139 |  | 
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| 140 | if ( ClientInformation::hasClients() ) | 
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| 141 | { | 
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| 142 | // process incoming gamestates | 
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| 143 | GamestateManager::processGamestates(); | 
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| 144 |  | 
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| 145 | // send function calls to clients | 
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| 146 | FunctionCallManager::sendCalls(); | 
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| 147 |  | 
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| 148 | //this steers our network frequency | 
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| 149 | timeSinceLastUpdate_+=time.getDeltaTime(); | 
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| 150 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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| 151 | { | 
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| 152 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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| 153 | updateGamestate(); | 
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| 154 | } | 
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| 155 | sendPackets(); // flush the enet queue | 
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| 156 | } | 
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| 157 | } | 
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| 158 |  | 
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| 159 | bool Server::queuePacket(ENetPacket *packet, int clientID){ | 
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| 160 | return ServerConnection::addPacket(packet, clientID); | 
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| 161 | } | 
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| 162 |  | 
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| 163 | /** | 
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| 164 | * @brief: returns ping time to client in milliseconds | 
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| 165 | */ | 
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| 166 | unsigned int Server::getRTT(unsigned int clientID){ | 
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| 167 | assert(ClientInformation::findClient(clientID)); | 
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| 168 | return ClientInformation::findClient(clientID)->getRTT(); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | void Server::printRTT() | 
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| 172 | { | 
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| 173 | for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) | 
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| 174 | COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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| 179 | */ | 
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| 180 | double Server::getPacketLoss(unsigned int clientID){ | 
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| 181 | assert(ClientInformation::findClient(clientID)); | 
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| 182 | return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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| 183 | } | 
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| 184 |  | 
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| 185 | /** | 
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| 186 | * takes a new snapshot of the gamestate and sends it to the clients | 
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| 187 | */ | 
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| 188 | void Server::updateGamestate() { | 
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| 189 | if( ClientInformation::getBegin()==NULL ) | 
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| 190 | //no client connected | 
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| 191 | return; | 
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| 192 | GamestateManager::update(); | 
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| 193 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| 194 | //std::cout << "updated gamestate, sending it" << std::endl; | 
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| 195 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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| 196 | sendGameState(); | 
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| 197 | sendObjectDeletes(); | 
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| 198 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| 199 | //std::cout << "sent gamestate" << std::endl; | 
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| 200 | } | 
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| 201 |  | 
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| 202 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ | 
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| 203 | packet::Packet *p = packet::Packet::createPacket(packet, peer); | 
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| 204 | return p->process(); | 
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| 205 | } | 
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| 206 |  | 
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| 207 | /** | 
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| 208 | * sends the gamestate | 
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| 209 | */ | 
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| 210 | bool Server::sendGameState() { | 
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| 211 | //     COUT(5) << "Server: starting function sendGameState" << std::endl; | 
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| 212 | //     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 213 | //     bool added=false; | 
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| 214 | //     while(temp != NULL){ | 
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| 215 | //       if( !(temp->getSynched()) ){ | 
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| 216 | //         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 217 | //         temp=temp->next(); | 
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| 218 | //         if(!temp) | 
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| 219 | //           break; | 
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| 220 | //         continue; | 
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| 221 | //       } | 
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| 222 | //       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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| 223 | //       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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| 224 | //       int cid = temp->getID(); //get client id | 
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| 225 | //       packet::Gamestate *gs = GamestateManager::popGameState(cid); | 
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| 226 | //       if(gs==NULL){ | 
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| 227 | //         COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; | 
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| 228 | //         temp = temp->next(); | 
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| 229 | //         continue; | 
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| 230 | //       } | 
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| 231 | //       //std::cout << "adding gamestate" << std::endl; | 
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| 232 | //       gs->setClientID(cid); | 
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| 233 | //       if ( !gs->send() ){ | 
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| 234 | //         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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| 235 | //         temp->addFailure(); | 
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| 236 | //       }else | 
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| 237 | //         temp->resetFailures(); | 
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| 238 | //       added=true; | 
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| 239 | //       temp=temp->next(); | 
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| 240 | //       // gs gets automatically deleted by enet callback | 
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| 241 | //     } | 
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| 242 | GamestateManager::sendGamestates(); | 
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| 243 | return true; | 
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| 244 | } | 
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| 245 |  | 
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| 246 | bool Server::sendObjectDeletes(){ | 
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| 247 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| 248 | if( temp == NULL ) | 
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| 249 | //no client connected | 
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| 250 | return true; | 
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| 251 | packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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| 252 | if(!del->fetchIDs()) | 
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| 253 | { | 
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| 254 | delete del; | 
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| 255 | return true;  //everything ok (no deletes this tick) | 
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| 256 | } | 
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| 257 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
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| 258 | while(temp != NULL){ | 
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| 259 | if( !(temp->getSynched()) ){ | 
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| 260 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 261 | temp=temp->next(); | 
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| 262 | continue; | 
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| 263 | } | 
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| 264 | int cid = temp->getID(); //get client id | 
