| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *       Erwin 'vaiursch' Herrsche | 
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| 24 | *       Kevin Young | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #include "SoundManager.h" | 
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| 31 |  | 
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| 32 | #include <AL/alut.h> | 
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| 33 | #include <utility> | 
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| 34 |  | 
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| 35 | #include "util/Exception.h" | 
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| 36 | #include "util/Math.h" | 
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| 37 | #include "util/ScopeGuard.h" | 
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| 38 | #include "util/StringUtils.h" | 
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| 39 | #include "util/Clock.h" | 
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| 40 | #include "core/GameMode.h" | 
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| 41 | #include "core/ScopedSingletonManager.h" | 
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| 42 | #include "core/ConfigValueIncludes.h" | 
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| 43 | #include "BaseSound.h" | 
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| 44 | #include "AmbientSound.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | SoundManager* SoundManager::singletonPtr_s = NULL; | 
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| 49 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); | 
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| 50 |  | 
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| 51 | SoundManager::SoundManager() | 
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| 52 | { | 
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| 53 | RegisterRootObject(SoundManager); | 
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| 54 |  | 
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| 55 | if (!alutInitWithoutContext(NULL, NULL)) | 
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| 56 | ThrowException(InitialisationFailed, "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError())); | 
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| 57 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); | 
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| 58 |  | 
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| 59 | COUT(3) << "Sound: OpenAL: Opening sound device..." << std::endl; | 
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| 60 | this->device_ = alcOpenDevice(NULL); | 
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| 61 | if (this->device_ == NULL) | 
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| 62 | { | 
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| 63 | COUT(0) << "Sound: OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl; | 
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| 64 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 65 | COUT(0) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; | 
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| 66 | #endif | 
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| 67 | ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not open sound device."); | 
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| 68 | } | 
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| 69 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); | 
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| 70 |  | 
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| 71 | COUT(3) << "Sound: OpenAL: Sound device opened" << std::endl; | 
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| 72 | this->context_ = alcCreateContext(this->device_, NULL); | 
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| 73 | if (this->context_ == NULL) | 
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| 74 | ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not create sound context"); | 
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| 75 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); | 
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| 76 |  | 
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| 77 | if (alcMakeContextCurrent(this->context_) == AL_TRUE) | 
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| 78 | COUT(3) << "Sound: OpenAL: Context " << this->context_ << " loaded" << std::endl; | 
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| 79 |  | 
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| 80 | COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl; | 
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| 81 |  | 
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| 82 | const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER); | 
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| 83 | if (str == NULL) | 
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| 84 | COUT(2) << "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl; | 
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| 85 | else | 
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| 86 | COUT(4) << "Sound: OpenAL ALUT supported MIME types: " << str << std::endl; | 
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| 87 |  | 
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| 88 | GameMode::setPlaysSound(true); | 
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| 89 | // Disarm guards | 
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| 90 | alutExitGuard.Dismiss(); | 
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| 91 | closeDeviceGuard.Dismiss(); | 
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| 92 | desroyContextGuard.Dismiss(); | 
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| 93 |  | 
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| 94 | this->setConfigValues(); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | SoundManager::~SoundManager() | 
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| 98 | { | 
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| 99 | GameMode::setPlaysSound(false); | 
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| 100 | alcDestroyContext(this->context_); | 
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| 101 | alcCloseDevice(this->device_); | 
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| 102 | alutExit(); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | void SoundManager::update(const Clock& time) | 
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| 106 | { | 
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| 107 | this->processCrossFading(time.getDeltaTime()); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void SoundManager::setConfigValues() | 
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| 111 | { | 
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| 112 | SetConfigValue(crossFadeStep_, 0.2f) | 
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| 113 | .description("Determines how fast sounds should fade, per second.") | 
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| 114 | .callback(this, &SoundManager::checkFadeStepValidity); | 
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| 115 | } | 
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| 116 |  | 
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| 117 | void SoundManager::checkFadeStepValidity() | 
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| 118 | { | 
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| 119 | if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) | 
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| 120 | { | 
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| 121 | COUT(2) << "Sound warning: Sound step out of range, ignoring change." << std::endl; | 
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| 122 | ResetConfigValue(crossFadeStep_); | 
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| 123 | } | 
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| 124 | COUT(3) << "SoundManager: fade step set to " << crossFadeStep_ << std::endl; | 
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| 125 | return; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void SoundManager::setListenerPosition(const Vector3& position) | 
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| 129 | { | 
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| 130 | alListener3f(AL_POSITION, position.x, position.y, position.z); | 
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| 131 | ALenum error = alGetError(); | 
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| 132 | if (error == AL_INVALID_VALUE) | 
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| 133 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; | 
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| 134 | } | 
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| 135 |  | 
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| 136 | void SoundManager::setListenerOrientation(const Quaternion& orientation) | 
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| 137 | { | 
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| 138 | // update listener orientation | 
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| 139 | Vector3 up = orientation.xAxis(); // just a wild guess | 
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| 140 | Vector3 at = orientation.zAxis(); | 
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| 141 |  | 
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| 142 | ALfloat orient[6] = { at.x, at.y, at.z, | 
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| 143 | up.x, up.y, up.z }; | 
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| 144 |  | 
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| 145 | alListenerfv(AL_POSITION, orient); | 
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| 146 | ALenum error = alGetError(); | 
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| 147 | if (error == AL_INVALID_VALUE) | 
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| 148 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; | 
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| 149 | } | 
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| 150 |  | 
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| 151 | void SoundManager::registerAmbientSound(AmbientSound* newAmbient) | 
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| 152 | { | 
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| 153 | if (newAmbient != NULL) | 
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| 154 | { | 
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| 155 | for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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| 156 | { | 
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| 157 | if (it->first == newAmbient) | 
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| 158 | { | 
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| 159 | COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; | 
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| 160 | return; | 
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| 161 | } | 
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| 162 | } | 
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| 163 |  | 
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| 164 | if (!this->ambientSounds_.empty()) | 
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| 165 | { | 
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| 166 | this->fadeOut(ambientSounds_.front().first); | 
