| 1 | <?lua | 
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| 2 | include("hudtemplates3.oxo") | 
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| 3 | include("stats.oxo") | 
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| 4 | include("templates/spaceship_assff.oxt") | 
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| 5 | include("templates/spaceship_H2.oxt") | 
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| 6 | ?> | 
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| 7 |  | 
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| 8 | <Level | 
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| 9 | name         = "Event testing" | 
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| 10 | description  = "A simple level to test the event-system (with comments)" | 
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| 11 | > | 
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| 12 | <Scene | 
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| 13 | ambientlight = "0.5, 0.5, 0.5" | 
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| 14 | skybox       = "Orxonox/skypanoramagen1" | 
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| 15 | > | 
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| 16 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 17 |  | 
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| 18 | <SpawnPoint position="0,-100,0" lookat="0,0,0" roll=180 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 19 |  | 
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| 20 | <Billboard position=" 300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> | 
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| 21 | <Billboard position=" 200,100,  0" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> | 
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| 22 | <Billboard position=" 200,100,100" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> | 
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| 23 | <Billboard position=" 100,100,  0" material="Examples/Flare" colour="1.0, 1.0, 0.0" /> | 
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| 24 | <Billboard position="   0,100,  0" material="Examples/Flare" colour="0.0, 1.0, 0.0" /> | 
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| 25 | <Billboard position="-100,100,  0" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> | 
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| 26 | <Billboard position="-100,100,100" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> | 
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| 27 | <Billboard position="-200,100,  0" material="Examples/Flare" colour="0.0, 0.0, 1.0" /> | 
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| 28 | <Billboard position="-300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> | 
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| 29 |  | 
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| 30 |  | 
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| 31 |  | 
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| 32 | <!-- | 
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| 33 | Begin of the tutorial section. | 
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| 34 | --> | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 | <!-- | 
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| 39 | Note: | 
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| 40 | All following examples use only one subobject (in nested layouts). But of course you can add more | 
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| 41 | objects. They will all follow the same rules (depending on the example receive, send or pipe events). | 
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| 42 |  | 
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| 43 | Some examples address objects by name. Those methods always address ALL objects with this name, no | 
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| 44 | matter where they are in the XML-file (before or after the addressing object). Of course this also | 
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| 45 | works with all amounts of objects from zero to infinity. In the examples I used two objects each. | 
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| 46 | --> | 
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| 47 |  | 
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| 48 |  | 
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| 49 | <!-- red --> | 
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| 50 | <!-- | 
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| 51 | Standard: | 
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| 52 | Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger). | 
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| 53 | Every fired event of the source is mapped to the "visibility" state of the listener. | 
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| 54 |  | 
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| 55 | This is a 1:1 mapping between event-listener and event-source. | 
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| 56 | --> | 
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| 57 | <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> | 
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| 58 | <events> | 
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| 59 | <visibility> | 
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| 60 | <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" /> | 
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| 61 | </visibility> | 
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| 62 | </events> | 
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| 63 | </Billboard> | 
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| 64 |  | 
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| 65 |  | 
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| 66 | <!-- orange --> | 
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| 67 | <!-- | 
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| 68 | EventListener: | 
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| 69 | The EventListener object forwards all events from objects, whose names equal the "event" attribute | 
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| 70 | of the EventListener, to the enclosing object (Billboard). | 
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| 71 | In this case, both triggers have the name "trigger2" and thus both triggers send events to the Billboard. | 
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| 72 |  | 
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| 73 | The EventListener provides an 1:n mapping between one listener and multiple event-sources. | 
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| 74 | --> | 
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| 75 | <Billboard position="200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> | 
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| 76 | <events> | 
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| 77 | <visibility> | 
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| 78 | <EventListener event="trigger2" /> | 
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| 79 | </visibility> | 
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| 80 | </events> | 
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| 81 | </Billboard> | 
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| 82 | <DistanceTrigger name="trigger2" position="200,100,0" distance=25 target="ControllableEntity" /> | 
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| 83 | <DistanceTrigger name="trigger2" position="200,100,100" distance=25 target="ControllableEntity" /> | 
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| 84 |  | 
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| 85 |  | 
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| 86 | <!-- yellow --> | 
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| 87 | <!-- | 
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| 88 | EventTarget: | 
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| 89 | The EventTarget object forwards the events, received from objects whithin the "events" subsection, | 
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| 90 | to all  objects whose names equal the "name" attribute. | 
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| 91 | In this case, the EventTarget forwards the event from the DistanceTrigger to all listeners with | 
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| 92 | name "bb3". | 
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| 93 |  | 
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| 94 | The EventTarget provides an n:1 mapping between several listeners and one event-source. | 
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| 95 | --> | 
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| 96 | <Billboard name="bb3" position="100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 97 | <Billboard name="bb3" position="100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 98 | <EventTarget target="bb3"> | 
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| 99 | <events> | 
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| 100 | <visibility> | 
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| 101 | <DistanceTrigger position="100,100,0" distance=25 target="ControllableEntity" /> | 
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| 102 | </visibility> | 
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| 103 | </events> | 
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| 104 | </EventTarget> | 
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| 105 |  | 
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| 106 |  | 
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| 107 | <!-- green --> | 
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| 108 | <!-- | 
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| 109 | EventDispatcher: | 
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| 110 | The EventDispatcher catches events from objects in its "events" subsection. Those events are forwared | 
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| 111 | to all objects in the "targets" subsection. The EventDispatcher resembles the EventTarget, but | 
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| 112 | doesn't address objects with the "name" attribute. It rather places them directly inside the "targets" | 
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| 113 | subsection. | 
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| 114 | In this case, the EventDispatcher receives events from the DistanceTrigger and forwards those events | 
