| Last change
                  on this file since 6883 was
                  6187,
                  checked in by rgrieder, 16 years ago | 
        
          | 
Added better engine effects: you can still add any WorldEntity to the MultiStateEngine, but you have to enclose it in an EffectContainer that has one XMLParameter called "condition". There you can write conditions containing the following words: and, or, not, idle, normal, boost, brake. The last four words are mutually exclusive states.For an example see spaceship_assff.oxt
 
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            274 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | ADD_SOURCE_FILES(ORXONOX_SRC_FILES | 
|---|
| 2 | WorldEntity.cc | 
|---|
| 3 | StaticEntity.cc | 
|---|
| 4 | MovableEntity.cc | 
|---|
| 5 | MobileEntity.cc | 
|---|
| 6 | ControllableEntity.cc | 
|---|
| 7 |  | 
|---|
| 8 | BigExplosion.cc | 
|---|
| 9 | EffectContainer.cc | 
|---|
| 10 | ExplosionChunk.cc | 
|---|
| 11 | CameraPosition.cc | 
|---|
| 12 | SpawnPoint.cc | 
|---|
| 13 | TeamSpawnPoint.cc | 
|---|
| 14 | ) | 
|---|
| 15 |  | 
|---|
| 16 | ADD_SUBDIRECTORY(pawns) | 
|---|
       
      
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