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| 167 | } | 
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| 168 | this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); | 
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| 169 | newAmbient->doPlay(); | 
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| 170 | this->fadeIn(newAmbient); | 
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| 171 | } | 
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| 172 | } | 
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| 173 |  | 
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| 174 | void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) | 
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| 175 | { | 
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| 176 | if (oldAmbient == NULL || ambientSounds_.empty()) | 
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| 177 | { | 
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| 178 | return; | 
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| 179 | } | 
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| 180 | if (this->ambientSounds_.front().first == oldAmbient) | 
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| 181 | { | 
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| 182 | this->fadeOut(oldAmbient); | 
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| 183 | this->ambientSounds_.pop_front(); | 
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| 184 | if (!this->ambientSounds_.empty()) | 
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| 185 | { | 
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| 186 | if (!this->ambientSounds_.front().second) // Not paused before | 
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| 187 | { | 
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| 188 | this->ambientSounds_.front().first->doPlay(); | 
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| 189 | } | 
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| 190 | this->fadeIn(this->ambientSounds_.front().first); | 
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| 191 | } | 
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| 192 | } | 
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| 193 | else | 
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| 194 | { | 
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| 195 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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| 196 | { | 
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| 197 | if (it->first == oldAmbient) | 
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| 198 | { | 
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| 199 | this->fadeOut(oldAmbient); | 
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| 200 | this->ambientSounds_.erase(it); | 
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| 201 | break; | 
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| 202 | } | 
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| 203 | } | 
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| 204 | } | 
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| 205 | } | 
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| 206 |  | 
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| 207 | void SoundManager::pauseAmbientSound(AmbientSound* ambient) | 
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| 208 | { | 
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| 209 | if (ambient != NULL) | 
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| 210 | { | 
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| 211 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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| 212 | { | 
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| 213 | if (it->first == ambient) | 
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| 214 | { | 
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| 215 | it->second = true; | 
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| 216 | this->fadeOut(it->first); | 
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| 217 | return; | 
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| 218 | } | 
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| 219 | } | 
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| 220 | } | 
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| 221 | } | 
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| 222 |  | 
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| 223 | void SoundManager::fadeIn(AmbientSound* sound) | 
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| 224 | { | 
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| 225 | // If we're already fading out --> remove that | 
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| 226 | for (std::list<AmbientSound*>::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) | 
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| 227 | { | 
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| 228 | if (*it == sound) | 
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| 229 | { | 
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| 230 | this->fadeOutList_.erase(it); | 
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| 231 | break; | 
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| 232 | } | 
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| 233 | } | 
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| 234 | // No duplicate entries | 
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| 235 | if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) | 
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| 236 | this->fadeInList_.push_back(sound); | 
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| 237 | } | 
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| 238 |  | 
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| 239 | void SoundManager::fadeOut(AmbientSound* sound) | 
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| 240 | { | 
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| 241 | // If we're already fading in --> remove that | 
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| 242 | for (std::list<AmbientSound*>::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) | 
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| 243 | { | 
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| 244 | if (*it == sound) | 
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| 245 | { | 
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| 246 | this->fadeInList_.erase(it); | 
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| 247 | break; | 
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| 248 | } | 
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| 249 | } | 
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| 250 | // No duplicate entries | 
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| 251 | if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) | 
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| 252 | this->fadeOutList_.push_back(sound); | 
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| 253 | } | 
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| 254 |  | 
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| 255 | void SoundManager::processCrossFading(float dt) | 
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| 256 | { | 
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| 257 |  | 
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| 258 | // Hacky solution to the fade delay while loading a level. | 
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| 259 | if(dt > 0.2) | 
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| 260 | { | 
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| 261 | return; | 
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| 262 | } | 
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| 263 |  | 
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| 264 | // FADE IN | 
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| 265 | for (std::list<AmbientSound*>::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); it) | 
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| 266 | { | 
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| 267 | if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) | 
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| 268 | { | 
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| 269 | (*it)->setVolume(1.0f); | 
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| 270 | this->fadeInList_.erase(it++); | 
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| 271 | } | 
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| 272 | else | 
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| 273 | { | 
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| 274 | (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); | 
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| 275 | ++it; | 
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| 276 | } | 
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| 277 | } | 
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| 278 |  | 
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| 279 | // FADE OUT | 
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| 280 | for (std::list<AmbientSound*>::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it) | 
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| 281 | { | 
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| 282 | if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) | 
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| 283 | { | 
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| 284 | (*it)->setVolume(0.0f); | 
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| 285 |  | 
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| 286 | // If sound is in the ambient list --> pause | 
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| 287 | for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) | 
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| 288 | { | 
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| 289 | if (it2->first == *it) | 
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| 290 | { | 
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| 291 | (*it)->doPause(); | 
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| 292 | break; | 
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| 293 | } | 
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| 294 | } | 
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| 295 | // If not pause (by loop above for instance) --> stop | 
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| 296 | if (!(*it)->isPaused()) | 
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| 297 | (*it)->doStop(); | 
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| 298 |  | 
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| 299 | this->fadeOutList_.erase(it++); | 
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| 300 | } | 
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| 301 | else | 
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| 302 | { | 
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| 303 | (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); | 
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| 304 | ++it; | 
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| 305 | } | 
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| 306 | } | 
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| 307 | } | 
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| 308 | } | 
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