| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Kevin 'youngk' Young |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "MoodManager.h" |
|---|
| 30 | |
|---|
| 31 | #include "core/ConsoleCommand.h" |
|---|
| 32 | #include "core/ConfigValueIncludes.h" |
|---|
| 33 | #include "core/CoreIncludes.h" |
|---|
| 34 | #include "core/ScopedSingletonManager.h" |
|---|
| 35 | |
|---|
| 36 | namespace orxonox |
|---|
| 37 | { |
|---|
| 38 | ManageScopedSingleton(MoodManager, ScopeID::Root, false); |
|---|
| 39 | |
|---|
| 40 | MoodManager::MoodManager() |
|---|
| 41 | { |
|---|
| 42 | RegisterRootObject(MoodManager); |
|---|
| 43 | moodOld_ = "default"; |
|---|
| 44 | this->setConfigValues(); |
|---|
| 45 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood")); |
|---|
| 46 | } |
|---|
| 47 | |
|---|
| 48 | MoodManager::~MoodManager() |
|---|
| 49 | { |
|---|
| 50 | } |
|---|
| 51 | |
|---|
| 52 | void MoodManager::setConfigValues() |
|---|
| 53 | { |
|---|
| 54 | SetConfigValue(mood_, "default") |
|---|
| 55 | .description("Sets the mood for the current level.") |
|---|
| 56 | .callback(this, &MoodManager::checkMoodValidity); |
|---|
| 57 | } |
|---|
| 58 | |
|---|
| 59 | /** |
|---|
| 60 | * Sets the mood |
|---|
| 61 | * @note TODO: Inform dependent classes of mood change |
|---|
| 62 | */ |
|---|
| 63 | void MoodManager::setMood(const std::string& mood) |
|---|
| 64 | { |
|---|
| 65 | ModifyConfigValue(mood_, set, mood); |
|---|
| 66 | } |
|---|
| 67 | |
|---|
| 68 | // gets the current mood |
|---|
| 69 | const std::string& MoodManager::getMood() |
|---|
| 70 | { |
|---|
| 71 | return mood_; |
|---|
| 72 | } |
|---|
| 73 | |
|---|
| 74 | void MoodManager::checkMoodValidity() |
|---|
| 75 | { |
|---|
| 76 | if(mood_ != "default" && mood_ != "dnb") // Insert new moods here |
|---|
| 77 | { |
|---|
| 78 | ResetConfigValue(mood_); |
|---|
| 79 | } |
|---|
| 80 | COUT(3) << "MoodManager: Mood now set to " << mood_ << std::endl; |
|---|
| 81 | return; |
|---|
| 82 | } |
|---|
| 83 | } |
|---|