| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *      Reto Grieder | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #ifndef _MovableEntity_H__ | 
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| 31 | #define _MovableEntity_H__ | 
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| 32 |  | 
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| 33 | #include "OrxonoxPrereqs.h" | 
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| 34 |  | 
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| 35 | #include "util/Math.h" | 
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| 36 | #include "network/ClientConnectionListener.h" | 
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| 37 | #include "tools/Timer.h" | 
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| 38 | #include "MobileEntity.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | class _OrxonoxExport MovableEntity : public MobileEntity, public ClientConnectionListener | 
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| 43 | { | 
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| 44 | public: | 
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| 45 | MovableEntity(BaseObject* creator); | 
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| 46 | virtual ~MovableEntity(); | 
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| 47 |  | 
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| 48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 49 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); | 
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| 50 | void registerVariables(); | 
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| 51 |  | 
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| 52 | using WorldEntity::setPosition; | 
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| 53 | using WorldEntity::setOrientation; | 
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| 54 |  | 
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| 55 | inline void setPosition(const Vector3& position) | 
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| 56 | { MobileEntity::setPosition(position); this->overwrite_position_ = this->getPosition(); } | 
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| 57 | inline void setOrientation(const Quaternion& orientation) | 
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| 58 | { MobileEntity::setOrientation(orientation); this->overwrite_orientation_ = this->getOrientation(); } | 
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| 59 |  | 
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| 60 | inline void setOwner(Pawn* owner) | 
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| 61 | { this->owner_ = owner; } | 
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| 62 | inline Pawn* getOwner() const | 
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| 63 | { return this->owner_; } | 
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| 64 |  | 
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| 65 | inline void setCollisionDamage(float c) | 
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| 66 | { this->collisionDamage_ = c; } | 
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| 67 |  | 
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| 68 | inline float getCollisionDamage() | 
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| 69 | { return this->collisionDamage_; } | 
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| 70 |  | 
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| 71 | inline void setEnableCollisionDamage(bool c) | 
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| 72 | { | 
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| 73 | this->enableCollisionDamage_ = c; | 
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| 74 | this->enableCollisionCallback(); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | inline bool getEnableCollisionDamage() | 
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| 78 | { return this->enableCollisionDamage_; } | 
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| 79 |  | 
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| 80 | private: | 
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| 81 | void clientConnected(unsigned int clientID); | 
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| 82 | void clientDisconnected(unsigned int clientID); | 
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| 83 | void resynchronize(); | 
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| 84 |  | 
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| 85 | inline void processLinearVelocity() | 
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| 86 | { this->setVelocity(this->linearVelocity_); } | 
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| 87 | inline void processAngularVelocity() | 
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| 88 | { this->setAngularVelocity(this->angularVelocity_); } | 
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| 89 |  | 
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| 90 | inline void overwritePosition() | 
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| 91 | { this->setPosition(this->overwrite_position_); } | 
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| 92 | inline void overwriteOrientation() | 
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| 93 | { this->setOrientation(this->overwrite_orientation_); } | 
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| 94 |  | 
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| 95 | Vector3    overwrite_position_; | 
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| 96 | Quaternion overwrite_orientation_; | 
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| 97 |  | 
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| 98 | Timer resynchronizeTimer_; | 
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| 99 | Timer* continuousResynchroTimer_; | 
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| 100 |  | 
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| 101 | Pawn* owner_; | 
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| 102 | float collisionDamage_; | 
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| 103 | bool enableCollisionDamage_; | 
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| 104 | }; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | #endif /* _MovableEntity_H__ */ | 
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