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| 115 | to the Billboard object. | 
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| 116 |  | 
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| 117 | The EventDispatcher provides an n:1 mapping between several targets (listeners) and one event source. | 
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| 118 | --> | 
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| 119 | <EventDispatcher> | 
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| 120 | <targets> | 
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| 121 | <Billboard position="0,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 122 | </targets> | 
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| 123 | <events> | 
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| 124 | <visibility> | 
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| 125 | <DistanceTrigger position="0,100,0" distance=25 target="ControllableEntity" /> | 
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| 126 | </visibility> | 
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| 127 | </events> | 
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| 128 | </EventDispatcher> | 
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| 129 |  | 
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| 130 |  | 
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| 131 | <!-- turquoise --> | 
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| 132 | <!-- | 
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| 133 | Combination: | 
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| 134 | By combinding the above three classes, namely EventDispatcher, EventTarget and EventListener, you can | 
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| 135 | extract the event logic completely from the actual objects (Billboards and DistanceTriggers). | 
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| 136 | In this case, both triggers (whith names "trigger5") send events to both Billboards (with names "bb5"). | 
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| 137 |  | 
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| 138 | This combination allows an n:n mapping between event-listeners and event-sources. | 
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| 139 | --> | 
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| 140 | <Billboard name="bb5" position="-100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 141 | <Billboard name="bb5" position="-100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 142 | <DistanceTrigger name="trigger5" position="-100,100,0" distance=25 target="ControllableEntity" /> | 
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| 143 | <DistanceTrigger name="trigger5" position="-100,100,100" distance=25 target="ControllableEntity" /> | 
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| 144 | <EventDispatcher> | 
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| 145 | <targets> | 
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| 146 | <EventTarget target="bb5" /> | 
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| 147 | </targets> | 
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| 148 | <events> | 
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| 149 | <visibility> | 
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| 150 | <EventListener event="trigger5" /> | 
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| 151 | </visibility> | 
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| 152 | </events> | 
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| 153 | </EventDispatcher> | 
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| 154 |  | 
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| 155 |  | 
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| 156 | <!-- blue --> | 
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| 157 | <!-- | 
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| 158 | Mainstate: | 
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| 159 | Apart from the standard states (like activity and visibility), each object can have a mainstate. | 
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| 160 | You can define the mainstate with an xml-attribute: mainstate="state". "state" must be one of the | 
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| 161 | supported states of the object (except states which need the originator as a second argument). If | 
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| 162 | the mainstate is set (by default that's not the case), you can send events to the "mainstate" state. | 
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| 163 | This allows you to hide the actually affected state in the event-listener, while the event-source | 
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| 164 | just sends events. | 
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| 165 | Note that this example is exactly like the standard case, but the event is sent to the main-state, | 
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| 166 | which in turn is set to "visibility". | 
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| 167 | --> | 
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| 168 | <Billboard position="-200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility"> | 
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| 169 | <events> | 
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| 170 | <mainstate> | 
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| 171 | <DistanceTrigger position="-200,100,0" distance=25 target="ControllableEntity" /> | 
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| 172 | </mainstate> | 
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| 173 | </events> | 
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| 174 | </Billboard> | 
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| 175 |  | 
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| 176 |  | 
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| 177 | <!-- violet --> | 
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| 178 | <!-- | 
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| 179 | Event forwarding: | 
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| 180 | As a consequence of the mainstate, events can also be sent without any explicit declaration of | 
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| 181 | the targets state. This allows us to forward events from an event-source directly to a bunch of | 
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| 182 | event-listeners. The events are automatically piped into the mainstate. Therefore the listeners | 
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| 183 | have to declare their main-state. | 
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| 184 | In this example, the DistanceTrigger forwards the events to the Billboards main-state (visibility). | 
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| 185 | This does the same like the example above, but instead of piping events backwards from the source | 
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| 186 | into the mainstate of the listener, we're forwarding the event implicitly to the mainstate. | 
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| 187 | --> | 
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| 188 | <DistanceTrigger position="-300,100,0" distance=25 target="ControllableEntity"> | 
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| 189 | <eventlisteners> | 
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| 190 | <Billboard position="-300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility" /> | 
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| 191 | </eventlisteners> | 
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| 192 | </DistanceTrigger> | 
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| 193 |  | 
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| 194 |  | 
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| 195 |  | 
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| 196 | <!-- | 
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| 197 | End of the tutorial section. | 
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| 198 | --> | 
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| 199 |  | 
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| 200 |  | 
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| 201 |  | 
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| 202 | <!-- | 
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| 203 | The following example shows again the red (standard layout) and the violet (event forwarding) example, | 
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| 204 | but this time with a memoryless state (spawn) from the ParticleSpawner instead of the boolean state | 
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| 205 | (visibility) in the other examples. | 
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| 206 | --> | 
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| 207 | <Billboard position=" 300,100,300" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> | 
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| 208 | <Billboard position="-300,100,300" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> | 
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| 209 | <ParticleSpawner position="300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0> | 
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| 210 | <events> | 
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| 211 | <spawn> | 
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| 212 | <DistanceTrigger position="300,100,300" distance=25 target="ControllableEntity" /> | 
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| 213 | </spawn> | 
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| 214 | </events> | 
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| 215 | </ParticleSpawner> | 
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| 216 | <DistanceTrigger position="-300,100,300" distance=25 target="ControllableEntity"> | 
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| 217 | <eventlisteners> | 
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| 218 | <ParticleSpawner position="-300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0 mainstate="spawn" /> | 
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| 219 | </eventlisteners> | 
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| 220 | </DistanceTrigger> | 
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| 221 |  | 
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| 222 | </Scene> | 
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| 223 | </Level> | 
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