| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef MANIFOLD_CONTACT_POINT_H | 
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| 17 | #define MANIFOLD_CONTACT_POINT_H | 
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| 18 |  | 
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| 19 | #include "LinearMath/btVector3.h" | 
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| 20 | #include "LinearMath/btTransformUtil.h" | 
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| 21 |  | 
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| 22 |  | 
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| 23 |  | 
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| 24 |  | 
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| 25 |  | 
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| 26 | /// ManifoldContactPoint collects and maintains persistent contactpoints. | 
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| 27 | /// used to improve stability and performance of rigidbody dynamics response. | 
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| 28 | class btManifoldPoint | 
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| 29 | { | 
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| 30 | public: | 
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| 31 | btManifoldPoint() | 
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| 32 | :m_userPersistentData(0), | 
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| 33 | m_appliedImpulse(0.f), | 
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| 34 | m_lateralFrictionInitialized(false), | 
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| 35 | m_appliedImpulseLateral1(0.f), | 
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| 36 | m_appliedImpulseLateral2(0.f), | 
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| 37 | m_lifeTime(0) | 
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| 38 | { | 
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| 39 | } | 
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| 40 |  | 
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| 41 | btManifoldPoint( const btVector3 &pointA, const btVector3 &pointB, | 
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| 42 | const btVector3 &normal, | 
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| 43 | btScalar distance ) : | 
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| 44 | m_localPointA( pointA ), | 
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| 45 | m_localPointB( pointB ), | 
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| 46 | m_normalWorldOnB( normal ), | 
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| 47 | m_distance1( distance ), | 
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| 48 | m_combinedFriction(btScalar(0.)), | 
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| 49 | m_combinedRestitution(btScalar(0.)), | 
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| 50 | m_userPersistentData(0), | 
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| 51 | m_appliedImpulse(0.f), | 
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| 52 | m_lateralFrictionInitialized(false), | 
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| 53 | m_appliedImpulseLateral1(0.f), | 
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| 54 | m_appliedImpulseLateral2(0.f), | 
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| 55 | m_lifeTime(0) | 
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| 56 | { | 
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| 57 |  | 
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| 58 |  | 
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| 59 | } | 
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| 60 |  | 
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| 61 |  | 
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| 62 |  | 
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| 63 | btVector3 m_localPointA; | 
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| 64 | btVector3 m_localPointB; | 
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| 65 | btVector3       m_positionWorldOnB; | 
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| 66 | ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity | 
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| 67 | btVector3       m_positionWorldOnA; | 
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| 68 | btVector3 m_normalWorldOnB; | 
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| 69 |  | 
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| 70 | btScalar        m_distance1; | 
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| 71 | btScalar        m_combinedFriction; | 
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| 72 | btScalar        m_combinedRestitution; | 
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| 73 |  | 
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| 74 | //BP mod, store contact triangles. | 
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| 75 | int       m_partId0; | 
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| 76 | int      m_partId1; | 
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| 77 | int      m_index0; | 
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| 78 | int      m_index1; | 
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| 79 |  | 
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| 80 | mutable void*   m_userPersistentData; | 
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| 81 | btScalar                m_appliedImpulse; | 
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| 82 |  | 
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| 83 | bool                    m_lateralFrictionInitialized; | 
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| 84 | btScalar                m_appliedImpulseLateral1; | 
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| 85 | btScalar                m_appliedImpulseLateral2; | 
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| 86 | int                             m_lifeTime;//lifetime of the contactpoint in frames | 
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| 87 |  | 
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| 88 | btVector3               m_lateralFrictionDir1; | 
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| 89 | btVector3               m_lateralFrictionDir2; | 
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| 90 |  | 
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| 91 | btScalar getDistance() const | 
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| 92 | { | 
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| 93 | return m_distance1; | 
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| 94 | } | 
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| 95 | int     getLifeTime() const | 
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| 96 | { | 
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| 97 | return m_lifeTime; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | const btVector3& getPositionWorldOnA() const { | 
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| 101 | return m_positionWorldOnA; | 
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| 102 | //                              return m_positionWorldOnB + m_normalWorldOnB * m_distance1; | 
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| 103 | } | 
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| 104 |  | 
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| 105 | const btVector3& getPositionWorldOnB() const | 
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| 106 | { | 
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| 107 | return m_positionWorldOnB; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void    setDistance(btScalar dist) | 
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| 111 | { | 
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| 112 | m_distance1 = dist; | 
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| 113 | } | 
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| 114 |  | 
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| 115 | ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver | 
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| 116 | btScalar        getAppliedImpulse() const | 
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| 117 | { | 
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| 118 | return m_appliedImpulse; | 
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| 119 | } | 
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| 120 |  | 
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| 121 |  | 
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| 122 |  | 
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| 123 | }; | 
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| 124 |  | 
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| 125 | #endif //MANIFOLD_CONTACT_POINT_H | 
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