| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "ExplosionChunk.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/Executor.h" | 
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| 33 | #include "core/GameMode.h" | 
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| 34 | #include "util/Exception.h" | 
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| 35 | #include "Scene.h" | 
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| 36 | #include "tools/ParticleInterface.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | CreateFactory(ExplosionChunk); | 
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| 41 |  | 
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| 42 | ExplosionChunk::ExplosionChunk(BaseObject* creator) : MovableEntity(creator) | 
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| 43 | { | 
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| 44 | RegisterObject(ExplosionChunk); | 
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| 45 |  | 
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| 46 | if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) | 
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| 47 | ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given."); | 
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| 48 |  | 
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| 49 | this->bStop_ = false; | 
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| 50 | this->LOD_ = LODParticle::Normal; | 
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| 51 |  | 
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| 52 | if ( GameMode::showsGraphics() ) | 
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| 53 | { | 
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| 54 | try | 
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| 55 | { | 
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| 56 | this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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| 57 | this->attachOgreObject(this->fire_->getParticleSystem()); | 
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| 58 | this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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| 59 | this->attachOgreObject(this->smoke_->getParticleSystem()); | 
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| 60 | } | 
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| 61 | catch (...) | 
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| 62 | { | 
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| 63 | COUT(1) << "Error: Couln't load particle effect in ExplosionChunk: " << Exception::handleMessage() << std::endl; | 
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| 64 | this->fire_ = 0; | 
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| 65 | this->smoke_ = 0; | 
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| 66 | } | 
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| 67 | } | 
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| 68 | else | 
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| 69 | { | 
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| 70 | this->fire_ = 0; | 
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| 71 | this->smoke_ = 0; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | if (GameMode::isMaster()) | 
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| 75 | { | 
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| 76 | Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); | 
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| 77 | velocity.normalise(); | 
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| 78 | velocity *= rnd(60, 80); | 
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| 79 | this->setVelocity(velocity); | 
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| 80 |  | 
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| 81 | this->destroyTimer_.setTimer(rnd(1, 2), false, createExecutor(createFunctor(&ExplosionChunk::stop, this))); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | this->registerVariables(); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | ExplosionChunk::~ExplosionChunk() | 
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| 88 | { | 
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| 89 | if (this->isInitialized()) | 
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| 90 | { | 
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| 91 | if (this->fire_) | 
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| 92 | { | 
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| 93 | this->detachOgreObject(this->fire_->getParticleSystem()); | 
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| 94 | this->fire_->destroy(); | 
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| 95 | } | 
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| 96 | if (this->smoke_) | 
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| 97 | { | 
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| 98 | this->detachOgreObject(this->smoke_->getParticleSystem()); | 
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| 99 | this->smoke_->destroy(); | 
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| 100 | } | 
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| 101 | } | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void ExplosionChunk::registerVariables() | 
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| 105 | { | 
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| 106 | registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::LODchanged)); | 
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| 107 | registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::checkStop)); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void ExplosionChunk::LODchanged() | 
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| 111 | { | 
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| 112 | if (this->fire_) | 
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| 113 | this->fire_->setDetailLevel(this->LOD_); | 
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| 114 | if (this->smoke_) | 
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| 115 | this->smoke_->setDetailLevel(this->LOD_); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | void ExplosionChunk::checkStop() | 
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| 119 | { | 
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| 120 | if (this->bStop_) | 
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| 121 | this->stop(); | 
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| 122 | } | 
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| 123 |  | 
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| 124 | void ExplosionChunk::stop() | 
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| 125 | { | 
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| 126 | if (this->fire_) | 
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| 127 | this->fire_->setEnabled(false); | 
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| 128 | if (this->smoke_) | 
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| 129 | this->smoke_->setEnabled(false); | 
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| 130 |  | 
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| 131 | if (GameMode::isMaster()) | 
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| 132 | { | 
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| 133 | this->bStop_ = true; | 
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| 134 | this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&ExplosionChunk::destroy, this))); | 
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| 135 | } | 
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| 136 | } | 
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| 137 |  | 
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| 138 | void ExplosionChunk::tick(float dt) | 
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| 139 | { | 
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| 140 | static const unsigned int CHANGES_PER_SECOND = 5; | 
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| 141 |  | 
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| 142 | if (GameMode::isMaster() && rnd() < dt*CHANGES_PER_SECOND) | 
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| 143 | { | 
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| 144 | float length = this->getVelocity().length(); | 
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| 145 |  | 
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| 146 | Vector3 change(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); | 
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| 147 | change.normalise(); | 
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| 148 | change *= rnd(0.4f, 0.8f); | 
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| 149 | Vector3 velocity = this->getVelocity(); | 
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| 150 | velocity.normalise(); | 
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| 151 | velocity += change; | 
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| 152 | velocity.normalise(); | 
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| 153 | velocity *= length * rnd(0.8f, 1.0f); | 
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| 154 |  | 
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| 155 | this->setVelocity(velocity); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | SUPER(ExplosionChunk, tick, dt); | 
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| 159 | } | 
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| 160 | } | 
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