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| 265 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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| 266 | assert(cd); | 
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| 267 | cd->setClientID(cid); | 
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| 268 | if ( !cd->send() ) | 
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| 269 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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| 270 | temp=temp->next(); | 
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| 271 | // gs gets automatically deleted by enet callback | 
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| 272 | } | 
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| 273 | delete del; | 
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| 274 | return true; | 
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| 275 | } | 
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| 276 |  | 
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| 277 |  | 
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| 278 | void Server::addPeer(ENetEvent *event){ | 
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| 279 | static unsigned int newid=1; | 
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| 280 |  | 
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| 281 | COUT(2) << "Server: adding client" << std::endl; | 
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| 282 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| 283 | if(!temp){ | 
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| 284 | COUT(2) << "Server: could not add client" << std::endl; | 
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| 285 | } | 
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| 286 | temp->setID(newid); | 
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| 287 | temp->setPeer(event->peer); | 
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| 288 |  | 
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| 289 | // inform all the listeners | 
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| 290 | ClientConnectionListener::broadcastClientConnected(newid); | 
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| 291 |  | 
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| 292 | ++newid; | 
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| 293 |  | 
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| 294 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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| 295 | createClient(temp->getID()); | 
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| 296 | } | 
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| 297 |  | 
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| 298 | void Server::removePeer(ENetEvent *event) | 
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| 299 | { | 
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| 300 | COUT(4) << "removing client from list" << std::endl; | 
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| 301 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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| 302 | if(!client) | 
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| 303 | return; | 
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| 304 | else | 
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| 305 | { | 
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| 306 | //ServerConnection::disconnectClient( client ); | 
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| 307 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now | 
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| 308 | delete client; | 
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| 309 | } | 
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| 310 | } | 
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| 311 |  | 
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| 312 | bool Server::createClient(int clientID){ | 
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| 313 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 314 | if(!temp){ | 
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| 315 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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| 316 | return false; | 
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| 317 | } | 
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| 318 | COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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| 319 |  | 
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| 320 | // synchronise class ids | 
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| 321 | syncClassid(temp->getID()); | 
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| 322 |  | 
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| 323 | // now synchronise functionIDs | 
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| 324 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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| 325 | fIDs->setClientID(clientID); | 
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| 326 | bool b = fIDs->send(); | 
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| 327 | assert(b); | 
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| 328 |  | 
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| 329 | temp->setSynched(true); | 
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| 330 | COUT(4) << "sending welcome" << std::endl; | 
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| 331 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
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| 332 | w->setClientID(temp->getID()); | 
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| 333 | b = w->send(); | 
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| 334 | assert(b); | 
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| 335 | packet::Gamestate *g = new packet::Gamestate(); | 
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| 336 | g->setClientID(temp->getID()); | 
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| 337 | b = g->collectData(0,0x1); | 
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| 338 | if(!b) | 
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| 339 | return false; //no data for the client | 
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| 340 | b = g->compressData(); | 
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| 341 | assert(b); | 
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| 342 | b = g->send(); | 
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| 343 | assert(b); | 
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| 344 | return true; | 
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| 345 | } | 
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| 346 |  | 
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| 347 | void Server::disconnectClient( ClientInformation *client ){ | 
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| 348 | ServerConnection::disconnectClient( client ); | 
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| 349 | GamestateManager::removeClient(client); | 
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| 350 | // inform all the listeners | 
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| 351 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now | 
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| 352 | } | 
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| 353 |  | 
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| 354 | bool Server::chat(const std::string& message){ | 
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| 355 | return this->sendChat(message, Host::getPlayerID()); | 
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| 356 | } | 
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| 357 |  | 
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| 358 | bool Server::broadcast(const std::string& message){ | 
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| 359 | return this->sendChat(message, CLIENTID_UNKNOWN); | 
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| 360 | } | 
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| 361 |  | 
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| 362 | bool Server::sendChat(const std::string& message, unsigned int clientID){ | 
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| 363 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| 364 | packet::Chat *chat; | 
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| 365 | while(temp){ | 
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| 366 | chat = new packet::Chat(message, clientID); | 
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| 367 | chat->setClientID(temp->getID()); | 
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| 368 | if(!chat->send()) | 
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| 369 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 370 | temp = temp->next(); | 
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| 371 | } | 
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| 372 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
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| 373 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| 374 | it->incomingChat(message, clientID); | 
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| 375 |  | 
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| 376 | return true; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | void Server::syncClassid(unsigned int clientID) { | 
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| 380 | int failures=0; | 
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| 381 | packet::ClassID *classid = new packet::ClassID(); | 
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| 382 | classid->setClientID(clientID); | 
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| 383 | while(!classid->send() && failures < 10){ | 
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| 384 | failures++; | 
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| 385 | } | 
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| 386 | assert(failures<10); | 
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| 387 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
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| 388 | } | 
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| 389 |  | 
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| 390 | } | 
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