| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 | Definition of the PlayerTrigger class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _PlayerTrigger_H__ | 
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| 36 | #define _PlayerTrigger_H__ | 
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| 37 |  | 
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| 38 | #include "OrxonoxPrereqs.h" | 
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| 39 | #include "core/OrxonoxClass.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | /** | 
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| 44 | @brief | 
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| 45 | A PlayerTrigger is a trigger which is normally triggered by Pawns and can as such return a pointer to the Pawn which triggered it. | 
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| 46 | @author | 
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| 47 | Damian 'Mozork' Frick | 
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| 48 | */ | 
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| 49 | class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass | 
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| 50 | { | 
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| 51 | public: | 
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| 52 | PlayerTrigger(); | 
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| 53 | virtual ~PlayerTrigger() {} | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | @brief Returns the player that triggered the PlayerTrigger. | 
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| 57 | @return Returns a pointer to the Pawn that triggered the PlayerTrigger. | 
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| 58 | */ | 
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| 59 | inline Pawn* getTriggeringPlayer(void) const | 
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| 60 | { return this->player_; } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | @brief Checks whether the PlayerTrigger normally returns a Pawn. | 
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| 64 | @return Returns true if the PlayerTrigger normally returns a Pawn. | 
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| 65 | */ | 
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| 66 | inline bool isForPlayer(void) const | 
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| 67 | { return this->isForPlayer_; } | 
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| 68 |  | 
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| 69 | protected: | 
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| 70 | /** | 
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| 71 | @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger. | 
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| 72 | @param player A pointer to the Pawn that triggered the PlayerTrigger. | 
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| 73 | */ | 
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| 74 | inline void setTriggeringPlayer(Pawn* player) | 
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| 75 | { this->player_ = player; } | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | @brief Set whether the PlayerTrigger normally is triggered by Pawns. | 
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| 79 | @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not. | 
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| 80 | */ | 
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| 81 | inline void setForPlayer(bool isForPlayer) | 
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| 82 | { this->isForPlayer_ = isForPlayer; } | 
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| 83 |  | 
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| 84 | private: | 
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| 85 | Pawn* player_; //!< The player that triggered the PlayerTrigger. | 
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| 86 | bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by Pawns. | 
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| 87 |  | 
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| 88 | }; | 
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| 89 |  | 
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| 90 | } | 
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| 91 |  | 
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| 92 | #endif /* _PlayerTrigger_H__ */ | 
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