| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Martin Polak | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "WeaponSet.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 |  | 
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| 34 | #include "WeaponSystem.h" | 
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| 35 | #include "WeaponPack.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | CreateFactory(WeaponSet); | 
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| 40 |  | 
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| 41 | WeaponSet::WeaponSet(BaseObject* creator) : BaseObject(creator) | 
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| 42 | { | 
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| 43 | RegisterObject(WeaponSet); | 
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| 44 |  | 
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| 45 | this->weaponSystem_ = 0; | 
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| 46 | this->desiredFiremode_ = WeaponSystem::FIRE_MODE_UNASSIGNED; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | WeaponSet::~WeaponSet() | 
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| 50 | { | 
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| 51 | if (this->isInitialized() && this->weaponSystem_) | 
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| 52 | this->weaponSystem_->removeWeaponSet(this); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 56 | { | 
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| 57 | SUPER(WeaponSet, XMLPort, xmlelement, mode); | 
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| 58 |  | 
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| 59 | XMLPortParam(WeaponSet, "firemode", setDesiredFiremode, getDesiredFiremode, xmlelement, mode); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void WeaponSet::fire() | 
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| 63 | { | 
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| 64 | // fire all WeaponPacks with their defined weaponmode | 
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| 65 | for (std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it) | 
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| 66 | if (it->second != WeaponSystem::WEAPON_MODE_UNASSIGNED) | 
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| 67 | it->first->fire(it->second); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void WeaponSet::reload() | 
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| 71 | { | 
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| 72 | // fire all WeaponPacks with their defined weaponmode | 
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| 73 | for (std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it) | 
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| 74 | it->first->reload(); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void WeaponSet::setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode) | 
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| 78 | { | 
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| 79 | this->weaponpacks_[weaponpack] = weaponmode; | 
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| 80 | } | 
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| 81 |  | 
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| 82 | void WeaponSet::removeWeaponmodeLink(WeaponPack* weaponpack) | 
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| 83 | { | 
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| 84 | this->weaponpacks_.erase(weaponpack); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | unsigned int WeaponSet::getWeaponmodeLink(WeaponPack* weaponpack) | 
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| 88 | { | 
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| 89 | std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.find(weaponpack); | 
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| 90 | if (it != this->weaponpacks_.end()) | 
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| 91 | return it->second; | 
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| 92 | else | 
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| 93 | return WeaponSystem::WEAPON_MODE_UNASSIGNED; | 
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| 94 | } | 
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| 95 | } | 
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