| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Spectator.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/ConfigValueIncludes.h" | 
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| 33 | #include "core/GameMode.h" | 
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| 34 |  | 
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| 35 | #include "tools/BillboardSet.h" | 
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| 36 | #include "Scene.h" | 
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| 37 | #include "infos/PlayerInfo.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | CreateFactory(Spectator); | 
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| 42 |  | 
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| 43 | Spectator::Spectator(BaseObject* creator) : ControllableEntity(creator) | 
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| 44 | { | 
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| 45 | RegisterObject(Spectator); | 
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| 46 |  | 
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| 47 | this->speed_ = 200; | 
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| 48 |  | 
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| 49 | this->yaw_ = 0; | 
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| 50 | this->pitch_ = 0; | 
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| 51 | this->roll_ = 0; | 
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| 52 | this->localVelocity_ = Vector3::ZERO; | 
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| 53 | this->setHudTemplate("spectatorhud"); | 
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| 54 | this->greetingFlare_ = 0; | 
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| 55 |  | 
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| 56 | this->setDestroyWhenPlayerLeft(true); | 
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| 57 |  | 
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| 58 | if (GameMode::showsGraphics()) | 
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| 59 | { | 
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| 60 | this->greetingFlare_ = new BillboardSet(); | 
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| 61 | this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0f, 1.0f, 0.8f), Vector3(0, 20, 0), 1); | 
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| 62 | if (this->greetingFlare_->getBillboardSet()) | 
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| 63 | this->attachOgreObject(this->greetingFlare_->getBillboardSet()); | 
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| 64 | this->greetingFlare_->setVisible(false); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | this->bGreetingFlareVisible_ = false; | 
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| 68 | this->bGreeting_ = false; | 
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| 69 |  | 
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| 70 | this->setConfigValues(); | 
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| 71 | this->registerVariables(); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | Spectator::~Spectator() | 
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| 75 | { | 
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| 76 | if (this->isInitialized()) | 
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| 77 | { | 
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| 78 | if (this->greetingFlare_) | 
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| 79 | { | 
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| 80 | if (this->greetingFlare_->getBillboardSet()) | 
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| 81 | this->detachOgreObject(this->greetingFlare_->getBillboardSet()); | 
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| 82 |  | 
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| 83 | delete this->greetingFlare_; | 
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| 84 | } | 
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| 85 | } | 
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| 86 | } | 
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| 87 |  | 
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| 88 | void Spectator::setConfigValues() | 
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| 89 | { | 
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| 90 | SetConfigValue(speed_, 200.0f); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | void Spectator::registerVariables() | 
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| 94 | { | 
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| 95 | registerVariable(this->bGreetingFlareVisible_, VariableDirection::ToClient, new NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility)); | 
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| 96 | registerVariable(this->bGreeting_,             VariableDirection::ToServer, new NetworkCallback<Spectator>(this, &Spectator::changedGreeting)); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void Spectator::changedGreeting() | 
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| 100 | { | 
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| 101 | this->bGreetingFlareVisible_ = this->bGreeting_; | 
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| 102 | this->changedFlareVisibility(); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | void Spectator::changedFlareVisibility() | 
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| 106 | { | 
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| 107 | if (this->greetingFlare_) | 
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| 108 | this->greetingFlare_->setVisible(this->bGreetingFlareVisible_); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | void Spectator::tick(float dt) | 
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| 112 | { | 
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| 113 | if (this->hasLocalController()) | 
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| 114 | { | 
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| 115 | float localSpeedSquared = this->localVelocity_.squaredLength(); | 
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| 116 | float localSpeed; | 
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| 117 | if (localSpeedSquared > 1.0) | 
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| 118 | localSpeed = this->speed_ / sqrtf(localSpeedSquared); | 
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| 119 | else | 
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| 120 | localSpeed = this->speed_; | 
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| 121 |  | 
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| 122 | this->localVelocity_.x *= localSpeed; | 
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| 123 | this->localVelocity_.y *= localSpeed; | 
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| 124 | this->localVelocity_.z *= localSpeed; | 
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| 125 | this->setVelocity(this->getOrientation() * this->localVelocity_); | 
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| 126 | this->localVelocity_.x = 0; | 
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| 127 | this->localVelocity_.y = 0; | 
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| 128 | this->localVelocity_.z = 0; | 
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| 129 |  | 
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| 130 | if (!this->isInMouseLook()) | 
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| 131 | { | 
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| 132 | this->yaw(Radian(this->yaw_ * this->getMouseLookSpeed())); | 
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| 133 | this->pitch(Radian(this->pitch_ * this->getMouseLookSpeed())); | 
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| 134 | this->roll(Radian(this->roll_ * this->getMouseLookSpeed())); | 
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| 135 | } | 
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| 136 |  | 
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| 137 | this->yaw_ = this->pitch_ = this->roll_ = 0; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | SUPER(Spectator, tick, dt); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | void Spectator::setPlayer(PlayerInfo* player) | 
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| 144 | { | 
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| 145 | ControllableEntity::setPlayer(player); | 
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| 146 |  | 
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| 147 | //        this->setSyncMode(ObjectDirection::ToClient); | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void Spectator::startLocalHumanControl() | 
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| 151 | { | 
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| 152 | ControllableEntity::startLocalHumanControl(); | 
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| 153 | } | 
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| 154 |  | 
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| 155 | void Spectator::moveFrontBack(const Vector2& value) | 
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| 156 | { | 
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| 157 | this->localVelocity_.z -= value.x; | 
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| 158 | } | 
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| 159 |  | 
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| 160 | void Spectator::moveRightLeft(const Vector2& value) | 
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| 161 | { | 
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| 162 | this->localVelocity_.x += value.x; | 
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| 163 | } | 
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| 164 |  | 
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| 165 | void Spectator::moveUpDown(const Vector2& value) | 
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| 166 | { | 
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| 167 | this->localVelocity_.y += value.x; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | void Spectator::rotateYaw(const Vector2& value) | 
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| 171 | { | 
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| 172 | this->yaw_ += value.y; | 
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| 173 |  | 
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| 174 | ControllableEntity::rotateYaw(value); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | void Spectator::rotatePitch(const Vector2& value) | 
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| 178 | { | 
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| 179 | this->pitch_ += value.y; | 
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| 180 |  | 
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| 181 | ControllableEntity::rotatePitch(value); | 
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| 182 | } | 
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| 183 |  | 
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| 184 | void Spectator::rotateRoll(const Vector2& value) | 
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| 185 | { | 
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| 186 | this->roll_ += value.y; | 
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| 187 |  | 
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| 188 | ControllableEntity::rotateRoll(value); | 
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| 189 | } | 
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| 190 |  | 
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| 191 | void Spectator::fired(unsigned int firemode) | 
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| 192 | { | 
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| 193 | if (this->getPlayer()) | 
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| 194 | this->getPlayer()->setReadyToSpawn(true); | 
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| 195 | } | 
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| 196 |  | 
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| 197 | void Spectator::greet() | 
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| 198 | { | 
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| 199 | this->bGreeting_ = !this->bGreeting_; | 
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| 200 |  | 
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| 201 | if (GameMode::isMaster()) | 
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| 202 | { | 
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| 203 | this->bGreetingFlareVisible_ = this->bGreeting_; | 
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| 204 | this->changedFlareVisibility(); | 
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| 205 | } | 
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| 206 | } | 
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| 207 | } | 
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